Overview[edit | edit source]
Background[edit | edit source]
Clar Karond, the Tower of Doom, serves as the Witch King's chief shipyard, for it is here that the keels are laid for many thousands of raiding vessels. This is a more sprawling city than others in Naggaroth, stretching from the banks of the Redvenom River up into the trackless pine forests of the Duskridge. It is from these ancient woodlands that the Dark Elves harvest the black timber from which they build their sleek-hulled warships. The Naggarothi do not perform this work themselves, of course, for such labours are considered well beneath them, but instead set thousands of slaves to the task.
Provinces[edit | edit source]
- Eye of the Vortex campaign
- Shadow Wood (Three out of four settlements)
- Another contested province Mortal Empires campaign
Strategy[edit | edit source]
The Dark Elves of Clar Karond start the game with five settlements, making them a powerful enemy early on. That is often not very lasting since the nearby Skaven of Clan Rictus have other plans.
Diplomacy[edit | edit source]
- Rightly Suspicious
- Naval Aggressor
Trivia[edit | edit source]
- In Vermintide 2, another game set in the Warhammer world, the hero Kerillian got a career where she is a Dark Elf, referencing the city of Clar Karond.