Crooked Moon

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Crooked Moon
Crooked Moon.png
General data
TypePlayable subfaction
Starting territory
Starting location
Climate (TWW2)
  • Prefers wasteland, mountain and savannah
Regional occupation (TWW1)
  • Can only occupy mountains/badlands areas
Racial capital
Other important settlements
Distinct features
Army morale.pngFightiness:Armies have a fightiness rating which rises when fighting and raiding, and falls when inactive/defeated. Low fightiness leads to attrition.
Icon waaagh.pngWaaagh!:High fightiness will spawn an allied Waaagh! army which can be sent against the enemy.
Icon underway.pngUnderway:Armies can choose to use the network of underground tunnels to avoid impassable terrain and enemy armies.
Icon savage orc roster.pngAggressive MenaceGoblin-focused unit roster with poisonous infantry, fast cavalry and monsters.
Bullet grn eight peaks.pngKarak Eight Peaks:Reoccupy the fabled settlement to construct unique powerful buildings inside. Cannot recruit Orc units until you do.
Crooked Moon requires The King and the Warlord to play.

Crooked Moon are a playable Greenskins sub-faction introduced in Total War: Warhammer. They are led by the legendary lord Skarsnik.

They were introduced in the King and the Warlord paid DLC.

Background[edit | edit source]

The Peaks belong to me. I dare yoo to try and take ‘em from me, stunty.”

Orcs and Goblins are the scourge of the Old World. Collectively known as Greenskins, they are an aggressive and brutal race with an unquenchable love of war. Orcs are built for violence – brutal, bullying creatures of jutting jaws and hulking appearance. The Goblins, by contrast, are smaller but more cunning as they mob-up in greater numbers.

Although many Greenskin tribes reside in the Badlands to the south, since the calamitous defeat of the Dwarfs in the wake of the Time of Woes, Orcs and Goblins have developed a taste for the “fine livin’” to be found within the Dwarfholds – specifically the abundance of “shiny fings” piled high in the halls beneath.

Now, the sneakiest Night Goblin, Skarsnik, self-styled ‘Warlord of the Eight Peaks’, hunts his prized Squigs in the Grey Mountains. Once he learns that mutinous gits from within his own tribe have betrayed him and taken the Eight Peaks for themselves there will most certainly be trouble of the psychotically-violent kind; Skarsnik’s Waaagh! is truly something to behold, or avoid if you’re on the opposing side! This is what Gork and Mork – da Green Godz – demand of their servants, and only total victory will satisfy their bloodlust!

In battle[edit | edit source]

Plays largely the same as regular Greenskins factions, aside from access to Skarsnik, and not having access to Grimgor or Azhag.

In campaign[edit | edit source]

Plays largely the same as the regular Greenskins faction, with the following exceptions:

Lord Choices[edit | edit source]

  • Skarsnik – a decent leader, backed up by his pet squig Gobbla.

Karak Eight Peaks[edit | edit source]

"Recapturing Karak Eight Peaks will be no easy task, that much is certain. Another certainty is that all those joining this undertaking will require great compensation."

Karak Eight Peaks is a unique settlement which affects Crooked Moon in the campaign. This does not affect other Greenskins factions.

Karak Eight Peaks (Crooked Moon) Bullet grn eight peaks.png
Status Effect
You do not control Karak Eight Peaks Obedience -2 (all provinces)
Cannot recruit Orc units (see below for details)
You control Karak Eight Peaks No effect

Orc Recruitment[edit | edit source]

As per Skarsnik's lord effects, the following Orc units can only be recruited from Karak Eight Peaks itself:

To counteract this, Skarsnik has -40% upkeep on Goblin units:

Savage Orc units can still be recruited regardless of the status of Karak Eight Peaks, though as usual you need to do so from a settlement with the Savage Orcs resource.

Start Position[edit | edit source]

Wh main grn crooked moon.png

Starts in Southern Grey Mountains.

Victory Conditions[edit | edit source]

The same as the Greenskins main faction (see Greenskins#Victory Conditions), with the following additions:

Short campaign victory additions:

  • Take back control of one of your most prized possessions:
  • Destroy the following faction(s):
  • Earn 7,500 gold from raiding (down from 10,000)

Long campaign victory additions:

  • Take back control of one of your most prized possessions:
  • Destroy the following faction(s):
  • Earn 15,000 gold from raiding (down from 20,000)