Clan Mors

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Clan Mors
Wh2 main skv clan mors crest.png
General data
TypePlayable subfaction
CategorySkaven
RulerQueek Headtaker
CampaignsEye of the Vortex, Mortal Empires
Territory
Starting territory
Starting territory in Eye of the Vortex
Starting territory in Mortal Empires
Climate preferences
  • Prefers Savannah, Jungle, Desert, Temperate, Mountain, Wasteland
Distinct features
Bullet skv underworld.pngSkaven Underworld:Settlements appear to be ruins and must be scouted to reveal any Skaven presence.
Bullet skv food.pngFood:Maintain food supplies to gain growth and other bonuses, and to avoid starvation penalties.
Icon corruption skv.pngSkaven Corruption:Skaven corruption is a detriment to local public order, but allows extra uses of the Menace Below ability.
Icon loyalty.pngLoyalty:Lords have different loyalty levels, and may rebel against you
Icon minor rituals.pngRites:Skaven have access to many rites which affect the campaign
Icon eight peaks skv.pngKarak Eight PeaksClan Mors fights for Karak Eight Peaks in the Mortal Empires campaign

Clan Mors is a subfaction of Skaven introduced in Total War: Warhammer II, playable in campaign. They are led by legendary lord Queek Headtaker.

How they play[edit | edit source]

A summary of Skaven gameplay:

  • Units: Masses of cheap expendable units, backed up horrifying monsters, and devastating war machines. No cavalry or flying units.
  • Skaven Underworld: Skaven settlements appear as ruins to other factions, until discovered.
  • Food: Food is a special resource that Skaven must manage alongside money. It can increase usage of army abilities or help upgrade settlements.
  • The Menace Below: In campaign battles, Skaven have a unique army ability called The Menace Below which summons Clanrats. Spending food increases the amount of times this can be used.
  • Skaven Corruption: In campaign, Skaven must manage Skaven Corruption which both benefits and harms them.
  • Loyalty: Lords have different loyalty levels, which can cause them to take their army and rebel against you.
  • Stances: Stalking replaces default stance and gives a chance to ambush. Skaven also have access to the Underway, like Dwarfs and Greenskins.
  • Rites: Skaven have access to various rites which grant bonuses in campaign.

Background[edit | edit source]

The Skaven Under-Empire consists of countless clans. Each one – just like each individual Skaven – jostles for position, status and power. The four Greater Clans are unassailable in this never-ending race, but under them, the Warlord Clans are a thriving mass of betrayal and broken alliances. Clan Mors is currently the most powerful, their ascendancy in no small part due to their control of the City of Pillars – the lower levels of Karak Eight Peaks and an important nexus of the Under-Empire. While the grand ruler of Clan Mors, Warlord Gnawdwell, takes his seat on the Council of Thirteen in the ratmen capital of Skavenblight, the City of Pillars falls under Gnawdwell’s infamous ‘Right Claw’: Queek Headtaker.

The scarlet-armoured, fur-clad warrior of rage and ego is Queek Headtaker - scion of Clan Mors and one of the most accomplished and fierce fighters in all Skavendom. He is despised by Dwarfs for the sheer amounts of heads he has taken, with a record number of entries in the Great Book of Grudges, but he is also hated by Greenskins and Elves too. The only thing more renowned than Queek’s fighting prowess is his arrogance. The Headtaker is a power-hungry narcissist who carries the severed heads of his latest victims upon his trophy rack, advertising to enemies and followers just how truly great he is.

While Queek has carved quite the powerbase under Eight Peaks, Gnawdwell sends him wherever Clan Mors needs him to be. The Council of Thirteen - of which Gnawdwell is a part - see Headtaker as a powerful asset to enable their plans, whether Queek agrees with them or not!

In battle[edit | edit source]

Clan Mors play like a regular Skaven faction. See that page for details.

In campaign[edit | edit source]

Clan Mors play like a regular Skaven faction. See that page for details.

Legendary Lord choices[edit | edit source]

Clan Mors Headquarters[edit | edit source]

Clan Mors has access to a unique landmark building called Clan Mors Headquarters. In Mortal Empires it can be constructed at Karag Orrud in Charnel Valley; in Eye of the Vortex it is at Yuatek in Southern Jungles.

Karak Eight Peaks[edit | edit source]

In Mortal Empires, Clan Mors/Queek compete with Clan Angrund and Crooked Moon to control the settlement of Karak Eight Peaks in Eastern Badlands. Skaven refer to Karak Eight Peaks as the City of Pillars or Pillar-City.

This does not apply in the Eye of the Vortex campaign.

The hated beard-things and hooded green-things fight above the City of Pillars, claiming it for themselves.
It must be taken for Clan Mors, or risk a crippling loss of status at the Council of Thirteen.

Karak Eight Peaks (Clan Mors) Icon eight peaks skv.png
Status Effect
You do not control Karak Eight Peaks Public order -2 (all provinces)
You control Karak Eight Peaks ?

There are also two Skaven landmark building chains at Karak Eight Peaks.

Climate preferences[edit | edit source]

Climate preferences for Clan Mors:

  • Habitable: Savannah, Jungle, Desert, Temperate, Mountain, Wasteland
  • Unpleasant: Chaotic Wasteland, Frozen
  • Uninhabitable: Island, Magical Forest

Start locations[edit | edit source]

Eye of the Vortex
Mortal Empires

Victory conditions[edit | edit source]

Eye of the Vortex
  •  ?
Short campaign
  • ?
Long campaign
  • ?

Strategy[edit | edit source]

Click here to add a strategy!


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