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Total War: Warhammer Wiki
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Cold One Knights
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Cold One Knights
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{{Infobox unit |image =wh2_main_def_cold_one_knights.png |race ={{Dark Elves race}} |icon =wh2_main_cold_one_spear.png |type =Melee Cavalry |general ={{wh2_main_def_cav_cold_one_knights_0 general}} |main ={{wh2_main_def_cav_cold_one_knights_0 main}} |melee ={{wh2_main_def_cold_one_lance}} |ranged = |armor ={{wh2_main_plate_90}} |shield ={{wh_missile_block_35_metal}} |attributes ={{wh_fear_hideForest}} *{{Attribute Primal Instincts}} *{{Attribute Murderous Prowess}} |unit size = Small: 12<br>Medium: 24<br>Large: 36<br>Ultra: 48 }}{{Quote|Armed with a mighty lance for a powerful charge, then enchanted swords to deliver punishment up close.}} '''{{PAGENAME}}''' are a {{Dark Elves race}} melee cavalry unit introduced in ''[[Total War: Warhammer II]]''. == Recruitment == *[[File:Construction.png]] Unlocked with: [[Dread Manse]] or [[Dread Manse (Black Ark)]] ==Description== Cold One Knights count themselves amongst the finest warriors in Naggaroth. They are nobles of great wealth and ambition, whose warrior instincts elevate them far beyond the upstart cavalrymen of lesser races. Their weapons are the finest that can be bought in the great cities: long swords enchanted in such a manner as to never lose their edge, and tall lances sharp enough to pierce the hide of a Dragon. Their mounts, too, are superior to those of other lands; no horse, no matter how well-trained or carefully bred, could ever hope to match the savagery of a Naggarothi Cold One. ==Attributes== *[[File:wh2_main_cold_one_spear.png]] '''Cold One Spear Cavalry''' {{wh2_main_def_cav_cold_one_knights_0 bulletpoints}} ==Strategy== {{strategy}} A solid shock cavalry, able to counter enemy cavalry with their bonus vs large or deliver crushing charges to the frontline from behind. They are both armed with armor piercing weapons as well as armored themselves, giving them a bit of staying power, but should still rely on repeated charges against enemy infantry. The Cold One Knights´ only weaknesses are their relatively slow speed and the primal instincts of their mounts which can cause them to rampage when wounded, the combination of both meaning that they have trouble retreating out of an engagement gone wrong. Pick their fights carefully and support them with magic or your infantry if they get into a bind. In WH3 they no longer have rampage but still get the newer and more powerful [[Primal Instincts]]. As such, all the downsides above regarding rampaging can be ignored, and they now gain a decent buff to their charge attacks when they hit half health, allowing them to stay at max performance even after losing some models. ==Gallery== <gallery> total-war-warhammer-2-concept-art-dark-elf-1.jpg |Concept art for cold ones </gallery> {{Navbox Dark Elves units}} [[Category:Total War: Warhammer II units]] [[Category:Dark Elves units]] [[Category:Dark Elves melee cavalry units]] [[Category:Monstrous cavalry units]]
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