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A commandment may be issued by a faction in a province, if the faction controls all settlements in the province. Commandments provide powerful bonuses, and may be issued from the province info panel.

When issued, a commandment won’t apply its effects until the turn is ended. Only one commandment may be active in a province at a time. Issuing a second commandment will cancel the first.

Each race has a unique set of commandments, with a few exceptions:

For the Total War: Warhammer and Total War: Warhammer II data, see this older version of the page.

List of commandments by race[ | ]

Bretonnia[ | ]

Icon Name Effect
Edict hand of asuryan Venerate the Lady Public order Control: +10
Corruption Corruption: -2
Edict masters of steel and stone Realm of Chivalry Technology Research rate: +10%
Treasury Construction cost: -10 for all buildings
Edict imperial taxation Levy Tithes Income Income from all buildings: +5%
Edict state troop levy Extensive Patrols Treasury Recruitment cost: -10%
Army Local recruitment capacity: +2
Edict host festag The Peasant's Duty Growth Growth: +15

Daemons of Chaos[ | ]

Icon Name Effect
Edict dae foster cults Foster Cults Corruption chaos Chaos Undivided corruption in adjacent provinces: +1
Corruption chaos Chaos Undivided corruption: +3
Edict dae khorne Praise Khorne Khorne points Khorne glory generated: +3
Treasury Chaos Recruitment cost: -5%
Army Local recruitment capacity: +1
Edict dae nurgle Revere Nurgle Nurgle points Nurgle glory generated: 3
Campaign movement Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in region)
Growth Growth: +15
Edict dae slaanesh Extol Slaanesh Slaanesh points Slaanesh glory generated: 3
Public order Control: +4
Edict dae tzeentch Favour Tzeentch Tzeentch points Tzeentch glory generated: 3
Plague Chance of a plague spreading: -40% (armies in province)
Income trait favour Income from all buildings: +5%

Dark Elves[ | ]

Icon Name Effect
Edict def demand highborn hostages Demand High-born Hostages Public order Control: +4
Edict def enforce tribute payments Enforce Tribute Payments Income Income from all buildings: +5%
Edict def sacrifices for khaine Sacrifices for Khaine Income Income from post-battle loot: +5%
Slaves Slaves: -50 per turn
Experience Recruit rank: +1
Weapon damage Weapong strength: +10% (armies in province)
Edict def increase slave production quota Increase Slave Production Quota Growth Growth: +50
Slaves Slaves: -50 per turn
Income Income from Icon slaves slaves: +20%
Edict def read dark portents Read Dark Portents Agent Enemy Hero action success chance: -25% (local province)
Icon effects ambush Ambush success chance: +20%
Subterranean Chance of intercepting an army using the Underway, beast-paths or Worldroots: +25%
Festivals of Hedonism (WH2 Cult of Pleasure only; replaces Sacrifices for Khaine) Slave decline rate: +100%
chaos corruption (local province): +1
chaos corruption (adjacent provinces): +1
Winds of magic power reserve: +2 (all armies)

Dwarfs[ | ]

Icon Name Effect
Edict venerate the ancestors Venerate the Ancestors Public order Control: +4
Corruption Corruption: -8
Edict high kings tribute High King's Tribute Income Income from all buildings: +10%
Edict empower the guilds Empower the Guilds Growth Growth: +25
Treasury Construction cost: -10% for all buildings
Treaty Trade Agreement Tradable resources produced: +5% (factionwide)
Edict masters of steel and stone Masters of Steel and Stone Treasury Recruitment cost: -25%
Army Local recruitment capacity: +1

Grand Cathay[ | ]

Icon Name Effect
Edict cth the jade dragons statute The Jade Dragon's Edict Public order Control: +4
Plague Chance of a plague spreading: -40% (armies in province)
Edict cth the iron dragons statute The Iron Dragon's Edict Technology Research rate: +7%
Edict cth the storm dragons statute The Storm Dragon's Edict Campaign movement Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province)
Corruption Corruption: -5
Defence Melee defence: +5 (armies in province)
Edict cth the fire dragons statute The Fire Dragon's Edict Treasury Recruitment cost: -5%
Army Local recruitment capacity: +1
Edict cth the sea dragons statute The Sea Dragon's Edict Income Income from trade tariffs: +5% (factionwide)
Great Bastion
Edict cth the iron dragons statute The Bastion Restored Replenishment Casualty replenishment rate: +6%
Edict cth the sea dragons statute The Bastion Enhanced Experience Unit experience gain per turn: +200 (armies in province)
Edict cth the jade dragons statute The Bastion Patrolled Siege attack Great Bastion threat: -1% per turn (provincewide)
Corruption Corruption: -5
Edict cth the fire dragons statute The Bastion Reinforced Growth Growth: +25
Treasury Construction cost: -20% for all buildings (provincewide)

Greenskins[ | ]

Icon Name Effect
Edict camp ruckus Camp Ruckus Public order Control: +2
Growth Growth: +20
Corruption Corruption: -3
Edict give it ere Give it 'ere Treasury Construction cost: -10% for all buildings (provincewide)
Income Income from all buildings: +5%
Edict brag about da boss Brag about da Boss Treasury Recruitment cost: -10%
Local recruitment capacity: +1

High Elves[ | ]

Icon Name Effect
Edict hef reaver patrol Reaver Patrols Campaign movement Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in province)
Agent Enemy Hero action success chance: -15% (local province)
Icon effects ambush Ambush success chance: +10%
Subterranean Chance of intercepting an army using the Underway, beast-paths or Woldroots: +15%
Edict hef tribute to the phoenix king Tribute to the Phoenix King Income Income from trade tariffs: +4% (factionwide)
Income Income from all buildings: +3%
Edict hef rebuild lost splendour Rebuild Lost Splendour Growth Growth +20
Treasury Construction cost: -10% for all buildings
Edict hef rally citizen militia Rally Citizen Militia Experience Recruit rank: +1
Army Local recruitment capacity: +1
Edict hef banish corruption Banish Corruption Corruption Corruption: -5

Khorne[ | ]

Icon Name Effect
Edict kho foster cults Foster Cults Treasury Chaos Construction cost: -10% for all buildings
Corruption khorne Khorne corruption in adjacent provinces: +1
Corruption khorne Khorne corruption: +3
Edict kho kill KILL! Experience Recruit rank: +1
Army Local recruitment capacity: +1
Melee Melee attack: +1% (all armies)
Edict kho maim MAIM! Public order Control: +4
Plague Chance of a plague spreading: -40% (armies in province)
Campaign movement Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province)
Melee Melee attack: +1% (all armies)
Edict kho destroy DESTROY! Income trait favour Income from all buildings: +5%
Melee Melee attack: +1% (all armies)

Kislev[ | ]

Icon Name Effect
Edict ksl purge the steppes Purge the Steps Public order Control: +4
Campaign movement Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province)
Edict ksl awaken the land Awaken the Land Income Income from all buildings: +5%
Edict ksl relief columns Relief Columns Treasury Recruitment cost: -10%
Army Local recruitment capacity: +2
Edict ksl the power of the church The Power of the Church Plague Chance of a plague spreading: -40% (armies in province)
Agent Hero recruit rank: +2
Corruption Corruption: -5
Treasury Hero recruitment cost: -25%

Lizardmen[ | ]

Main article: Geomantic Web


Lizardmen commandments are affected by the strength of the Geomantic Web system. Please see that article for full details.

Norsca[ | ]

Icon Name Effect
Wh3 main ie edict nor corruption Venerate the Four Corruption chaos Chaos Undivided corruption: +3
Corruption chaos All other types of corruption: -3
Wh3 main ie edict nor construction Marauders to Builders Growth Growth: +20
Treasury Construction cost: -10% for all buildings
Wh3 main ie edict nor defence Raise the Palisades Campaign movement Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province)
Attrition Attrition: -20% when under siege
Wh3 main ie edict nor recruitment Summon the Chieftains Treasury Recruitment cost: -10%
Army Local recruitment capacity: +1

Nurgle[ | ]

Icon Name Effect
Edict nur foster cults Foster Cults Corruption nurgle Nurgle corruption in adjacent provinces: +1
Corruption nurgle Nurgle corruption: +3
Edict nur plague gods pasture Plague God's Pasture Plague Chance of a plague spreading: +50% (armies in province)
Plague Plague duration: +100% (armies in province)
Edict nur plague gods nursery Plague God's Nursury Public order Control: +4
Campaign movement Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province)
Treasury Chaos Recruitment cost: -5%
Edict nur plague gods greenhouse Plague God's Greenhouse Turns Cycle time: -1 for Infrastructure buildings

Ogre Kingdoms[ | ]

Icon Name Effect
Edict ogr feasts for the strong Feasts for the Strong Public order Control: +4
Campaign movement Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province)
Growth Growth: +20
Edict ogr might makes right Might Makes Right Plague Chance of a plague spreading: -40%
Income Income from all buildings: +5%
Edict ogr crude ingenuity Crude Ingenuity Corruption Corruption: -5
Treasury Recruitment cost: -5%
Army Local recruitment capacity: +1

Skaven[ | ]

Icon Name Effect
Edict efficient planning Efficient Planning Public order Control: +3
Corruption Corruption: -2
Edict expansionist planning Expansionist Planning Growth Growth: +20
Treasury Construction cost: -10% for all buildings
Edict martial planning Martial Planning Treasury Recruitment cost: -5%
Army Local recruitment capacity: +1
Edict exploitative planning Exploitative Planning Corruption skaven Skaven corruption: +3
Food resource Food generated: 2

Slaanesh[ | ]

Icon Name Effect
Edict sla foster cults Foster Cults Corruption slaanesh Slaanesh corruption in adjacent provinces: +1
Corruption slaanesh Slaanesh corruption: +3
Edict sla revels of eternal pleasure Revels of Eternal Pleasure Devotees Proliferate Cults cost: -2%
Growth Growth: +15
Edict sla festival of drinking and delights Festival of Drinking and Delights Public order Control: +4
Plague Chance of a plague spreading: -40% (armies in province)
Campaign movement Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province)
Edict sla cavalcade of dark desires Cavalcade of Dark Desires Treasury Chaos Construction cost: -10% for all buildings
Income trait favour Income from all buildings: +3%

The Empire[ | ]

Icon Name Effect
Edict host festag Host Festag Public order Control: +4
Edict sigmarite dogma Sigmarite Dogma Agent Enemy Hero action success chance: -15% (local province)
Subterranean Chance of intercepting an army using the Underway, beast-paths or Worldroots: +25%
Corruption Corruption: -2
Edict imperial taxation Imperial Taxation Income Income from all buildings: +5%
Edict council of burgomeisters Council of Burgomeisters Growth Growth: +20
Income Income from trade tariffs: +5% (factionwide)
Edict state troop levy State Troop Levy Treasury Recruitment cost: -5%
Army Local recruitment capacity: +1

Tomb Kings[ | ]

When playing as the Tomb Kings, the effects of each commandment may be boosted by obtaining the Eighth Book of Nagash.

Icon Name Base Effect Boosted Effect
Edict worship of ptra Worship of Ptra Campaign movement Campaign movement rate: +10% for own armies starting their turn in this province
Growth Growth: +25
Campaign movement Campaign movement rate: +15% for own armies starting their turn in this province
Growth Growth: +33
Edict worship of asaph Worship of Asaph Public order Control: +5
Corruption Corruption: -2
Public order Control: +8
Corruption Corruption: -3
Edict worship of khsar Worship of Khsar Icon effects ambush Ambush success chance: +15% (armies in province)
Defence Melee defence: +5 (armies in province)
Icon effects ambush Ambush success chance: +23%
Defence Melee defence: +8 (armies in province)
Edict worship of djaf Worship of Djaf Replenishment Casualty replenishment rate: +20% (armies in province)
Experience Recruit rank: +1 (armies in province)
Replenishment Casualty replenishment rate: +30% (armies in province)
Experience Recruit rank: +2 (armies in province)
Edict worship of phakth Worship of Phakth Treasury Construction cost: -10% for all buildings
Income Income from all buildings: +5%
Treasury Construction cost: -20% for all buildings
Income Income from all buildings: +8%

Tzeentch[ | ]

Icon Name Effect
Edict tze foster cults Foster Cults Corruption tzeentch Tzeentch corruption in adjacent provinces: +1
Corruption tzeentch Tzeentch corruption: +3
Edict tze mutalith prism formulae Mutalith Prism Formulae Grimoires bundle Grimoires from all buildings: +50%
Edict tze the architects theorem The Architect's Theorem Public order Control: +4
Campaign movement Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province)
Edict tze egrimms contrivance algorithm Egrimm's Contrivance Algorithm Plague Chance of a plague spreading: -40% (armies in province)
Technology Research rate: +10%
Magic campaign Chance of Winds of Magic changing in strength: +25%

Vampire Coast[ | ]

Icon Name Effect
Edict cst dredge the sea Dredge the Sea! Growth Growth: +15
Treasury Recruitment cost: -10% for Zombie units (armies in province)
Army Local recruitment capacity: +1
Edict cst share the spoils Share the Spoils Loyalty Loyalty will not decline (armies in province)
Cst infamy Infamy lost: -10 per turn
Public order Control: +5
Edict cst even more powder Even More Powder! Attrition Attrition: -7% when under siege
Army Global recruitment capacity: +1 (factionwide)
Ammo Ammunition: +25% (armies in province)
Edict cst bat swarms Bat Swarms Campaign movement Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province)
Corruption vampiric Vampiric corruption +2

Vampire Counts[ | ]

Icon Name Effect
Edict repress mortals Repress Mortals Public order Control: +4
Corruption vampiric Vampiric corruption: +1
Edict foster terror Foster Terror Growth Growth: +20
Treasury VC Constuction cost: -10% for all buildings (provincewide)
Edict harvest corpses Harvest Corpses Income trait dark magic Income from all buildings: +5%
Edict evocation of nagash Evocation of Nagash Experience Recruit rank: +1
Army Local recruitment capacity: +1

Warriors of Chaos[ | ]

For the Undivided Warriors of Chaos factions only the Foster Cults commandment differs for The Decadent Host The Decadent Host. The god-aligned Warriors of Chaos factions all have their own Foster Cults effect, they share parts of the fourth commandment with their respective monogod counterpart, and some have different effects for the Exploit Vassals commandment.

Note: if your vassal owns some settlements in a province, that still counts as you owning it, for the purposes of commandments.

Undivided factions[ | ]

Icon Name Effect Faction
Edict dae foster cults Foster Cults Corruption chaos Chaos Undivided corruption +1 in adjacent provinces
Corruption chaos Chaos Undivided corruption +3 (this province)
Warhost of the Apocalypse Warhost of the Apocalypse, Heralds of the Tempest Heralds of the Tempest and Shadow Legion Shadow Legion
Edict sla foster cults Foster Cults Corruption slaanesh Slaanesh corruption +1 in adjacent provinces
Corruption slaanesh Slaanesh corruption +3 (this province)
The Decadent Host The Decadent Host
Edict coc exploit vassals Exploit Vassals Public order Control -4
Merc replen Local Warband recruitment +20% replenishment chance for Undivided Marauders
Treasury Chaos Construction cost -10% for all buildings
all four
Edict coc defence They've Come to the Wrong Place Campaign movement Campaign movement range -20% for enemy armies starting their turn in this region (all enemy armies in province)
Agent Enemy Hero action success chance +20% (local province)
Attrition Attrition -20% when under siege
Defence Melee defence +5 (armies in province)
all four
Edict woc portent of doom Portent of Doom Plague Chance of a plague spreading: -40% (armies in province)
Agent Hero recruit rank +2
Treasury Chaos Recruitment cost -10% local province
all four

Legion of the Gorequeen[ | ]

Icon Name Effect
Edict kho foster cults Foster Cults Treasury Chaos Construction cost: -10% for all buildings
Corruption khorne Khorne corruption in adjacent provinces: +1
Corruption khorne Khorne corruption: +3
Edict coc exploit vassals Exploit Vassals Merc replen Local Warband recruitment +20% replenishment chance for Marauders of Khorne
Treasury Chaos Construction cost: -10% for all buildings
Edict coc defence They've Come to the Wrong Place Campaign movement Campaign movement range -20% for enemy armies starting their turn in this region (all enemy armies in province)
Agent Enemy Hero action success chance +20% (local province)
Attrition Attrition -20% when under siege
Defence Melee defence +5 (armies in province)
Edict kho kill Legion of Hate Plague Chance of a plague spreading: -40% (armies in province)
Treasury Chaos Recruitment cost: -5%
Melee Melee attack: +5 (armies in province)

Puppets of Misrule[ | ]

Icon Name Effect
Edict tze foster cults Foster Cults Corruption tzeentch Tzeentch corruption in adjacent provinces: +1
Corruption tzeentch Tzeentch corruption: +3
Edict coc exploit vassals Exploit Vassals Merc replen Local Warband recruitment +20% replenishment chance for Marauders of Tzeentch
Edict coc defence They've Come to the Wrong Place Campaign movement Campaign movement range -20% for enemy armies starting their turn in this region (all enemy armies in province)
Agent Enemy Hero action success chance +20% (local province)
Attrition Attrition -20% when under siege
Defence Melee defence +5 (armies in province)
Edict tze egrimms contrivance algorithm Insights of the Void Plague Chance of a plague spreading: -40% (armies in province)
Technology Research rate: +10%
Magic campaign Chance of Winds of Magic changing in strength: +25%

The Ecstatic Legions[ | ]

Icon Name Effect
Edict sla foster cults Foster Cults Corruption slaanesh Slaanesh corruption in adjacent provinces: +1
Corruption slaanesh Slaanesh corruption: +3
Edict coc exploit vassals Exploit Vassals Public order Control: -4
Merc replen Local Warband recruitment +20% replenishment chance for Marauders of Slaanesh
Treasury Chaos Construction cost: -10% for all buildings
Edict coc defence They've Come to the Wrong Place Campaign movement Campaign movement range -20% for enemy armies starting their turn in this region (all enemy armies in province)
Agent Enemy Hero action success chance +20% (local province)
Attrition Attrition -20% when under siege
Defence Melee defence +5 (armies in province)
Edict sla festival of drinking and delights Dark Delights Public order Control: +4
Plague Chance of a plague spreading: -40% (armies in province)
Income trait favour Income from all buildings: +5%

The Fecundites[ | ]

Icon Name Effect
Edict nur foster cults Foster Cults Corruption nurgle Nurgle corruption in adjacent provinces: +1
Corruption nurgle Nurgle corruption: +3
Edict coc exploit vassals Exploit Vassals Public order Control: -4
Merc replen Local Warband recruitment +20% replenishment chance for Marauders of Nurgle
Treasury Chaos Construction cost: -10% for all buildings
Edict coc defence They've Come to the Wrong Place Campaign movement Campaign movement range -20% for enemy armies starting their turn in this region (all enemy armies in province)
Agent Enemy Hero action success chance +20% (local province)
Attrition Attrition -20% when under siege
Defence Melee defence +5 (armies in province)
Edict nur plague gods pasture Plague Apothecary Growth Growth: +15
Plague Chance of a plague spreading: +50% (armies in province)
Plague Plague duration: +100% (armies in province)

Non-playable factions[ | ]

Kislev (minor faction)[ | ]

In Total War: Warhammer and Total War: Warhammer II, Kislev was a minor non-playable faction, but still had their own commandments. In Warhammer 3 they were made into a major playable race with multiple playable factions, and given different commandments (see above).

Kislev (minor faction)
Icon Name Effect
Edict collect tribute Collect Tribute Province tax income: +5%
Edict foster independence Foster Independence Enemy hero actions success chance: -10%
Corruption reduction: +1%
Edict stimulate trade Stimulate Trade Trade income: +5%
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