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Dragon's Herald Approached is a High Elves Dilemma exclusive to the Knights of Caledor. There are five unique dragons Imrik has access to and will appear periodically throughout his campaign. They will appear on the map as a quest marker and this dilemma will trigger upon interacting with it. Consulting provides a buff relevant to they type of dragon it is, Challenge triggers a quest battle to fight the dragon (if you win you can recruit it), Bargain with the dragon gives influence and a smaller bonus, and the last choice is if you want to do nothing.

Description[ | ]

Version 1[ | ]

To most Elves, most mortal Men are unremarkable in their appearance, but when a Norscan Marauder is spotted near the camp it does not go unnoticed. As you approach the bearded, burly man you can clearly see he is weather-beaten from many battles - unsurprising for his ilk - but strangely, his tattoos bear the imagery of Dragons, a far cry from the Chaos etchings typically scarred into the skin of most of these primitive, misguided men.

The Marauder grunts in a barely understandable primitive tongue that he is the herald of Lamoureux, a legendary Moon Dragon of great power known to dwell with monsters of the cold, frozen north. Such a powerful Dragon is worth reaching out to, but what message will you have the herald send back to its Dragon master?

Version 2[ | ]

You approach a hooded figure seemingly out of place in these parts, shambling through the region. Though you do not see their face, the stench of death lingers heavily around them and they speak as if they are doing so with their last dying breath.

They tell you that they are the herald of Shackolot, a legendary Black Dragon of Necromantic power known to be worshipped by the Undead minions it controls. Such a powerful Dragon is worth reaching out to, but what message would you have the herald send back to its Dragon master?

Version 3[ | ]

You overhear rumours of a walking tree spirit dwelling in a nearby wood, so you go to investigate. You discover it is a Tree Kin, a hulk of animated deadwood that tells you it already knows who you are. This is little surprise, since you know that within these beings reside the souls of dead Wood Elves, and you have encountered many Asrai in your lifetime.

The Tree Kin tell you it is the herald of Bruwor, a legendary Forest Dragon of great power known to be worshipped and protected by myriad magical beings of the forest, as well as ther Asrai themselves. Such a powerful dragon is worth reaching out to, but what message would you have the herald send back to its Dragon master?

Version 4[ | ]

Your perplexed scouts inform you that a strange-looking creature has been spotted, skittishly hiding in some nearby undergrowth. After going to investigate you encounter a lizard-like creature of Lustria your recognise as a Skink. Stranger still is the fact that the creature speaks your language.

The Skink tells you it is the herald of Ymrath, a legendary Star Dragon of Lustria that is known to be in (?)

Choices[ | ]

Consult the Dragon[ | ]

As the Dragon Prince, you are one of the privileged few with whom the Wyrms of war will divulge your secrets.

  • Knowledge of the ancients
  • Variable bonuses specific to each dragon
  • -2000 gold

Challenge the Dragon[ | ]

You have no intention of slaying a Dragon ally, but a display of war prowess will prove you a great commander deserving of its loyalty.

  • The ritual of war
  • The dragon is recruited into your army

Bargain with the Dragon[ | ]

It is ill-advised to draw your ire in courtly matters, for the Dragon Prince is associated with those that none may dare cross.

A Dragon's influence is great; bargaining for its affiliation will benefit our great name.

Leave it be[ | ]

Your path may have crossed with this Dragon, but that does not mean its current destiny is intertwined with yours.

  • Forbearance

Bonuses related to each Dragon[ | ]

Shackolot's Intangibility[ | ]

Shackolot imbues us with terrifying ethereality so that we may transcend the afflictions of the world's harshest climes.

  • 10 turns
  • Immune to attrition (all armies)
  • Attribute: Cause Fear (all armies)

Bruwor's Instinct[ | ]

Instilled with Bruwor's heightened senses, any warrior can bypass the armour of his foes with bow, sword or spear.

  • 10 turns
  • Armour-piercing weapon damage: +20 (all armies)
  • Armour-piercing missile damage: +60% (all armies)

Ymwrath's Temper[ | ]

Ymwrath attunes us to our emotions, channeling our anger the great unflinching focus and defiance against the Winds.

  • 20 turns
  • Magic resistance: 40% for all units (all armies)
  • Attribute: Immune to Psychology (all armies)

Dragons available[ | ]

Battles[ | ]

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