Total War: WARHAMMER Wiki
Advertisement

Imagine the foe’s surprise when, in addition to the unexpected attack, their opponents loose two deadly, enchanted arrows at a time!

Deepwood Scouts (Swiftshiver Shards) are a Wood Elves Wood Elves missile infantry unit introduced in Total War: Warhammer with Realm of The Wood Elves.

Recruitment[ | ]

Description[ | ]

Deepwood Scouts hold the responsibility of patrolling those areas of the forest deemed too dangerous for Glade Guard to enter. To tread such paths, an Elf must be invisible not only to a predator’s sight but to his other senses also – no easy matter when contending with otherworldly creatures to whom Elven souls manifest as brightly burning lights. The Deepwood Scouts’ skills of stealth and concealment serve them well upon the battlefield. They are masters of ambush and distraction, the assassins of enemy artillery crews and of careless Wizards who stray too far from the protection of their allies. Indeed, many an invading army has been brought to battle utterly unaware that kinbands of Deepwood Scouts have dogged its footsteps for days. Only when battle lines clash do the Deepwood Scouts reveal themselves, sowing confusion and disruption among the enemy force.

Attributes[ | ]

  • Missile infantry bow Missile Infantry
  • Forest Stalker: The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest.
  • Master Ambusher: This unit can move whilst hidden in any terrain, firing in any direction even whilst running!
  • Swift Shiver Shards : As their enchanted arrows are both light and strong this unit can fire two at a time, but at the cost of range.
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Strategy[ | ]

Click here to add a strategy!

Swiftshiver shards means two projectiles, essentially doubling the damage output of this unit. However, they drop from 180 range to 135, meaning they will have to get closer to deal their damage. If you want to have a long range unit they you don't have to stress about protecting as much, bring normal scouts. If you want a more damaging micro intensive unit that you are confident you can protect, bring swiftshiver scouts. Their 360 degree firing arc and fire while moving traits make this much more feasible.

Advertisement