Crypt Ghouls

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Crypt Ghouls
Wh main vmp crypt ghoul.png
Infantry cudgel.png
FactionVampire Counts/Followers of Nagash
CategoryCudgel Infantry
Unit size90
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125
Icon stat health.png Health: 63
Icon stat morale.png Leadership: 44
Icon stat speed.png Speed: 38
Icon stat attack.png Melee attack: 27
Icon stat defence.png Melee defence: 25
Icon stat charge bonus.png Charge Bonus: 16
Icon stat damage.png Weapon Damage: 36
Modifier icon armour piercing.png Armour-Piercing Damage: 4
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Crypt Ghouls is a Vampire Counts melee infantry unit in Total War: Warhammer. In Rise of the Tomb Kings, the Followers of Nagash faction also has access to these.

Crypt Ghouls are barely sentient but they can fight, using their claws and makeshift weapons to rip men apart.

Description[edit | edit source]

Crypt Ghouls are ugly, stooping creatures with only a vestigial sense of reason. Their skin is sallow and filthy, their eyes are bestial and insane, and their snarling lips reveal sharp-pointed teeth in slavering mouths. Dressed only in the rags they pull from their victims, the Crypt Ghouls carry weapons they have picked up or have crudely fashioned from the remains of their unwholesome meals. These skulking fiends do not need such implements to kill, however, for they have long claws sufficient for their needs. These claws are encrusted with grave-filthy and decaying meat; those that take even the lightest scratch from their talons can die from unnaturally potent infections that spread through the victim's body. In addition, their constant diet of rot-fouled meat confers a sinewy and unwholesome resilience.

Abilities[edit | edit source]

  • Damage Dealer: This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
  • Poison Attacks: The poisonous attacks of this unit weaken the target's speed, damage, and vigour. Applies the Poison! debuff.
  • Weak Against Armour: This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.

Stat Overview[edit | edit source]

Crypt Ghouls have large weapon strength. They have no shields, minimal armour and low armour-piercing. Their other stats are mediocre but they are bolstered by Poison!

Strategy[edit | edit source]

Click here to add a strategy!

Crypt Ghouls are a specialist counter to low tier infantry and meat shields. They slaughter anything with low armour. Afterwards, they serve as support units to inflict Poison!. As damage dealers, they perform at their best when flanking, but their middling speed often makes that difficult to achieve. They are countered by the vast majority of armoured and missile units.

For the Followers of Nagash, Crypt Ghouls serve as an alternative to Nehekhara Warriors.