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Da Rusty Arrers (Night Goblin Archers)

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Da Rusty Arrers
Wh dlc06 grn da rusty arrers.png
Missile infantry bow.png
Overview
FactionGreenskins
CategoryMissile Infantry
Unit size90
Recruitment
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150
Statistics
Icon stat health.png Health: 54
Icon stat morale.png Leadership: 45
Icon stat speed.png Speed: 35
Icon stat attack.png Melee attack: 19
Icon stat defence.png Melee defence: 29
Icon stat charge bonus.png Charge Bonus: 7
Weapons
Melee
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Modifier icon poison.png Poison Attacks: Yes
Ranged
Icon stat ranged damage.png Missile Damage: 10
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 1
Icon stat ammo.png Reload Time: 5.6
Icon stat ammo.png Ammunition: 24
Icon stat range.png Range: 115
Protection
Icon stat armour.png
Armor:
11.25%
Attributes
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.

Da Rusty Arrers (Night Goblin Archers) is a Greenskins missile infantry unit. A piercing arrow is debilitating enough, yet all manner of filth and corrosion is loosed from their crude bows.

Description[edit | edit source]

Night Goblins are well suited to their subterranean existence. They range in size, but many are on the stunted side, which better enables the spiteful creatures to move quickly through the tight cavernways below ground. Night Goblins are easily marked out from other Greenskins as they wear long, dark, hooded cloaks, in part to blend in with the poorly lit tunnels but mostly to protect themselves from the hated sunlight should they venture above ground. Given a choice, Night Goblins only leave their underground lairs at night or when the sun is shrouded by cloud or gloomspell. When they do emerge, Night Goblins launch deadly raids, ambush travellers in mountain passes, and commit countless other malicious deeds. They are particular enemies of the Dwarfs, and the two races share a long history of bitter battles on mountainous peaks and below ground.

Abilities[edit | edit source]

  • Armour-Sundering: The armour-splitting attacks of this unit can significantly weaken the target's armour.
  • Poison Attacks: The poisonous attacks of this unit weaken the target's speed, damage, and vigour. Applies the Poison! debuff.
  • Stalk: This unit can move hidden in any terrain.
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Strategy[edit | edit source]

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