Total War: WARHAMMER Wiki
Advertisement
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

The only thing scarier than a Depth Guard is one with a weapon that gives it an eight-foot reach.

Depth Guard (Polearms) are a Vampire Coast Vampire Coast melee infantry unit introduced in Total War: Warhammer II with Curse of the Vampire Coast.

Recruitment

Description

Depth Guard are the most feared soldiers of the zombie pirates’ fighting dead. Like their land-based counterparts, the Blood Knights, they are elite, Vampiric sentries clad in ancient, eldritch armour and bolstered by the Vampiric curse. Unlike the mobs of Undead crewmen, Depth Guard are not raised from the rabble who died on the oceans, and instead are hand-picked warriors who were given the Blood Kiss before being taken aboard pirate warships to serve their masters closely. The indefatigability of the Depth Guard means that any normal blow or bullet that strikes them has little chance of stopping them in a fight. They will trudge forward and fight unrelentingly until their bodily remains are utterly obliterated or their master’s control over them is broken.

Attributes

  • Infantry spear halberd Halberd Infantry
  • Armoured: Armoured units can block damage from any source apart from Modifier icon armour piercingArmour-Piercing damage.
  • Anti-Large: Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a Modifier icon bonus vs largedamage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Aquatic: Where other units of small stature struggle to fight and move in shallow water, Aquatic units excel.

Unit Abilities

Passive Abilities

Strategy

An excellent anti-large anchor for your flanks or as a reserve to deal with monsters. Their regeneration will allow them to keep fighting for a long time if they are not subject to excessive dps. Their unit has a very small model count though and they are vulnerable to focus fire and mobbed, so unless they are 1v1 fighting a large unit its important to have them insulated by a zombie mob to soak up damage.


Advertisement