Crypt Ghouls

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Crypt Ghouls
Wh main vmp crypt ghoul.png
Infantry cudgel.png
Overview
FactionVampire Counts/Followers of Nagash
CategoryCudgel Infantry
Unit size90
Recruitment
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125
Statistics
Icon stat health.png Health: 63
Icon stat morale.png Leadership: 44
Icon stat speed.png Speed: 38
Icon stat attack.png Melee attack: 27
Icon stat defence.png Melee defence: 25
Icon stat charge bonus.png Charge Bonus: 16
Weapons
Melee
Icon stat damage.png Weapon Damage: 36
Modifier icon armour piercing.png Armour-Piercing Damage: 4
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Modifier icon poison.png Poison Attacks: Yes
Protection
Icon stat armour.png
Armor:
7.5%
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.

Crypt Ghouls is a Vampire Counts melee infantry unit in Total War: Warhammer. In Rise of the Tomb Kings, the Followers of Nagash faction also has access to these.

Crypt Ghouls are barely sentient but they can fight, using their claws and makeshift weapons to rip men apart.

Description[edit | edit source]

Crypt Ghouls are ugly, stooping creatures with only a vestigial sense of reason. Their skin is sallow and filthy, their eyes are bestial and insane, and their snarling lips reveal sharp-pointed teeth in slavering mouths. Dressed only in the rags they pull from their victims, the Crypt Ghouls carry weapons they have picked up or have crudely fashioned from the remains of their unwholesome meals. These skulking fiends do not need such implements to kill, however, for they have long claws sufficient for their needs. These claws are encrusted with grave-filthy and decaying meat; those that take even the lightest scratch from their talons can die from unnaturally potent infections that spread through the victim's body. In addition, their constant diet of rot-fouled meat confers a sinewy and unwholesome resilience.

Abilities[edit | edit source]

  • Damage Dealer: This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
  • Poison Attacks: The poisonous attacks of this unit weaken the target's speed, damage, and vigour. Applies the Poison! debuff.
  • Weak Against Armour: This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.

Strategy[edit | edit source]

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Crypt Ghouls are the first non-meat shield infantry for the Vampire Counts. They are a damage dealer that applies Poison! to their foes, allowing them to weaken enemies. They have low armor and no shields, so are vulnerable to missiles. They also have very low armor piercing damage, so should avoid heavily armored units. They are useful for being deployed on the flanks, as they are decently quick and can outmanuever enemy infantry. They can also be dispersed amid the front lines so that they can inflict poison on multiple enemy units.

For the Followers of Nagash, Crypt Ghouls are a unique unit that can be recruited. Tomb Kings infantry is somehow worse or has less options at least than the Vampire Counts. This makes Crypt Ghouls for them a good damage dealing infantry unit in the early game, comparable to Nehekhara Warriors. Their poison also remains useful for weakening enemy units like the Brettonian Knights Arkhan fights in his early game.