Dire Wolves

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Dire Wolves
Wh main vmp dire wolves.png
War beast.png
Overview
FactionVampire Counts/Followers of Nagash
CategoryWar Beasts
Unit size60
Recruitment
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125
Statistics
Icon stat health.png Health: 76
Icon stat morale.png Leadership: 30
Icon stat speed.png Speed: 95
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 14
Icon stat charge bonus.png Charge Bonus: 24
Weapons
Melee
Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Range: 1
Protection
Icon stat armour.png
Armor:
Unarmored
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.

Dire Wolves is a Vampire Counts melee war beasts unit in Total War: Warhammer. A pack of Dire Wolves is a lacerating mess of teeth in the melee, effective against enemy infantry. In Rise of the Tomb Kings, the Followers of Nagash faction also has access to these.

Description[edit | edit source]

Dire Wolves are macabre parodies of the living Giant Wolves that roam the Badlands and the forests of the Old World. Their flesh hangs in tatters from cracking bones, their skulls and innards exposed through tears in their skin. They are swathed in an eerie, glimmering twilight and their eyes glow with unnatural energy. The stench of putrefaction hangs on their wet breath and their howls cause shivers of fear to freeze the bold. When they are slain, their bodies dissolve into a coiling miasma, leaving nothing behind. Vampires sometimes keep the largest of these creatures in pens deep below their castles and towers, feeding them on local peasants until they are large and glutted, then goading them to new heights of viciousness. The Vampire imbue their creations with Dark Magic to increase vitality and bestow a callous cunning. These monstrous creations are known as Doom Wolves, and it is these larger, more ferocious beasts that lead the Dire Wolf packs to war.

Abilities[edit | edit source]

  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Very Fast: This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire.
  • Weak Against Armour: This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.

Strategy[edit | edit source]

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The wolves low melee defense, low model count, and especially low leadership makes this unit poorly suited to flanking any foe that can fight back. Thus they are best used to target artillery and to chase down fleeing or broken units. The combination of high speed and high melee attack lets them rip and tear into the much less armored rear of escaping units while your more important Hammer and Anvil units take care of high value targets. Bats might chase a broken unit to the edge of a map, but wolves will actually kill anything that does not regain moral and fight back.