Deepwood Scouts

From Total War: WARHAMMER Wiki
Jump to: navigation, search
Deepwood Scouts
Wh dlc05 wef deepwood scouts.png
Missile infantry bow.png
Overview
FactionWood Elves
CategoryMissile Infantry
Unit size60
Recruitment
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200
Statistics
Icon stat health.png Health: 66
Icon stat morale.png Leadership: 68
Icon stat speed.png Speed: 38
Icon stat attack.png Melee Attack: 18
Icon stat defence.png Melee Defence: 22
Icon stat charge bonus.png Charge Bonus: 7
Weapons
Melee
Icon stat damage.png Weapon Damage: 23
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Ranged
Icon stat ranged damage.png Missile Damage: 14
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 4
Icon stat ammo.png Reload Time: 9.9
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 180
Modifier icon magical.png Magical Attacks: Yes
Protection
Icon stat armour.png
Armor:
11.25%
Attributes
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Stalk.png Stalk: This unit can move hidden in any terrain.

Deepwood Scouts is a Wood Elves missile infantry unit. Surprise is the greatest of weapons, enabling the stealthy to strike first and hardest, and tip the odds in their favour.

Description[edit | edit source]

Deepwood Scouts hold the responsibility of patrolling those areas of the forest deemed too dangerous for Glade Guard to enter. To tread such paths, an Elf must be invisible not only to a predator’s sight but to his other senses also – no easy matter when contending with otherworldly creatures to whom Elven souls manifest as brightly burning lights. The Deepwood Scouts’ skills of stealth and concealment serve them well upon the battlefield. They are masters of ambush and distraction, the assassins of enemy artillery crews and of careless Wizards who stray too far from the protection of their allies. Indeed, many an invading army has been brought to battle utterly unaware that kinbands of Deepwood Scouts have dogged its footsteps for days. Only when battle lines clash do the Deepwood Scouts reveal themselves, sowing confusion and disruption among the enemy force.

Abilities[edit | edit source]

  • Forest Stalker: The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest.
  • Master Ambusher: This unit can move whilst hidden in any terrain, firing in any direction even whilst running!
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Strategy[edit | edit source]

Click here to add a strategy!

Substantially more expensive than Glade Guard, Deepwood Scouts have a few subtle advantages to justify their cost. First most, their stalk and vanguard deployment can be very handy if you feel you can keep the enemy cavalry too occupied to chase them down. Stalk also makes it harder to target them with missile and artillery fire. Second, they can fire in 360 degrees while running. This is huge because while Glade Guard have to turn around to fire, Deepwoods Scouts can kite infantry with impunity and instantly focus fire in any direction. Lastly they do magical damage, which is nice but really just the cherry on top. Do be aware that their AP missile damage is nothing special and another choice would be better against heavily armored foes.