Cult of Sotek

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Cult of Sotek
Cult of Sotek.png
General data
TypePlayable faction
CategoryLizardmen
RulerTehenhauin
CampaignsEye of the Vortex
Mortal Empires
Required DLCThe Prophet and the Warlock
Territory
Starting territoryEye of the Vortex

Mortal Empires

Racial capitalItza (settlement)
Hexoatl (settlement)
Distinct features
Bullet lzd geomantic web.pngGeomantic Web:Settlements are linked by a network which boosts the power of commandments
Bullet lzd spawning.pngBlessed Spawnings:Periodic missions allow access to powerful Blessed variants of certain units
?Prophecy of SotekUse Sacrificial Offerings to enact the Prophecy.
Bullet lzd beasts.pngRampage:Lizardmen have beasts suitable for every task, though some are so ferocious they may lose control and charge ahead
?Lord Kroak:Lizardmen factions can recruit the powerful unique hero Lord Kroak
Cult of Sotek require The Prophet and the Warlock paid DLC to play.

Cult of Sotek is a playable Lizardmen subfaction led by Tehenhauin. They were introduced in the Doomsayers Update for Total War: Warhammer II. Please see the main Lizardmen page for full details on faction mechanics etc.

How they play[edit | edit source]

A summary of Lizardmen (specifically Cult of Sotek) gameplay:

  • Units: In battle, Lizardmen have strong melee units, powerful magic users, and many monsters. However, their ranged units are just average.
  • Blessed Spawnings: These are elite Lizardmen units in limited supply, similar to Regiments of Renown.
  • Rampage: Overall, Lizardmen have good leadership. However, many of their units can potentially rampage and go out of control in battle.
  • Rites: Lizardmen can perform several rites in campaign to bolster themselves or recruit Slann Mage-Priests.
  • Astromancy Stance: A unique army stance which increases map vision and ambush defense chance.
  • Geomantic Web: Lizardmen settlements are linked by the magical Geomantic Web which makes their commandments more powerful.
  • Prophecy of Sotek: Use Sacrificial Offerings to fulfil the Prophecy and gain bonuses. Extra upkeep for Saurus units until stage 2.
  • Lord Kroak: Lizardmen factions can embark on a quest to recruit the unique hero Lord Kroak.

In battle[edit | edit source]

Cult of Sotek play similarly to other Lizardmen factions.

In the campaign[edit | edit source]

Prophecy of Sotek[edit | edit source]

Main article: Prophecy of Sotek

Tehenhauin believes that with sufficient sacrifices, the serpent-god may yet return, bringing salvation to the Lizardmen and the extermination of the Skaven. Tehenauin will be issued with a series of unique missions, the completion of which grants access to new forms of sacrifice. When performed, these reward Tehenauin with unique banners, followers, powerful temporary effects, Regiments of Renown and more.

As Tehenauin and his forces win battles against non-Lizardmen armies, they may choose to mark any post-battle captives as Sacrificial Offerings. As the offerings build, they may be spent on performing the sacrifices accessed by the Prophecy of Sotek missions.

The highest level of sacrifice grants Tehenauin the ability to evoke Sotek himself, manifesting an aspect of the serpent-god in battle to deal devastating damage to his foes.

Sacrificial Offerings[edit | edit source]

Sacrificial Offerings are a resource unique to Cult of Sotek, similar to slaves.

Starting territory[edit | edit source]

Eye of the Vortex
Mortal Empires

Legendary Lord Choices[edit | edit source]

Faction effects[edit | edit source]

Tehenhauin's lord effects[edit | edit source]

Post-battle options[edit | edit source]

Cult of Sotek's post-battle options are the same as regular Lizardmen factions, except that Kill and Eat is replaced by Mark For Sacrifice which increases Sacrificial Offerings.

Screenshot 2019-12-09 at 5.08.49 PM.png

Diplomacy[edit | edit source]

Diplomatic traits as an AI faction:

  • Compliant
  • Cold-blooded logic

Starts at war with Citadel of Dusk and Clan Fester

Strategy[edit | edit source]

Click here to add a strategy!

This campaign is one of the harder ones, as you start in the middle of Lustria surrounded by enemies. You also cannot recrut the Lizardmen's best units Saurus, until you complete the first stage of the Prophecy. This means you must rely on Skinks more so than any other Lizardmen campaign. To augment them, they are given +10% Physical resistance, which can go a surprisingly long way to making them more durable. There are also skills that make them stronger. For most of the early game and into the mid game it is better to rely on Skinks than pay out the cash for Saurus. The Rite of Sotek is also 75% cheaper which means you can ambush enemies easier and enemies in your territory will suffer attrition. Use this to your advantage as you will likely be beset on multiple fronts and a little attrition or the tactical advantage of an ambush can change the fortunes of battle.

Diplomatically, it is best to secure allies when you can, for example fighting the Dwarfs is not advised. Fighting other Lizardmen is not advised unless you have to. With the addition of Gor-Rok and Nakai, you have slightly more options for allies, however they also can limit your expansion by taking settlements you want. The Court of Lybaras and Order of Loremasters can also be friends or foes depending on how you want to approach it. Your enemies will primarily be the Skaven, followed up by the Dark Elves and Vampire Coast.

Trivia[edit | edit source]

As of the Potion of Speed update, the Sacrificial Offerings gained from Mark for Sacrifice is no longer set at a constant 50. It now scales with the battle size. This provides an immense boost to the Cult of Sotek campaign, as many of their sacrifices were limited by how many battles had to be fought in order to gain enough slaves.