Deck Droppers (Handguns)

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Deck Droppers
Wh2 dlc11 cst deck droppers handgunners.png
Overview
FactionVampire Coast
CategoryFlying Missile Cavalry
Unit size12
Recruitment
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 175
Statistics
Icon stat health.png Health: 188
Icon stat morale.png Leadership: 40
Icon stat speed.png Speed: 80
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus: 16
Weapons
Melee
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 2
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Ranged
Icon stat ranged damage.png Missile Damage: 13
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 31
Icon stat ammo.png Reload Time: 11.7
Icon stat ammo.png Ammunition: 18
Icon stat range.png Range: 130
Protection
Icon stat armour.png
Armor:
11.25%
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.

Deck Droppers (Handguns) is a Vampire Coast flying missile cavalry unit in Total War: Warhammer II. The heinous combination of a Fell Bat and a gun-wielding zombie makes for a hideous, flying horror.

Description[edit | edit source]

When Undead pirate fleets attack on the open ocean, the first thing their victims commonly see are the hideous, flying horrors known as Deck Droppers, appearing in advance of their masters’ ships to pepper enemies with bullets from above. A Deck Dropper comprises of a bloodthirsty Fell Bat and firearm-wielding zombie ‘rider’, or more accurately, a zombie being unwittingly suspended from the Fell Bat’s talons, slightly disorientated but not without the wherewithal to fire its hand cannon. Before an attack, the Fell Bats hang in a dormant state from the topmost spars high in the rigging of Undead fleets until stirred by the anticipation that the coppery tang of blood is about to fill the air. Diving amongst their own ranks to grab a zombie, they swoop above the bedlam of battle as their passenger uses their better vantage point to fire round after round into the groups of enemies below.

Abilities[edit | edit source]

  • Armour-Piercing Missiles: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Strategy[edit | edit source]

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