- Crooked Moon requires The King and the Warlord to play.
Crooked Moon is a playable faction of the Greenskins introduced in Total War: Warhammer. It is led by Skarsnik and can be found in the mountains between Athel Loren and The Empire.
These unruly warriors dwell in the Badlands, mountains and other wild areas and love nothing more than a good fight. From time to time, they will come together in a great “Waaagh!” - an invasion of civilised lands. Armies of Greenskins feature masses of poorly-disciplined infantry, alongside boar-riding cavalry and monsters like trolls and giant spiders.
Background[ | ]
“ | The Peaks belong to me. I dare yoo to try and take ‘em from me, stunty.” | „ |
Orcs and Goblins are the scourge of the Old World. Collectively known as Greenskins, they are an aggressive and brutal race with an unquenchable love of war. Orcs are built for violence – brutal, bullying creatures of jutting jaws and hulking appearance. The Goblins, by contrast, are smaller but more cunning as they mob-up in greater numbers.
Although many Greenskin tribes reside in the Badlands to the south, since the calamitous defeat of the Dwarfs in the wake of the Time of Woes, Orcs and Goblins have developed a taste for the “fine livin’” to be found within the Dwarfholds – specifically the abundance of “shiny fings” piled high in the halls beneath.
Now, the sneakiest Night Goblin, Skarsnik, self-styled ‘Warlord of the Eight Peaks’, hunts his prized Squigs in the Grey Mountains. Once he learns that mutinous gits from within his own tribe have betrayed him and taken the Eight Peaks for themselves there will most certainly be trouble of the psychotically-violent kind; Skarsnik’s Waaagh! is truly something to behold, or avoid if you’re on the opposing side! This is what Gork and Mork – da Green Godz – demand of their servants, and only total victory will satisfy their bloodlust!
In battle[ | ]
Plays largely the same as the other Greenskins factions but with a large focus on gobboz and a lack of Orcs until Karak Eight Peaks is captured.
In campaign[ | ]
Plays largely the same as the other Greenskins factions, with the following exceptions:
Lord Choices[ | ]
- Skarsnik – a decent leader, backed up by his pet squig Gobbla.
Karak Eight Peaks[ | ]
- "Recapturing Karak Eight Peaks will be no easy task, that much is certain. Another certainty is that all those joining this undertaking will require great compensation."
Karak Eight Peaks is a unique settlement which affects Crooked Moon in the campaign.
Karak Eight Peaks (Crooked Moon) | |
---|---|
Status | Effect |
You do not control Karak Eight Peaks | Obedience -2 (all provinces) Cannot recruit Orc units (see below for details) |
You control Karak Eight Peaks | No effect |
Orc Recruitment[ | ]
As per Skarsnik's lord effects, the following Orc units can only be recruited from Karak Eight Peaks itself:
- Orc Boyz, Orc Big 'Uns, Orc Arrer Boyz, Black Orcs, Orc Boar Boyz, Orc Boar Boy Big 'Uns, Orc Boar Chariot, Orc Warboss, Orc Shaman
To counteract this, Skarsnik has -40% upkeep on Goblin units:
- Night Goblin Warboss, Goblin Great Shaman, Goblin Big Boss, Night Goblin Warboss, Night Goblin Shaman, Goblins, Goblin Archers, Nasty Skulkers, Night Goblins, Night Goblins (Fanatics),
- Night Goblin Archers, Night Goblin Archers (Fanatics), Goblin Wolf Riders, Goblin Wolf Rider Archers, Forest Goblin Spider Riders, Forest Goblin Spider Rider Archers, Night Goblin Squig Hoppers,
- Goblin Wolf Chariot, Goblin Rock Lobber, Doom Diver Catapult
Savage Orc units can still be recruited regardless of the status of Karak Eight Peaks, though as usual you need to do so from a settlement with the Savage Orcs resource.
- Savage Orcs (Unit), Savage Orc Arrer Boyz, Savage Orc Big 'Uns, Savage Orc Boar Boyz, Savage Orc Boar Boy Big 'Uns
In Immortal Empires, Some orc units can be recruited:
- Black Orcs, from the Landmark Big Fort.
- Orc Boar Boyz and Orc Boar Boy Big 'Uns from Pig Jousting Arena.
- The Orc Warboss and the Orc Shaman can be recruited by default/required building.
Start Position[ | ]
The Old World & Mortal Empires:
- Karak Azgaraz, Southern Grey Mountains
Immortal Empires:
- Mount Gunbad, Rib Peaks
Victory Conditions[ | ]
The same as the Grimgor's 'Ardboyz (see Greenskins#Victory Conditions), with the following additions:
Short campaign victory additions:
- Take back control of one of your most prized possessions:
- Destroy the following faction(s):
- Grimgor's 'Ardboyz (replaces Crooked moon)
- Clan Angrund
- Earn 7,500 gold from raiding (down from 10,000)
Long campaign victory additions:
- Take back control of one of your most prized possessions:
- Destroy the following faction(s):
- Grimgor's 'Ardboyz (replaces Crooked moon)
- Clan Angrund
- Earn 15,000 gold from raiding (down from 20,000)
Immortal Empires[ | ]
Short Campaign Victory
- Occupy, loot, raze, or sack 30 different settlements
- Control the following settlement either directly or through vassals and military alliances: Karak Eight Peaks
- Destroy the following factions: Crooked Moon Mutinous Gits, Clan Angrund, Clan Mors
Long Campaign Victory
- Occupy, loot, raze, or sack 75 different settlements
- Destroy the following factions: Black Venom, Bloody Spearz, Broken Nose, Crooked Moon Mutinous Gits, Red Eye, Red Fangs, Scabby Eye, Skullsmasherz, Teef Snatchaz, Top Knotz
Trivia[ | ]
- They were added with The King and the Warlord DLC.
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