Dark Elves tech tree

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The Dark Elves tech tree consists of technologies that unlock new advantages throughout the game. Research takes place constantly, but the rate at which discoveries occur can be increased by using heroes to spy or building additional research buildings at your settlements.

Tech tree[edit | edit source]

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Wh2 def tech upgrade 0.png Choose or Die!
Technology positive.png Research points: 0
Effects:
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Wh2 def tech driven by vengeance.png Driven by Vengeance
Technology positive.png Research points: 400
Effects:
  • Recruitment cost: -5% for Dreadspears, Darkshards and Bleakswords units
 
 
 
 
 
 
 
 
 
Wh2 def tech fuelled by ravaging.png Battle as Business
Technology positive.png Research points: 400
Effects:
  • Income from post-battle loot: +10%
  • Income from raiding: +15%
 
 
 
 
 
 
 
 
 
Wh2 def tech founded on tyranny.png Founded on Tyranny
Technology positive.png Research points: 400
Effects:
  • Growth: +10
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Wh2 def tech ascend through battle.png Ascension Through Battle
Technology positive.png Research points: 600
Effects:
  • Leadership: +5 for Dreadspears, Bleakswords, Darkshards, Black Ark Corsairs and Dark Riders units
 
Wh2 def tech marching to war.png Marching to War
Technology positive.png Research points: 600
Effects:
  • Speed: +10% for Dreadspears, Darkshards, Bleakswords and Black Ark Corsairs units
 
Wh2 def tech martial society.png Martial Society
Technology positive.png Research points: 600
Effects:
  • Unit experience: +2 for Dreadspears, Darkshards and Bleakswords units
 
Wh2 def tech piracy charters.png Chartered Piracy
Technology positive.png Research points: 600
Effects:
  • Upkeep: -5% for Black Ark Corsairs units
  • Income from sacking settlements: +20%
 
Wh2 def tech sea training.png Naval Training
Technology positive.png Research points: 600
Effects:
  • Unit experience: +2 for Black Ark Corsairs, Shades and Dark Riders units
 
Wh2 def tech bloodthirsty companions.png Bloodthirsty Companions
Technology positive.png Research points: 600
Effects:
  • Armour-piercing damage: +2 for Harpies units
  • Melee attack: +5 for Harpies units
 
Wh2 def tech revel in suffering.png Revel in Suffering
Technology positive.png Research points: 600
Effects:
  • Growth: +15
 
Wh2 def tech continuous slave supply.png Continuous Slave Supply
Technology positive.png Research points: 600
Effects:
  • Income from Ports: +5%
  • Casualties captured post-battle: +15%
 
Wh2 def tech exploit feuds.png Exploit Feuds
Technology positive.png Research points: 600
Effects:
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Wh2 def tech upgrade 0.png Upgrade I
Technology positive.png Research points: 100
Effects:
  • Black Ark growth: +3 (cumulative)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Wh2 def tech forged to kill.png Forged to Kill
Technology positive.png Research points: 600
Effects:
  • Weapon strength: +10% for Dreadspears, Darkshards, Bleakswords and Black Ark Corsairs units
  • Missile Damage: +10% for Darkshards and Black Ark Corsairs units
 
 
 
 
 
 
 
 
 
Wh2 def tech broken by lashes.png Broken by the Lash
Technology positive.png Research points: 600
Effects:
  • Range: +15% for Darkshards, Black Ark Corsairs, Shades and Dark Riders units
 
 
 
 
 
 
 
 
 
Wh2 def tech tempered in blood.png Tempered in Blood
Technology positive.png Research points: 600
Effects:
  • Income from Icon slaves.pngslaves: +10%
  • Income from Iron Mines, Gold Mines and Stone Quarries: +15%
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Wh2 def tech cartridged bolts.png Reworked Crossbows
Technology positive.png Research points: 800
Effects:
  • Weapon strength: +10% for Shades and Dark Riders units
  • Reload time reduction: +10% for Shades and Dark Riders units
  • Speed: +10% for Shades and Dark Riders units
 
Wh2 def tech crossbow reworking.png Bolt Cartridges
Technology positive.png Research points: 800
Effects:
  • Weapon strength: +10% for Dreadspears, Darkshards, Bleakswords and Black Ark Corsairs units
  • Missile Damage: +10% for Darkshards and Black Ark Corsairs units
 
Wh2 def tech hit and run.png Hit & Run
Technology positive.png Research points: 800
Effects:
  • Ammunition: +25% for Reaper Bolt Thrower units
  • Missile Damage: +10% for Reaper Bolt Thrower units
  • Reload time reduction: +10% for Reaper Bolt Thrower units
 
Wh2 def tech sadistic handlers.png Sadistic Handlers
Technology positive.png Research points: 800
Effects:
  • Speed: +10% for Cold One Knights, Cold One Dread Knights and Cold One Chariot units
 
Wh2 def tech dominating the beast.png Dominating the Beasts
Technology positive.png Research points: 800
Effects:
  • Speed: +10% for Harpies and War Hydra units
 
Wh2 def tech never see daylight again.png Daylight Denied
Technology positive.png Research points: 800
Effects:
  • Unit experience: +2 for Harpies and War Hydra units
 
Wh2 def tech temple training grounds.png Temple Training Grounds
Technology positive.png Research points: 800
Effects:
  • Income from Slave Pens and Slave Markets: +10%
 
Wh2 def tech purge the weak.png Purge the Weak
Technology positive.png Research points: 800
Effects:
  • Unit experience: +2 for Witch Elves unit recruits
 
Naggarond:
Wh2 def tech festivals of khaine.png Festivals of Khaine
Technology positive.png Research points: 800
Effects:
  • Income from Settlements: +10%

Cult of Pleasure:
Wh2 def tech festivals of khaine.png Festivals of Ruin
Technology positive.png Research points: 600
Effects:
  • Ward save: +5% for Witch Elves units
  • Untainted: +1
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Wh2 def tech upgrade i.png Upgrade II
Technology positive.png Research points: 100
Effects:
  • Ward save: +5% for Witch Elves units
  • Chaos corruption: +1
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Wh2 def tech an instrument of war.png An Instrument of War
Technology positive.png Research points: 800
Effects:
  • Black Ark growth: +5 (cumulative)
 
 
 
 
 
 
 
 
 
Wh2 def tech pressed into servitude.png Pressed into Servitude
Technology positive.png Research points: 800
Effects:
  • Speed: +10% for Witch Elves, Black Guard and Har Ganeth Executioners units
  • Campaign movement range: +10%
 
 
 
 
 
 
 
 
 
Wh2 def tech consumed by rivalry.png Consumed by Rivalry
Technology positive.png Research points: 800
Effects:
  • Recruitment cost: -5% for Harpies, War Hydra and Black Dragon units
  • Upkeep: -5% for Harpies, War Hydra and Black Dragon units
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Wh2 def tech walking in darkness.png Walking in Darkness
Technology positive.png Research points: 1000
Effects:
  • Armour: +10 for Black Ark Corsairs, Shades and Dark Riders units
 
Wh2 def tech black iron armour crafting.png Black Iron Armour
Technology positive.png Research points: 1000
Effects:
  • Unit experience: +2 for Black Guard of Naggarond units
  • Unit experience: +2 for Har Ganeth Executioners units
 
Wh2 def tech exotic beast hide armour.png Exotic Beast Hide Armour
Technology positive.png Research points: 1000
Effects:
  • Armour: +10 for Dreadspears, Darkshards and Bleasksword units
 
Wh2 def tech recruit convicts.png Recruit Convicts
Technology positive.png Research points: 1000
Effects:
  • Local recruitment capacity: +1
 
Wh2 def tech hunt outlaws.png Hunt Outlaws
Technology positive.png Research points: 1000
Effects:
  • Recruitment cost: -5% for Dreadspears, Darkshards and Bleakswords units
  • Upkeep: -5% for Dreadspears, Darkshards and Bleakswords units
 
Wh2 def tech keep what you capture.png Spoils of War
Technology positive.png Research points: 1000
Effects:
  • Recruitment cost: -5% for Shades and Dark Riders units
  • Upkeep: -5% for Shades and Dark Riders units
 
Wh2 def tech hardship and cruelty.png Hardship & Cruelty
Technology positive.png Research points: 1000
Effects:
  • Loyalty: +2 for new recruits
 
Wh2 def tech divide and conquer.png Divide & Conquer
Technology positive.png Research points: 1000
Effects:
  • Hero recruit rank: +2 for Death Hags
  • Hero recruit rank: +2 for Khainite Assassins
  • Melee defence: +5 for Icon general.pngLords and embedded Icon hero.pngHeroes
 
Wh2 def tech masters of murder.png Masters of Murder
Technology positive.png Research points: 1000
Effects:
  • Diplomatic relations: +10 with Dark Elves
  • Diplomatic relations: +10 with High Elves
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Wh2 def tech upgrade ii.png Upgrade III
Technology positive.png Research points: 100
Effects:
  • Assassinate action: Additional +5% success chance
  • Melee attack: +5 for Icon general.pngLords and embedded Icon hero.pngHeroes
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Wh2 def tech no sign of weakness.png No Signs of Weakness
Technology positive.png Research points: 1000
Effects:
  • Black Ark growth: +8 (cumulative)
 
 
 
 
 
 
 
 
 
Wh2 def tech under the yoke.png Under the Yoke
Technology positive.png Research points: 1000
Effects:
  • Weapon strength: +5% for Black Guard of Naggarond units
  • Weapon strength: +5% for Cold One Knights, Cold One Dread Knights and Cold One Chariot units
  • Melee defence: +5 for Black Guard of Naggarond units
  • Melee defence: +5 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units
 
 
 
 
 
 
 
 
 
Wh2 def tech a life of dread.png A Life of Dread
Technology positive.png Research points: 1000
Effects:
  • Unit experience: +2 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Wh2 def tech serrated blades.png Serrated Blades
Technology positive.png Research points: 1200
Effects:
  • Melee attack: +5 Har Ganeth Executioners units
  • Melee attack: +5 for Witch Elves units
  • Weapon strength: +5% for Har Ganeth Executioners units
  • Weapon strength: +5% for Witch Elves units
 
Wh2 def tech bloodforged platemail.png Bloodforged Platemail
Technology positive.png Research points: 1200
Effects:
  • Leadership: +5 for Shades, Witch Elves, Har Ganeth Executioners and Black Guard of Naggarond units
 
Wh2 def tech ceremonial weapons.png Ceremonial Weapons
Technology positive.png Research points: 1200
Effects:
  • Armour: +5 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units
  • Armour: +10 for Har Ganeth Executioners and Black Guard of Naggarond units
  • Armour: +5 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units
  • Armour: +10 for Har Ganeth Executioners and Black Guard of Naggarond units
 
Wh2 def tech bewitch dragon eggs.png Bewitch Dragon Eggs
Technology positive.png Research points: 1200
Effects:
  • Leadership: +5 for Harpies, War Hydra and Black Dragon units
  • Leadership: +5 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units
 
Wh2 def tech harnessed fury.png Harnessed Fury
Technology positive.png Research points: 1200
Effects:
  • Armour: +5 for Black Dragon units
  • Weapon strength: +10% for Black Dragon units
 
Wh2 def tech bred in captivity.png Bred in Captivity
Technology positive.png Research points: 1200
Effects:
  • Melee attack: +5 for War Hydra units
  • Melee defence: +5 for War Hydra units
 
Wh2 def tech deadly accountability.png Deadly Accountabilty
Technology positive.png Research points: 1200
Effects:
  • Slave decline rate: -15%
  • Ambush success chance: +5%
 
Naggarond
Wh2 def tech blood and death.png Blood & Death
Technology positive.png Research points: 1200
Effects:
  • Leadership: +10 for Icon general.pngLords and embedded Icon hero.pngHeroes
  • Lord recruit rank: +2
  • Lord recruit rank: +2

Cult of Pleasure
Wh2 def tech blood and death.png Endless Debauchery
Technology positive.png Research points: 1200
Effects:
  • Untainted: +1
  • Income from Settlements: +15%
 
Wh2 def tech study the chaos wastes.png Study the Chaos Wastes
Technology positive.png Research points: 1200
Effects:
  • Chaos corruption: +1
  • Income from Settlements: +15%
 
 
 
 
 
 
 
 
 
 

Technologies[edit | edit source]

Tech Prerequisite Cost Effects
Wh2 def tech upgrade 0.png Choose or Die!
Some choices require next to no thought whatsoever.
Wh2 def tech driven by vengeance.png Driven by Vengeance
The deep-seated, profoundly-ingrained desire for revenge consumes and drives one forward.
  • Recruitment cost: -5% for Dreadspears, Darkshards and Bleakswords units
Wh2 def tech marching to war.png Marching to War
Ever onwards the Druchii armies march, conflict's breakneck rhythm dictating the pace.
  • Speed: +10% for Dreadspears, Darkshards, Bleakswords and Black Ark Corsairs units
Wh2 def tech martial society.png Martial Society
Every aspect of the Druchii world is directed to warfare, as it should be when war is a permanent state of affairs.
  • Unit experience: +2 for Dreadspears, Darkshards and Bleakswords units
Wh2 def tech ascend through battle.png Ascension Through Battle
Through glorious warfare we may become worthy of Khaine's favour.
  • Leadership: +5 for Dreadspears, Bleakswords, Darkshards, Black Ark Corsairs and Dark Riders units
Wh2 def tech fuelled by ravaging.png Battle as Business
For the Dark Elves, war is transactional - for Druchii blood to be spilled there must be payment, in the form of loot, preferably.
  • Income from post-battle loot: +10%
  • Income from raiding: +15%
Wh2 def tech piracy charters.png Chartered Piracy
Letters of Marque may be issued to those who pursue the Witch King's aims as their own.
  • Upkeep: -5% for Black Ark Corsairs units
  • Income from sacking settlements: +20%
Wh2 def tech sea training.png Naval Training
You start with not drowning; once that has been achieved, the rest will swiftly follow - unless a watery grave appeals of course.
  • Unit experience: +2 for Black Ark Corsairs, Shades and Dark Riders units
Wh2 def tech bloodthirsty companions.png Bloodthirsty Companions
Definitely not backwards in coming forwards, or indeed when getting stuck in.
  • Armour-piercing damage: +2 for Harpies units
  • Melee attack: +5 for Harpies units
Wh2 def tech founded on tyranny.png Founded on Tyranny
Start as you mean to go on and your population will never know what they may be missing.
  • Growth: +10
Wh2 def tech revel in suffering.png Revel in Suffering
Ah, the suffering. The sweet, sweet suffering.
  • Growth: +15
Wh2 def tech continuous slave supply.png Continuous Slave Supply
There's always more work to be done and, fortunately, a constant stream of unfortunate wretches whose only option is to do it.
  • Income from Ports: +5%
  • Casualties captured post-battle: +15%
Wh2 def tech exploit feuds.png Exploit Feuds
A whisper here, a murmur there; winning is often most satisfying when others don't know you're playing.
Wh2 def tech upgrade 0.png Upgrade I
Research the following items to take the Dark Elves' vicious military machine to another level of cruelty altogether.
  • Black Ark growth: +3 (cumulative)
Wh2 def tech forged to kill.png Forged to Kill
Steel is only as strong as the hand that wields it.
  • Weapon strength: +10% for Dreadspears, Darkshards, Bleakswords and Black Ark Corsairs units
  • Missile Damage: +10% for Darkshards and Black Ark Corsairs units
Wh2 def tech crossbow reworking.png Bolt Cartridges
You'll like this, it's got a fast-action reload; you can kill the Asur all day long without pausing for more than a second.
  • Ammunition: +25% for Reaper Bolt Thrower units
  • Missile Damage: +10% for Reaper Bolt Thrower units
  • Reload time reduction: +10% for Reaper Bolt Thrower units
Wh2 def tech hit and run.png Hit & Run
To strike like lightning and then melt away - that is the way of the irregular warrior.
  • Weapon strength: +10% for Shades and Dark Riders units
  • Reload time reduction: +10% for Shades and Dark Riders units
  • Speed: +10% for Shades and Dark Riders units
Wh2 def tech cartridged bolts.png Reworked Crossbows
Who could have imagined that the fingers of slaves would have so many uses?
  • Ammunition: +20% for Darkshards, Black Ark Corsairs, Shades and Dark Riders units
  • Range: +15% for Darkshards, Black Ark Corsairs, Shades and Dark Riders units
Wh2 def tech broken by lashes.png Broken by the Lash
The merest swish of leather is enough to make them alert and simply dying to obey.
  • Speed: +10% for Cold One Knights, Cold One Dread Knights and Cold One Chariot units
Wh2 def tech sadistic handlers.png Sadistic Handlers
It does one's temperament good to channel aggression via the appropriate outlet.
  • Speed: +10% for Harpies and War Hydra units
Wh2 def tech dominating the beast.png Dominating the Beasts
They *will* obey, their own will buried deep beneath an overwhelming urge to comply.
  • Unit experience: +2 for Harpies and War Hydra units
Wh2 def tech never see daylight again.png Daylight Denied
Being beaten, half-starved and kept perpetually in darkness coaxes the very best work from the enslaved.
  • Income from Icon slaves.pngslaves: +10%
  • Income from Iron Mines, Gold Mines and Stone Quarries: +15%
Wh2 def tech tempered in blood.png Tempered in Blood
It is often necessary to execute a few - publicly of course - to quench the fires of revolt in all the others.
  • Income from Slave Pens and Slave Markets: +10%
Wh2 def tech temple training grounds.png Temple Training Grounds
Where better to become proficient in the arts of war? Where the very soil is stained with the blood of failure!
  • Unit experience: +2 for Witch Elves unit recruits
Wh2 def tech purge the weak.png Purge the Weak
There is no place in the Druchii's empire of cruelty for those of a mild disposition.
  • Income from Settlements: +10%
Wh2 def tech festivals of khaine.png Festivals of Khaine
Praise him, for he is the God of Murder and the Lord of War. Khaela Mensha Khaine, the Bloody-handed, above all others!
  • Ward save: +5% for Witch Elves units
  • Untainted: +1
Wh2 def tech festivals of khaine.png Festivals of Ruin
A gathering of those perversely in thrall to the Dark Prince, in the hope that his fickle eye be turned - and, thusly, his favour secured.
  • Ward save: +5% for Witch Elves units
  • Chaos corruption: +1
Wh2 def tech upgrade i.png Upgrade II
Research the following items to take the Dark Elves' vicious military machine to another level of cruelty altogether.
  • Black Ark growth: +5 (cumulative)
Wh2 def tech an instrument of war.png An Instrument of War
Muscle, flesh, and the skeleton that binds them can be finely tuned for maximum violence.
  • Unit experience: +2 for Black Guard of Naggarond units
  • Unit experience: +2 for Har Ganeth Executioners units
Wh2 def tech black iron armour crafting.png Black Iron Armour
The hardest of substances, when heated to the optimum temperature, may be drawn into mail, plate or scale.
  • Armour: +10 for Dreadspears, Darkshards and Bleasksword units
Wh2 def tech exotic beast hide armour.png Exotic Beast Hide Armour
Some creatures have a natural outer carapace, so hard that it may double as armour once removed from its original owner.
  • Armour: +10 for Black Ark Corsairs, Shades and Dark Riders units
Wh2 def tech walking in darkness.png Walking in Darkness
To reach certain destinations, one does not always need to see the way.
  • Speed: +10% for Witch Elves, Black Guard and Har Ganeth Executioners units
  • Campaign movement range: +10%
Wh2 def tech pressed into servitude.png Pressed into Servitude
Society's detritus may yet find gainful employment in the service of the state.
  • Local recruitment capacity: +1
Wh2 def tech recruit convicts.png Recruit Convicts
Criminals make surprisingly good guards once it is made abundantly clear that the alternative is death.
  • Recruitment cost: -5% for Dreadspears, Darkshards and Bleakswords units
  • Upkeep: -5% for Dreadspears, Darkshards and Bleakswords units
Wh2 def tech hunt outlaws.png Hunt Outlaws
They live apart from the rest of Dark Elf society, waging an endless war against the enemies of Malekith.
  • Recruitment cost: -5% for Shades and Dark Riders units
  • Upkeep: -5% for Shades and Dark Riders units
Wh2 def tech keep what you capture.png Spoils of War
To the victor go the spoils - be they coin or place or the lives of the defeated.
  • Recruitment cost: -5% for Harpies, War Hydra and Black Dragon units
  • Upkeep: -5% for Harpies, War Hydra and Black Dragon units
Wh2 def tech consumed by rivalry.png Consumed by Rivalry
When hatred consumes the soul, what other reason can there be to carry on living?
  • Loyalty: +2 for new recruits
Wh2 def tech hardship and cruelty.png Hardship & Cruelty
Austerity, and the absence of any kind of warmth, can produce unexpectedly-positive results.
  • Hero recruit rank: +2 for Death Hags
  • Hero recruit rank: +2 for Khainite Assassins
  • Melee defence: +5 for Icon general.pngLords and embedded Icon hero.pngHeroes
Wh2 def tech divide and conquer.png Divide & Conquer
This aeons-old maxim never stops being true, and a most effective stratagem.
  • Diplomatic relations: +10 with Dark Elves
  • Diplomatic relations: +10 with High Elves
Wh2 def tech masters of murder.png Masters of Murder
In the Elven world, there are none more adept in the ignoble art of stealthy killing.
  • Assassinate action: Additional +5% success chance
  • Melee attack: +5 for Icon general.pngLords and embedded Icon hero.pngHeroes
Wh2 def tech upgrade ii.png Upgrade III
Research the following items to take the Dark Elves' vicious military machine to another level of cruelty altogether.
  • Black Ark growth: +8 (cumulative)
Wh2 def tech no sign of weakness.png No Signs of Weakness
Used to slaying their own kin at the first sign of fragility or compassion, Naggarothi armies constantly prune their own ranks.
  • Leadership: +5 for Shades, Witch Elves, Har Ganeth Executioners and Black Guard of Naggarond units
Wh2 def tech bloodforged platemail.png Bloodforged Platemail
Black steel, mixed with sacrificial blood and etched with powerful runes, makes the best armour produced in Naggarond.
  • Armour: +5 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units
  • Armour: +10 for Har Ganeth Executioners and Black Guard of Naggarond units
  • Armour: +5 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units
  • Armour: +10 for Har Ganeth Executioners and Black Guard of Naggarond units
Wh2 def tech ceremonial weapons.png Ceremonial Weapons
The ornate, ceremonial weapons used in Khainite rituals give power to subsequent acts of murder carried out in his bloody name.
  • Melee attack: +5 Har Ganeth Executioners units
  • Melee attack: +5 for Witch Elves units
  • Weapon strength: +5% for Har Ganeth Executioners units
  • Weapon strength: +5% for Witch Elves units
  • Melee attack: +5 Har Ganeth Executioners units
  • Melee attack: +5 for Witch Elves units
  • Weapon strength: +5% for Har Ganeth Executioners units
  • Weapon strength: +5% for Witch Elves units
Wh2 def tech serrated blades.png Serrated Blades
The many razor-sharp barbs and hooks may catch an opponent's blade, or rend their flesh.
  • Weapon strength: +5% for Black Guard of Naggarond units
  • Weapon strength: +5% for Cold One Knights, Cold One Dread Knights and Cold One Chariot units
  • Melee defence: +5 for Black Guard of Naggarond units
  • Melee defence: +5 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units
Wh2 def tech under the yoke.png Under the Yoke
The dark, feral Cold Ones must be broken to the will of their new masters.
  • Leadership: +5 for Harpies, War Hydra and Black Dragon units
  • Leadership: +5 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units
Wh2 def tech bewitch dragon eggs.png Bewitch Dragon Eggs
A source of great power, Black Dragon Eggs must be nurtured correctly so their potential is exploited to the fullest extent.
  • Armour: +5 for Black Dragon units
  • Weapon strength: +10% for Black Dragon units
Wh2 def tech harnessed fury.png Harnessed Fury
So ferocious is the Hydra that their ravenous nature has proven the doom of many.
  • Melee attack: +5 for War Hydra units
  • Melee defence: +5 for War Hydra units
Wh2 def tech bred in captivity.png Bred in Captivity
An even more vicious breed of Cold Ones is now being born in captivity, raised on a strict diet of live flesh and warm blood.
  • Unit experience: +2 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units
Wh2 def tech a life of dread.png A Life of Dread
Everyone, be they of high or low birth, have good cause to be fearful of who is watching and what they might tell the authorities.
  • Slave decline rate: -15%
  • Ambush success chance: +5%
Wh2 def tech deadly accountability.png Deadly Accountabilty
There is no tolerance for failure in Naggarond, no matter how trivial the error.
  • Leadership: +10 for Icon general.pngLords and embedded Icon hero.pngHeroes
  • Lord recruit rank: +2
  • Lord recruit rank: +2
Wh2 def tech blood and death.png Blood & Death
For what would the interminable millennia mean, if not for savage cruelty, blood and death?
  • Untainted: +1
  • Income from Settlements: +15%
Wh2 def tech blood and death.png Endless Debauchery
Every depraved, degenerate, impure licentiousness; everything to excess, for that is the Dark Prince's wish.
  • Chaos corruption: +1
  • Income from Settlements: +15%
Wh2 def tech study the chaos wastes.png Study the Chaos Wastes
Where daylight hangs by a lunar noose. And the horned, hidden one is re-invoked.
  • Hero recruit rank: +2 for Sorceresses
  • Winds of Magic power reserve: +5
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