Dark Elves unit roster

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This page lists all Dark Elves units[1].

Legendary Lords[edit | edit source]

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Legendary lord
Icon treasury.png Cost (MP): 1200 (1250)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 4280
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 65
Icon stat defence.png Melee defence: 55
Icon stat charge bonus.png Charge Bonus: 45
Resistance physical.png Damage Resist Physical: 20
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 273
Modifier icon armour piercing.png Armor-Piercing Damage: 147
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Weapon Length 3/10
Icon stat armour.png
Armor:
45%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Legendary lord
Icon treasury.png Cost (MP): 1500 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 375


Icon stat health.png Health: 3680
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 55
Icon stat defence.png Melee defence: 40
Icon stat charge bonus.png Charge Bonus: 55
Resistance magic.png Damage Resist Magic: 25
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 100
Modifier icon armour piercing.png Armor-Piercing Damage: 240
Modifier icon bonus vs large.png Bonus vs. Large: 15
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Weapon Length 3/10
Icon stat armour.png
Armor:
7.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Lords[edit | edit source]

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Lord
Icon treasury.png Cost (MP): 1500 (1500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 375


Icon stat health.png Health: 4964
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 60
Icon stat defence.png Melee defence: 45
Icon stat charge bonus.png Charge Bonus: 65
Icon stat ammo.png Ammunition 40
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 260
Modifier icon armour piercing.png Armor-Piercing Damage: 140
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Weapon Length 3/10
Icon stat damage.png Weapon Damage: 40
Modifier icon armour piercing.png Armor-Piercing Damage: 140
Icon stat ammo.png Reload Time: 12
Icon stat range.png Range 125
Icon stat armour.png
Armor:
45%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Lord
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 4060
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 65
Icon stat defence.png Melee defence: 55
Icon stat charge bonus.png Charge Bonus: 45
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 260
Modifier icon armour piercing.png Armor-Piercing Damage: 140
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Weapon Length 3/10
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
45%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Heroes[edit | edit source]

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Hero
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 175


Icon stat health.png Health: 3680
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 62
Icon stat defence.png Melee defence: 35
Icon stat charge bonus.png Charge Bonus: 35
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 280
Modifier icon armour piercing.png Armor-Piercing Damage: 120
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Weapon Length 3/10
Icon stat armour.png
Armor:
5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Hero
Icon treasury.png Cost (MP): 1000 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3680
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 70
Icon stat defence.png Melee defence: 42
Icon stat charge bonus.png Charge Bonus: 18
Icon stat ammo.png Ammunition 50
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 230
Modifier icon armour piercing.png Armor-Piercing Damage: 120
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Weapon Length 3/10
Icon stat damage.png Weapon Damage: 140
Modifier icon armour piercing.png Armor-Piercing Damage: 40
Icon stat ammo.png Reload Time: 5
Icon stat range.png Range 70
Icon stat armour.png
Armor:
15%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Hero
Icon treasury.png Cost (MP): 1000 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3412
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 39
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armor-Piercing Damage: 85
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Weapon Length 3/10
Icon stat armour.png
Armor:
5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Hero
Icon treasury.png Cost (MP): 1000 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3412
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 39
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armor-Piercing Damage: 85
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Weapon Length 3/10
Icon stat armour.png
Armor:
5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Hero
Icon treasury.png Cost (MP): 1000 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3412
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 39
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armor-Piercing Damage: 85
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Weapon Length 3/10
Icon stat armour.png
Armor:
5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Melee Infantry[edit | edit source]

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Melee infantry
Icon treasury.png Cost (MP): 450 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 112


Icon stat health.png Health: 55
Icon stat morale.png Leadership: 66
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 34
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus: 15


Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.4 s
Icon stat range.png Weapon Length 1/10
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
15%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 450 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 112


Icon stat health.png Health: 55
Icon stat morale.png Leadership: 66
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 25
Icon stat defence.png Melee defence: 40
Icon stat charge bonus.png Charge Bonus: 8


Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armor-Piercing Damage: 6
Modifier icon bonus vs large.png Bonus vs. Large: 14
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Weapon Length 1/10
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
15%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150


Icon stat health.png Health: 62
Icon stat morale.png Leadership: 66
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 36
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus: 16


Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 7
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 7
Icon stat speed.png Melee Interval: 4.8 s
Icon stat range.png Weapon Length 1/10
Icon stat armour.png
Armor:
40%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 200


Icon stat health.png Health: 57
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 38
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus: 24
Resistance physical.png Damage Resist Physical: 20



Icon stat damage.png Weapon Damage: 23
Modifier icon armour piercing.png Armor-Piercing Damage: 9
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 8
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Weapon Length 1/10
Icon stat armour.png
Armor:
2.5%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 300


Icon stat health.png Health: 72
Icon stat morale.png Leadership: 82
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 38
Icon stat defence.png Melee defence: 36
Icon stat charge bonus.png Charge Bonus: 24


Icon stat damage.png Weapon Damage: 13
Modifier icon armour piercing.png Armor-Piercing Damage: 29
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 14
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Weapon Length 1/10
Icon stat armour.png
Armor:
55%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 1300 (1300)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 325


Icon stat health.png Health: 78
Icon stat morale.png Leadership: 90
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 36
Icon stat defence.png Melee defence: 48
Icon stat charge bonus.png Charge Bonus: 18


Icon stat damage.png Weapon Damage: 14
Modifier icon armour piercing.png Armor-Piercing Damage: 30
Modifier icon bonus vs large.png Bonus vs. Large: 24
Icon stat speed.png Melee Interval: 4.9 s
Icon stat range.png Weapon Length 2/10
Icon stat armour.png
Armor:
55%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Melee infantry
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150


Icon stat health.png Health: 79
Icon stat morale.png Leadership: 52
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 38
Icon stat charge bonus.png Charge Bonus: 20


Icon stat damage.png Weapon Damage: 32
Modifier icon armour piercing.png Armor-Piercing Damage: 12
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
7.5%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.

Missile Infantry[edit | edit source]

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Missile infantry
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150


Icon stat health.png Health: 55
Icon stat morale.png Leadership: 54
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 18
Icon stat defence.png Melee defence: 16
Icon stat charge bonus.png Charge Bonus: 6
Icon stat ammo.png Ammunition 18


Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armor-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Weapon Length 1/10
Icon stat damage.png Weapon Damage: 3
Modifier icon armour piercing.png Armor-Piercing Damage: 11
Icon stat ammo.png Reload Time: 14
Icon stat range.png Range 125
Icon stat armour.png
Armor:
15%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Missile infantry
Icon treasury.png Cost (MP): 650 (650)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 162


Icon stat health.png Health: 55
Icon stat morale.png Leadership: 54
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 16
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus: 6
Icon stat ammo.png Ammunition 18


Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armor-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Weapon Length 1/10
Icon stat damage.png Weapon Damage: 3
Modifier icon armour piercing.png Armor-Piercing Damage: 11
Icon stat ammo.png Reload Time: 14
Icon stat range.png Range 125
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
15%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Multipurpose infantry
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 187


Icon stat health.png Health: 62
Icon stat morale.png Leadership: 66
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 32
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus: 12
Icon stat ammo.png Ammunition 18


Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.4 s
Icon stat range.png Weapon Length 1/10
Icon stat damage.png Weapon Damage: 9
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat ammo.png Reload Time: 12
Icon stat range.png Range 70
Icon stat armour.png
Armor:
40%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Multipurpose infantry
Icon treasury.png Cost (MP): 900 (900)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 225


Icon stat health.png Health: 74
Icon stat morale.png Leadership: 68
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 40
Icon stat defence.png Melee defence: 32
Icon stat charge bonus.png Charge Bonus: 16
Icon stat ammo.png Ammunition 18


Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 9
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Weapon Length 1/10
Icon stat damage.png Weapon Damage: 3
Modifier icon armour piercing.png Armor-Piercing Damage: 12
Icon stat ammo.png Reload Time: 10
Icon stat range.png Range 130
Icon stat armour.png
Armor:
15%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Multipurpose infantry
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 275


Icon stat health.png Health: 74
Icon stat morale.png Leadership: 68
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 40
Icon stat defence.png Melee defence: 36
Icon stat charge bonus.png Charge Bonus: 18
Icon stat ammo.png Ammunition 18


Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 9
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 8
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Weapon Length 1/10
Icon stat damage.png Weapon Damage: 3
Modifier icon armour piercing.png Armor-Piercing Damage: 12
Icon stat ammo.png Reload Time: 10
Icon stat range.png Range 130
Icon stat armour.png
Armor:
15%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Multipurpose infantry
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 300


Icon stat health.png Health: 74
Icon stat morale.png Leadership: 68
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 40
Icon stat defence.png Melee defence: 32
Icon stat charge bonus.png Charge Bonus: 18
Icon stat ammo.png Ammunition 18


Icon stat damage.png Weapon Damage: 10
Modifier icon armour piercing.png Armor-Piercing Damage: 26
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 12
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Weapon Length 1/10
Icon stat damage.png Weapon Damage: 3
Modifier icon armour piercing.png Armor-Piercing Damage: 12
Icon stat ammo.png Reload Time: 10
Icon stat range.png Range 130
Icon stat armour.png
Armor:
15%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.

Melee cavalry[edit | edit source]

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Melee cavalry
Icon treasury.png Cost (MP): 450 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 112


Icon stat health.png Health: 73
Icon stat morale.png Leadership: 52
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus: 40


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armor-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Weapon Length 1/10
Icon stat armour.png
Armor:
15%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee cavalry
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125


Icon stat health.png Health: 73
Icon stat morale.png Leadership: 52
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus: 40


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armor-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Weapon Length 1/10
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
15%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee cavalry
Icon treasury.png Cost (MP): 1300 (1300)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 325


Icon stat health.png Health: 104
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 38
Icon stat defence.png Melee defence: 36
Icon stat charge bonus.png Charge Bonus: 42


Icon stat damage.png Weapon Damage: 14
Modifier icon armour piercing.png Armor-Piercing Damage: 34
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Weapon Length 2/10
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
60%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Shock cavalry
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 250


Icon stat health.png Health: 104
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus: 56


Icon stat damage.png Weapon Damage: 12
Modifier icon armour piercing.png Armor-Piercing Damage: 30
Modifier icon bonus vs large.png Bonus vs. Large: 14
Icon stat speed.png Melee Interval: 4.2 s
Icon stat range.png Weapon Length 2/10
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
45%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Missile Cavalry[edit | edit source]

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Missile cavalry
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150


Icon stat health.png Health: 73
Icon stat morale.png Leadership: 52
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 18
Icon stat defence.png Melee defence: 16
Icon stat charge bonus.png Charge Bonus: 20
Icon stat ammo.png Ammunition 16


Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armor-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Weapon Length 1/10
Icon stat damage.png Weapon Damage: 3
Modifier icon armour piercing.png Armor-Piercing Damage: 11
Icon stat ammo.png Reload Time: 14
Icon stat range.png Range 115
Icon stat armour.png
Armor:
15%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Chariots[edit | edit source]

Unit Category Recruitment General Melee Ranged Shield Armor Traits
War machine
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 250


Icon stat health.png Health: 1496
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus: 60
Icon stat ammo.png Ammunition 48


Icon stat damage.png Weapon Damage: 12
Modifier icon armour piercing.png Armor-Piercing Damage: 32
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 22
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Weapon Length 3/10
Icon stat damage.png Weapon Damage: 8
Modifier icon armour piercing.png Armor-Piercing Damage: 24
Icon stat ammo.png Reload Time: 7
Icon stat range.png Range 125
Icon stat armour.png
Armor:
55%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Artillery[edit | edit source]

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Artillery
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 175


Icon stat health.png Health: 55
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 10
Icon stat defence.png Melee defence: 15
Icon stat charge bonus.png Charge Bonus: 2
Icon stat ammo.png Ammunition 24


Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armor-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Weapon Length 1/10
Icon stat armour.png
Armor:
15%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Monsters[edit | edit source]

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Melee monster
Icon treasury.png Cost (MP): 2100 (2100)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 525


Icon stat health.png Health: 7316
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 46
Icon stat defence.png Melee defence: 48
Icon stat charge bonus.png Charge Bonus: 50
Resistance missile.png Damage Resist Missiles: 25


Icon stat damage.png Weapon Damage: 77
Modifier icon armour piercing.png Armor-Piercing Damage: 32
Icon stat ranged damage.png Projectiles per Attack: 1
Icon stat ammo.png Reload Time: 6
Icon stat range.png Range 90
Icon stat armour.png
Armor:
40%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Melee monster
Icon treasury.png Cost (MP): 1800 (1800)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 450


Icon stat health.png Health: 9350
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 52
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus: 40
Resistance missile.png Damage Resist Missiles: 35


Icon stat damage.png Weapon Damage: 140
Modifier icon armour piercing.png Armor-Piercing Damage: 300
Icon stat speed.png Melee Interval: 3.6 s
Icon stat range.png Weapon Length 9/10
Icon stat armour.png
Armor:
25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Added since release[edit | edit source]

Base roster[edit | edit source]

DLC[edit | edit source]

Regiments of Renown:

References[edit | edit source]

Promotional Content