Court of Lybaras

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"Lybaras is vengeance given form. It is the wrath, the wrack and the ruin of all those who would dare challenge the Great Land. The shadows of its white towers stretch from the Devil’s Backbone to the west, to the Cursed Jungle in the south, and to the Gulf of Fear in the east. Only from the north may Lybaras be safely approached, and it is the north that Lybaras guards, for in the north lies cursed Lahmia and twice-cursed Nagashizzar."

-Zabbai, Hand-Maiden and Tomb Herald of Khalida as she speaks to Felix Jaeger of Lybaras[1]

Court of Lybaras
Court of Lybaras.png
General data
TypePlayable subfaction
CategoryTomb Kings
RulerHigh Queen Khalida
Territory
Starting territory
Start position Eye of the Vortex
Start position Mortal Empires
Racial capital
Climates
  • Prefers desert, wasteland, jungle and savannah
Distinct features
Canopic Jars summary.pngCanopic JarsUnique Tomb Kings resource used for various purposes.
?Day of AwakeningTomb Kings do not require money for recruitment/upkeep, instead using a system of unit/army caps.
?Mortuary CultThis cult can craft magical items, or summon powerful Legions of Legend.
?Realm of SoulsAs battle damage is taken, a bar builds up to a threshold where the army is mass-healed.
Court of Lybaras require the Rise of the Tomb Kings DLC.

Court of Lybaras is a playable subfaction of Tomb Kings introduced in Rise of the Tomb Kings for Total War: Warhammer II. They are led by the legendary lord High Queen Khalida.

How they play[edit | edit source]

A summary of Court of Lybaras gameplay:

  • Units: Tomb Kings focus on ranks of skeleton infantry and chariots, combined with powerful animated statues and constructs.
  • Elite units: Tomb Kings have Regiments of Renown and campaign-exclusive Legions of Legend.
  • Realm of Souls: As Tomb Kings armies take damage in battle, a bar fills up and eventually mass-heals the army.
  • Day of Awakening: In campaign, Tomb Kings do not require money for unit recruitment or upkeep. Instead they have unit/army caps, increased by buildings and technologies.
  • Canopic Jars: A unique resource used for various things, particularly by the Mortuary Cult.
  • Mortuary Cult: A cult of priests who use resources to craft magical items or elite Legions of Legend.
  • Books of Nagash: In the Eye of the Vortex campaign, Tomb Kings must search for these.

Background[edit | edit source]

Lybaras, the Tomb City of Asaph, known by other titles such as Lybaras the Magnificent or Lybaras Which Guard the Sea,[2a] is one of several powerful city-states of ancient Nehekhara. Though smaller than her other sister cities, Lybaras is no less a vision of decayed splendour which signified the wealth and beauty of ancient Nehekhara. Vast temple complexes towered into the sky, and every burial pyramid is topped with priceless gold. Lybaras is the ancient resting place of High Queen Khalida, renowned warrior-queen whose enchanting beauty, martial pride and her deep-rooted hatred of Nagash's tainted race of Vampires.[1a]

Before Nehekhara became the Land of the Dead, Lybaras was known as the patron city of Tahoth and home of many technological wonders. During the wars against Nagash, the Priest King of Lybaras, Hekhmenukep, was responsible for several astounding war machines, including sky-ships, advanced catapults, and steam-powered tomb scorpions and collosi made of wood and bronze. By the time that Khalida ruled as queen, they had learned how to both mine and utilize iron to arm and armor their soldiers.[4a]

Ever since Khalida's short reign as Queen of Lybaras and her eventually resurrection by Asaph, Goddess of Vengeance and Serpents, the city has since taken this goddess as their personal patron deity. Carvings of her beloved asps adorn every surface of the city's funeral monuments and these serpentine engravings constantly writhe across the stonework, hissing at any who walk in their shadow and spying on any who dare explored the streets.[1a]

Of all Nehekhara's cities, Lybaras has the most independence from Khemri's rule, and that of Settra himself. This is due, in no small part, to its distance and isolation from Settra's court. Lybaras is surronded on three sides by the mountain range known as the Devil's Backbone to the west, the Cursed Jungle to the south and the sulphuric waters of the Gulf of Fear to the east. The only negotiable path lies to the north, past the tainted ruins of Lahmia, where the spirits of the damned lurk and feed upon any who enter.

In battle[edit | edit source]

Court of Lybaras play like a regular Tomb Kings faction. See that page for details.

In campaign[edit | edit source]

Court of Lybaras largely play like a regular Tomb Kings faction. See that page for details.

Legendary Lord choices[edit | edit source]

Faction effects[edit | edit source]

  • Suitable Climate: Jungle
  • Diplomatic relations: +20 with Tomb Kings
  • Ammunition: +20% (all armies)

Climate preferences[edit | edit source]

Climate preferences for Court of Lybaras differ slightly from most other Tomb Kings factions. They are much more suited to

  • Habitable: Wasteland, Savannah, Desert, Jungle
  • Unpleasant: Temperate, Mountain, Island
  • Uninhabitable: Frozen, Ocean, Chaotic Wasteland, Magical Forest

Start locations[edit | edit source]

Eye of the Vortex
Mortal Empires

Victory conditions[edit | edit source]

Eye of the Vortex[edit | edit source]

Campaign Victory

Domination Victory

Mortal Empires[edit | edit source]

Short campaign

Long campaign

Strategy[edit | edit source]

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