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Wh main emp crossbowmen.png
Missile infantry bow.png
CategoryMissile Infantry
Unit size68
Icon treasury.png Cost (MP): 475 (475)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 118
Icon stat health.png Health: 69
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed: 33
Icon stat attack.png Melee attack: 14
Icon stat defence.png Melee defence: 17
Icon stat charge bonus.png Charge Bonus: 4
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat ranged damage.png Missile Damage: 16
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 4
Icon stat ammo.png Reload Time: 9.9
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 160
Icon stat armour.png
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Crossbowmen is a Empire missile infantry unit in Total War: Warhammer. The thudding crossbow bolts pack a punch that can bring down most foes.

Description[edit | edit source]

State troops are paid as full-time professional soldiers, ready to answer the call to arms at all times. In addition to forming a standing army to repel enemy attack, state troops also serve as city guards, the fire watch and the enforcers of the law. However, most of the time these soldiers spend their days drilling and training with various weapons to the barked instructions of grim-faced Sergeants and veteran Marksmen. Every state trains its regiments to fight together, providing each other with mutual protection on the battlefield. State regiments often march to battle with detachments of differently armed troops to aid them. These detachments form up close to their regimental units, where they guard vulnerable flanks and provide battlefield support, either by joining their regimental units in the bloody melee of close combat, or by showering oncoming enemies with missile fire. Swordsmen fight shoulder to shoulder with Spearmen, the close range parries and ripostes of swords complimenting the longer reach of the spear. Handgunners and Crossbowmen fell their foes with withering volleys of fire, but should a foe survive through such salvos, a detachment of Halberdiers will bravely intercept them, cutting them down with heavy bladed pole arms.

Abilities[edit | edit source]

  • Good Range: This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.

Strategy[edit | edit source]

Click here to add a strategy!

- This unit is basically a double edged sword. Using them as your main missle infantry is an option, but, if they're left unprotected,

they become a liability. Somewhat decent range and decent damage output make them useful, when time is of the essence. On the other hand, they are the easiest units to take down or rout. Halberdiers do help a lot, taking care of large groups or heavy armour with ease. The main problem with these units is their poor Anti-Armour capabilities.

Use them against everything that dosent have much armour...

Artillery and crossbows match. Don't hesitate to place a few Crossbowmen between the enemy and your artillery. Crossbows can take care of faster " interceptor " units ( pistoliers ) while artillery can damage all incoming enemy units, making them easy to kill.