Death Hag

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Death Hag
Def death hag campaign 02 0.png
FactionDark Elves
CategoryDark Elves melee infantry
Unit size1
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 175
Icon stat health.png Health: 3680
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 62
Icon stat defence.png Melee defence: 35
Icon stat charge bonus.png Charge Bonus: 35
Resistance missile.png Damage Resist Missiles: 15
Icon stat damage.png Weapon Damage: 280
Modifier icon armour piercing.png Armour-Piercing Damage: 120
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 25
Icon stat speed.png Melee Interval: 4 s
Icon stat armour.png
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Death Hag is a Dark Elves melee infantry unit in Total War: Warhammer II. Potions, poisons, and words of power, to affect weak minds or strike their owners down.

Description[edit | edit source]

The Death Hags are the priestesses of the Witch Elves, the guardians of Khaine's mysteries. It is they who mix the noxious potions that drive the Witch Elves into their battle-rage and they who craft the potions with which they taint their blades. They know also how to wield the secret names of their god as obscene weapons that can befuddle their foes or strike them down with madness.

Attributes[edit | edit source]

  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Damage Dealer: This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
  • Frenzy: Units with frenzy cause more damage while their Icon stat morale.pngleadership is high.
  • Poison Attacks: The poisonous attacks of this unit weaken the target's speed, damage, and vigour. Applies the Poison! debuff.

Abilities[edit | edit source]

Items[edit | edit source]

Mounts[edit | edit source]

Gallery[edit | edit source]

Strategy[edit | edit source]

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As the attributes suggest, this unit is a damage dealer, she has decent melee stats alongside a hefty bonus vs. infantry. She is best within your front line, devastating the enemy and augmenting allies. On the cauldron of blood she becomes much better at this role at the cost of making her a large unit (and large target for the enemy) and losing melee stats.