Damsel (Life)

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Damsel
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Overview
FactionBretonnia
CategoryBretonnia spellcaster hero
Unit size1
Recruitment
Icon treasury.png Cost (MP): 1000 (250)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Statistics
Icon stat health.png Health: 3412
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 34
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Damage Resist Missiles: 15
Weapons
Melee
Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armour-Piercing Damage: 85
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Protection
Icon stat armour.png
Armor:
11.25%
Attributes
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
For other uses, see Damsel.

Damsel (Life) is a Bretonnia spellcaster hero unit. Proponents of the Lore of Life protect and heal friendly troops and allies, whilst forestalling their foes at every turn.

Description[edit | edit source]

Damsels and Prophetesses are powerful individuals, for in their years away from Bretonnia, their innate abilities have been honed and tempered. Their magic is orientated around nature moreso than most other human Wizards, for they are taught by the handmaidens of the Lady. Riding into battle, Damsels and Prophetesses use their powers to lend magical protection to Bretonnia's noble warriors, warding away the foul magic of their enemies as well as casting them down with powerful spells of their own. They are also able to mystically encourage the landscape to fight the Kingdom's enemies; persuading the trees themselves to lash out at the foe; calling flocks of birds to descend on the enemy at their call; even drawing lightning from the heavens to strike down in devastating arcs.

Abilities[edit | edit source]

Character abilities[edit | edit source]

Ability Description
Wh main character abilities arcane conduit.png Arcane Conduit A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.
Wh main hero passive aura of the lady.png Aura of the Lady The Lady of the Lake protects her Knights from the devious enchantments of the enemy.

Spells[edit | edit source]

The Damsel (Life) uses spells from the Lore of Life.

Spell Description
Wh dlc05 spell life life bloom.png
Life Bloom Even the simplest of spells can bring forth the full bloom of renewal, reinvigorating and healing the broken and bleeding.
Wh dlc05 spell life awakening of the wood.png
Awakening of the Wood Trees live for thousands of years and have very long memories. When called to fight, centuries of pent-up wrath are unleashed.
Wh dlc05 spell life earth blood.png
Earth Blood The Wizard draws wholesome energies from the soil, imbuing companions with the natural resilience of the earth.
Wh dlc05 spell life flesh to stone.png
Flesh to Stone This spell temporarily transforms allies' mortal flesh into unbreakable rock, increasing tenfold their resistance to attack.
Wh dlc05 spell life regrowth.png
Regrowth By speaking Druthandor's name the Wizard is able to heal allies' injuries much faster than by natural means.
Wh dlc05 spell life shield of thorns.png
Shield of Thorns Prickly gorse bursts from the ground around the caster's allies, protecting them from attack like a spiky, living shield.
Wh dlc05 spell life the dwellers below.png
The Dwellers Below This spell causes gnarled, fibrous hands to emerge from beneath the ground, dragging the foe to a claustrophobic, suffocating end.

Mounts[edit | edit source]

Strategy[edit | edit source]

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