Clanrat Spears (Shields)

From Total War: WARHAMMER Wiki
Jump to: navigation, search
Clanrat Spears
Upload image
CategorySkaven melee infantry
Unit size160
Icon treasury.png Cost (MP): 400 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 100
Icon stat health.png Health: 60
Icon stat morale.png Leadership: 45
Icon stat speed.png Speed: 42
Icon stat attack.png Melee attack: 18
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus: 6
Icon stat damage.png Weapon Damage: 18
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat armour.png
Shielded units will block the following percentage of missile damage from the front Shield: 35%
  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Clanrat Spears (Shields) is a Skaven melee infantry unit in Total War: Warhammer II. Although fury and numbers count for much in a fight, a good shield cannot be overstated.

Description[edit | edit source]

The bulk of most Skaven armies are formed of Clanrats - a vast and verminous horde of ratmen that make up the warrior class. These Skaven belong to any one of thousands of clans scattered throughout the underground burrows, strongholds, and bursting cavern-cities that make up the Under-Empire. Of all the teeming masses, only the worker dregs, the shiftless Skavenslaves, are more numerous than the Clanrats. When a Warlord gathers his might for war, the Clanrats are front and centre, occupying a key place in the battleline. They form into great blocks to overwhelm a foe with their weight of numbers and the fury of their attack. If the Warlord can afford the price and is in reasonable standing with Clan Skryre, then a Weapon Team might accompany the regiment. These arcane devices of destruction are viewed suspiciously by the Clanrats, who frequently suffer due to their all-too frequent technical failures.

Abilities[edit | edit source]

  • Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Charge Defence Against Large Foes: When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
  • Meat Shield: While unimpressive at causing damage, this unit is useful as a 'meat shield', absorbing damage that would otherwise hurt a more useful or precious target.
  • Shielded: Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.

Strategy[edit | edit source]

Click here to add a strategy!

These humble Clanrats are better fighters than Skavenslaves and come equipped with light armor, spears and shields so they are a little more resilient. Like their even cheaper predecessors, their purpose in battle is to die in droves while holding the line so that other, more expensive units can bombard or flank the enemy. Unlike Skavenslaves, they actually have a chance of inflicting a few casualties while doing so. Although they can stop cavalry charges and other linebreaker units like monsters, do not expect them to take down such foes on their own. They might have a bonus vs large creatures, but they still suffer from their skittish and cowardly Skaven nature, leaving them with low leadership and a tendency to run when things get dire.