Ripperdactyl Riders are a Lizardmen flying cavalry unit in Total War: Warhammer II. The most experienced riders atop some of the least controllable beats in existance? Prepare to meet your death.
Ripperdactyl Riders are amongst the most fearsome warriors to ever soar across the skies of Lustria. Though Skinks found training Terradons relatively easy, turning Ripperdactyls into sky mounts proved far more difficult. While sustaining many losses, Skinks learned that hatched Ripperdactyls could be bonded with and trained, assuming they weren't eaten alive as soon as the ravenous creature hatched. Skinks who survive bonding with their Ripperdactyls are bold, elite warriors. Once mounted atop their mounts, they forego javelins and blowpipes, for their blood-hungry beasts cannot be stopped from plunging down upon fors. The razor-sharp talons of a Ripperdactyl can decapitate foes - their furious attacks leaving strewn innards and lopped-off limbs behind them.
- ↑ Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- ↑ Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
- ↑ Frenzy: Units with frenzy cause more damage while their leadership is high.
- ↑ Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
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