Darkshards

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Darkshards
Wh2 main def darkshards.png
Overview
FactionDark Elves
CategoryDark Elves missile infantry
Unit size90
Recruitment
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150
Statistics
Icon stat health.png Health: 55
Icon stat morale.png Leadership: 54
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 18
Icon stat defence.png Melee defence: 16
Icon stat charge bonus.png Charge Bonus: 6
Icon stat ammo.png Ammunition 18
Weapons
Melee
Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.3 s
Ranged
Icon stat damage.png Weapon Damage: 3
Modifier icon armour piercing.png Armour-Piercing Damage: 11
Icon stat ammo.png Reload Time: 14
Icon stat range.png Range: 125
Protection
Icon stat armour.png
Armor:
22.5%
Attributes
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Darkshards is a Dark Elves missile infantry unit in Total War: Warhammer II. True to their name, they wither their enemies with volleys of black-tipped arrows.

Description[edit | edit source]

Dark Elf armies are formed around a core of utterly merciless soldiers, schooled in slaughter by a lifetime of survival amidst the twisted streets of Naggaroth's cities. Most such warriors are conscripted into service, but a few muster willingly, having identified some manner in which the battle will play to their personal advantage. Many Dark Elves forsake melee weapons in favour of delivering death from afar. Armed with repeater crossbows - magazine-fed weapons capable of unleashing blistering hails of bolts - these Darkshards can take positions at the rear of the battlefield firing storms of iron-tipped bolts against approaching foes, or move forward to weaken the enemy line with a withering volley before the Dark Elf attack charges home. Though often scorned by other warriors for their distaste of close quarters battle, the Darkshards are unflinchingly proud of their marksmanship and are certainly no less cruel than their fellows. It is not uncommon for a Darkshard to forgo a killing strike to eye or heart in favour of a gut shot or other debilitating blow which, while ultimately no less fatal, guarantees that the enemy's last moments will be spent in mewling agony.

Abilities[edit | edit source]

  • Armour-Piercing Missiles: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Strategy[edit | edit source]

Click here to add a strategy!

Darkshards without shields. A strange unit. The difference in upkeep compared to Darkshards with shields is minimal and the difference in survivability drastic. Forget them, always take the shielded version as soon as they are available and never look back.