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Clan Gnaw

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Clan Gnaw
Wh2 main skv clan gnaw crest.png
General data
TypeMinor faction
CampaignsEye of the Vortex, Mortal Empires

Clan Gnaw is a minor Skaven faction introduced in Total War: Warhammer II. They provide an early opponent for the Lizardmen of Hexoatl led by Lord Mazdamundi.

Background[edit | edit source]

Clan Gnaw is a Warlord Clan that hunts the creatures and Orc tribes that dwell within the Badlands. Their captured prizes fetch an impressive price in Hell Pit.[1]

Provinces[edit | edit source]

Eye of the Vortex
Mortal Empires

Diplomacy[edit | edit source]

Diplomatic traits:

  • Minor Power
  • Spineless

Strategy[edit | edit source]

In the Eye of the Vortex campaign, Clan Gnaw's location means it will normally only interact with Hexoatl (Lord Mazdamundi), Exiles of Nehek (Grand Hierophant Khatep) or The Drowned (Cylostra Direfin).

As Mazdamundi, they will often be your second target, after Skeggi, as this faction starts with ownership of the Mirror Pools of Tepok, which contains a ritual resource site. The natural quest chain for Mazdamundi often includes taking Mirror Pools of Tepok for a reward; Skaven corruption will also spread into the adjacent Isthmus of Lustria, which is Mazdamundi's home province.

The faction starts with two cities in Forests of the Viper and may quickly colonize the third as it is in ruins. Two armies will likely be required to defeat the fortifications built at Mirror Pools of Tepok as the AI army will likely stay safely behind the walls. Sometimes, Clan Gnaw will fight Ss'ildra Tor (Dark Elves) which will make it easier to conquer Forests of the Viper, but ensure you wipe them out, otherwise they will continue to spread Skaven corruption to nearby provinces.

Trivia[edit | edit source]

Although Clan Gnaw is based in the Badlands in the lore, they are on the other side of the world in Lustria in the Total War: Warhammer games.