Court of Lybaras

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"Lybaras is vengeance given form. It is the wrath, the wrack and the ruin of all those who would dare challenge the Great Land. The shadows of its white towers stretch from the Devil’s Backbone to the west, to the Cursed Jungle in the south, and to the Gulf of Fear in the east. Only from the north may Lybaras be safely approached, and it is the north that Lybaras guards, for in the north lies cursed Lahmia and twice-cursed Nagashizzar."

-Zabbai, Hand-Maiden and Tomb Herald of Khalida as she speaks to Felix Jaeger of Lybaras[1]

Court of Lybaras
Court of Lybaras.png
General data
TypePlayable subfaction
CategoryTomb Kings
RulerHigh Queen Khalida
Starting territory
Start position Eye of the Vortex
Start position Mortal Empires
Racial capital
  • Prefers desert, wasteland, jungle and savannah
Distinct features
Canopic Jars summary.pngCanopic JarsUnique Tomb Kings resource used for various purposes.
?Day of AwakeningTomb Kings do not require money for recruitment/upkeep, instead using a system of unit/army caps.
?Mortuary CultThis cult can craft magical items, or summon powerful Legions of Legend.
?Realm of SoulsAs battle damage is taken, a bar builds up to a threshold where the army is mass-healed.
Court of Lybaras require the Rise of the Tomb Kings DLC.

Court of Lybaras is a playable subfaction of Tomb Kings introduced in Rise of the Tomb Kings for Total War: Warhammer II. They are led by the legendary lord High Queen Khalida.

How they play[edit | edit source]

A summary of Court of Lybaras gameplay:

  • Units: Tomb Kings focus on ranks of skeleton infantry and chariots, combined with powerful animated statues and constructs.
  • Elite units: Tomb Kings have Regiments of Renown and campaign-exclusive Legions of Legend.
  • Realm of Souls: As Tomb Kings armies take damage in battle, a bar fills up and eventually mass-heals the army.
  • Day of Awakening: In campaign, Tomb Kings do not require money for unit recruitment or upkeep. Instead they have unit/army caps, increased by buildings and technologies.
  • Canopic Jars: A unique resource used for various things, particularly by the Mortuary Cult.
  • Mortuary Cult: A cult of priests who use resources to craft magical items or elite Legions of Legend.
  • Books of Nagash: In the Eye of the Vortex campaign, Tomb Kings must search for these.

Background[edit | edit source]

Ranging into distant lands in search of vengeance and ancient treasure.

In battle[edit | edit source]

Court of Lybaras play like a regular Tomb Kings faction. See that page for details.

In campaign[edit | edit source]

Court of Lybaras largely play like a regular Tomb Kings faction. See that page for details.

Legendary Lord choices[edit | edit source]

Faction effects[edit | edit source]

  • Suitable Climate: Jungle
  • Diplomatic relations: +20 with Tomb Kings
  • Ammunition: +20% (all armies)

Climate preferences[edit | edit source]

Climate preferences for Court of Lybaras differ slightly from most other Tomb Kings factions. They are much more suited to

  • Habitable: Wasteland, Savannah, Desert, Jungle
  • Unpleasant: Temperate, Mountain, Island
  • Uninhabitable: Frozen, Ocean, Chaotic Wasteland, Magical Forest

Start locations[edit | edit source]

Eye of the Vortex
Mortal Empires

Victory conditions[edit | edit source]

Eye of the Vortex[edit | edit source]

Campaign Victory

Domination Victory

Mortal Empires[edit | edit source]

Short campaign

Long campaign

Strategy[edit | edit source]

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