Total War: WARHAMMER Wiki
Advertisement
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

This page lists all Dwarfs buildings.

Settlements

Chain Tier Building Effect Cost Requirements
Dwarf city
Minor Settlement
I Dwarf Mining Settlement Icon income plusIncome generated: 80
GrowthGrowth: +5
ConstructionGrants 1 construction slot in the settlement

Siege defenceProvides garrison:

3 Miners
2 Dwarf Warriors
Icon treasury 800
Icon hourglass 2 turns
Minor Settlement
II Dwarf Outpost Icon income plusIncome generated: 120
GrowthGrowth: +7
ConstructionGrants 2 construction slots in the settlement

Siege defenceProvides garrison:

3 Miners
1 Dwarf Warriors
2 Quarrellers
Icon treasury 1600
Icon hourglass 3 turns
Minor Settlement, 1 Population Surplus
III Dwarf Keep Icon income plusIncome generated: 160
GrowthGrowth: +10
ArmyLocal recruitment capacity: +1
ConstructionGrants 3 construction slots in the settlement

Siege defenceProvides garrison:

2 Longbeards
2 Miners
2 Quarrellers
Icon treasury 3200
Icon hourglass 4 turns
Minor Settlement, 2 Population Surplus
Dwarf city
Major Settlement
I Dwarf Mining Colony Icon income plusIncome generated: 80
GrowthGrowth: +5
ConstructionGrants 1 construction slot in the settlement

Siege defenceProvides garrison:

3 Dwarf Warriors
2 Miners
3 Quarrellers
Icon treasury 800
Icon hourglass 2 turns
Major Settlement, not the faction capital (Karaz-a-Karak)
II Dwarf Outpost Icon income plusIncome generated: 120
GrowthGrowth: +7
ConstructionGrants 2 construction slots in the settlement

Siege defenceProvides garrison:

2 Dwarf Warriors
2 Miners
2 Quarrellers
2 Thunderers
Icon treasury 1600
Icon hourglass 3 turns
Major Settlement, 1 Population Surplus, not the faction capital (Karaz-a-Karak)
III Dwarf Keep Icon income plusIncome generated: 160
GrowthGrowth: +10
ArmyLocal recruitment capacity: +1
ConstructionGrants 3 construction slots in the settlement

Siege defenceProvides garrison:

3 Longbeards
1 Miners
2 Quarrellers
2 Thunderers
Icon treasury 3200
Icon hourglass 4 turns
Major Settlement, 2 Population Surplus, not the faction capital (Karaz-a-Karak)
IV Dwarfhold Icon income plusIncome generated: 200
GrowthGrowth: +13
ArmyLocal recruitment capacity: +1
ConstructionGrants 4 construction slots in the settlement

Siege defenceProvides garrison:

2 Longbeards
2 Longbeards (Great Weapons)
2 Quarrellers
2 Thunderers
Icon treasury 4800
Icon hourglass 5 turns
Major Settlement, 4 Population Surplus, not the faction capital (Karaz-a-Karak)
V Great Hold Icon income plusIncome generated: 240
GrowthGrowth: +15
ArmyLocal recruitment capacity: +1
ConstructionGrants 5 construction slots in the settlement

Siege defenceProvides garrison:

2 Ironbreakers
2 Longbeards (Great Weapons)
2 Quarrellers
2 Thunderers
Icon treasury 7200
Icon hourglass 6 turns
Major Settlement, 5 Population Surplus, not the faction capital (Karaz-a-Karak)
Dwarf city karaz a karak
Karaz-a-Karak
I Karaz-a-Karak (Mining Settlement) Icon income plusIncome generated: 100
Public orderPublic Order: +1
GrowthGrowth: +10
IncomeIncome from all buildings: +30% (all regions in this province)
IncomeIncome from all buildings: +15% (all regions in adjacent provinces)
ConstructionGrants 1 construction slot in the settlement

Siege defenceProvides garrison:

3 Dwarf Warriors
2 Hammerers
3 Miners
4 Quarrellers
Icon treasury 800
Icon hourglass 2 turns
Can only be built in Karaz-a-Karak
II Karaz-a-Karak (Outpost) Icon income plusIncome generated: 150
Public orderPublic Order: +2
GrowthGrowth: +20
IncomeIncome from all buildings: +35% (all regions in this province)
IncomeIncome from all buildings: +18% (all regions in adjacent provinces)
ConstructionGrants 2 construction slot in the settlement

Siege defenceProvides garrison:

1 Grudge Thrower
2 Hammerers
3 Longbeards
3 Miners
3 Quarrellers
2 Thunderers
Icon treasury 1600
Icon hourglass 3 turns
Can only be built in Karaz-a-Karak, 1 Population Surplus
III Karaz-a-Karak (Dwarf Keep) Icon income plusIncome generated: 200
Public orderPublic Order: +3
GrowthGrowth: +30
IncomeIncome from all buildings: +40% (all regions in this province)
IncomeIncome from all buildings: +20% (all regions in adjacent provinces)
ConstructionGrants 3 construction slot in the settlement

Siege defenceProvides garrison:

2 Grudge Thrower
3 Dwarf Warriors
2 Hammerers
3 Longbeards
3 Quarrellers (Great Weapons)
3 Thunderers
Icon treasury 3200
Icon hourglass 4 turns
Can only be built in Karaz-a-Karak, 2 Population Surplus
IV Karaz-a-Karak (Dwarfhold) Icon income plusIncome generated: 250
Public orderPublic Order: +4
GrowthGrowth: +40
IncomeIncome from all buildings: +45% (all regions in this province)
IncomeIncome from all buildings: +23% (all regions in adjacent provinces)
ConstructionGrants 4 construction slot in the settlement

Siege defenceProvides garrison:

2 Grudge Thrower
1 Organ Gun
2 Hammerers
3 Ironbreakers
3 Longbeards
1 Slayers
3 Quarrellers (Great Weapons)
3 Thunderers
Icon treasury 4800
Icon hourglass 5 turns
Can only be built in Karaz-a-Karak, 4 Population Surplus
V Karaz-a-Karak (Great Hold) Icon income plusIncome generated: 300
Public orderPublic Order: +5
GrowthGrowth: +50
IncomeIncome from all buildings: +50% (all regions in this province)
IncomeIncome from all buildings: +25% (all regions in adjacent provinces)
ConstructionGrants 5 construction slot in the settlement

Siege defenceProvides garrison:

2 Flame Cannon
2 Organ Gun
3 Hammerers
4 Ironbreakers
2 Slayers
4 Quarrellers (Great Weapons)
3 Thunderers
Icon treasury 7200
Icon hourglass 6 turns
Can only be built in Karaz-a-Karak, 5 Population Surplus

Military Recruitment

Dwarf cat recruitment

Chain Tier Building Effect Cost Requirements
Dwarf barracks
Barracks
I Sparring Chamber Siege defenceUnlocks recruitment of:
Dwarf Warriors
Dwarf Warriors (Great Weapons) (requires building: Armoury)
Miners
Miners (Blasting Charges) (requires building: Gunsmith's Forge)
Icon treasury 1000
Icon hourglass 1 turn
II Clan Barracks Siege defenceUnlocks recruitment of:
Quarrellers
Quarrellers (Great Weapons) (requires building: Armoury)
Icon treasury 2000
Icon hourglass 2 turns
III Mustering Hall Siege defenceUnlocks recruitment of:
Longbeards
Longbeards (Great Weapons) (requires building: Armoury)
Thane (Hero)
Icon treasury 4000
Icon hourglass 3 turns
Dwarf guild worshops
Guild Workshops
II Siege Workshop Siege defenceUnlocks recruitment of:
Bolt Thrower
Grudge Thrower
Icon treasury 2500
Icon hourglass 2 turns
III Gunsmith's Forge Siege defenceUnlocks recruitment of:
Cannon
Thunderers
Miners (Blasting Charges) (requires building: Sparring Chamber)
Icon treasury 5000
Icon hourglass 3 turns
IV Foundry Siege defenceUnlocks recruitment of:
Organ Gun (requires building: Engineer's Workshop)
Irondrakes (requires building: Engineer's Workshop)
Irondrakes (Trollhammer Torpedo) (requires building: Engineers' Guild Hall)
Gyrocopter
Gyrocopter (Brimstone Gun) (requires building: Engineer's Workshop)
Icon treasury 7500
Icon hourglass 4 turns
Major Settlement
V Hangar Siege defenceUnlocks recruitment of:
Flame Cannon (requires building: Engineers' Guild Hall)
Gyrobomber (requires building: Engineers' Guild Hall)
Icon treasury 11250
Icon hourglass 5 turns
Major Settlement
Dwarf hall of oaths
Royal Guard
IV Hall of Oaths AgentHero recruit rank: +3 for Thanes
AgentThane hero capacity: +1

Siege defenceUnlocks recruitment of:

Hammerers (requires building: Gromril Forge)
Ironbreakers (requires building: Gromril Forge)
Thane (Hero)
Icon treasury 7500
Icon hourglass 4 turns
Major Settlement

Military Support

Dwarf cat support

Chain Tier Building Effect Cost Requirements
Dwarf smithery
Smithy
III Armoury ArmyLocal recruitment capacity: +1

Siege defenceUnlocks recruitment of:

Longbeards (Great Weapons) (requires building: Mustering Hall)
Rangers (Great Weapons) (requires building: Ranger Barracks)
Quarrellers (Great Weapons) (requires building: Clan Barracks)
Dwarf Warriors (Great Weapons) (requires building: Sparring Chamber)
Slayers (requires building: Slayer Shrine)
Icon treasury 4000
Icon hourglass 3 turns
IV Gromril Forge ArmyLocal recruitment capacity: +1

Siege defenceUnlocks recruitment of:

Hammerers (requires building: Hall of Oaths)
Ironbreakers (requires building: Hall of Oaths)
Runesmith (Hero)
Icon treasury 6000
Icon hourglass 4 turns
Major Settlement
V Runeforge ArmyGlobal recruitment capacity: +1
ArmyLocal recruitment capacity: +1
AgentHero recruit rank: +4 for Runesmiths
AgentRunesmith Hero capacity: +1

Siege defenceUnlocks recruitment of:

Runesmith (Hero)
Icon treasury 9000
Icon hourglass 5 turns
Major Settlement
Dwarf slayer cult
Slayer Cult
III Slayer Shrine ReligionReduction in Icon corruption vmpVampiric and Icon corruption chsChaos corruption: +3

Siege defenceUnlocks recruitment of:

Slayers (requires building: Armoury)
Icon treasury 10000
Icon hourglass 4 turns
IV Monument of Grimnir ReligionReduction in Icon corruption vmpVampiric and Icon corruption chsChaos corruption: +5
ExperienceUnit experience: +2 for Slayers unit recruits
Icon treasury 15000
Icon hourglass 5 turns
Major Settlement
Dwarf rangers
Rangers
III Ranger Barracks AgentRanger Scouting: +100% campaign line of sight (all armies in this region and adjacent regions), -10% enemy army movement range (local province)

Siege defenceProvides garrison:

1 Rangers (Great Weapons)

Siege defenceUnlocks recruitment of:

Bugman's Rangers (requires building: Dwarf Brewery)
Rangers
Rangers (Great Weapons) (requires building: Armoury)
Icon treasury 4000
Icon hourglass 4 turns
Dwarf engineering
Engineering
IV Engineer's Workshop TechnologyResearch rate: +4% (factionwide)

Siege defenceUnlocks recruitment of:

Gyrocopter (Brimstone Gun) (requires building: Foundry)
Irondrakes (requires building: Foundry)
Organ Gun (requires building: Foundry)
Master Engineer (Hero)
Icon treasury 7500
Icon hourglass 4 turns
Major Settlement
V Engineers' Guild Hall TechnologyResearch rate: +8% (factionwide)
AgentHero recruit rank: +4 for Master Engineers
AgentMaster Engineer Hero capacity: +1

Siege defenceUnlocks recruitment of:

Gyrobomber (requires building: Hangar)
Flame Cannon (requires building: Hangar)
Irondrakes (Trollhammer Torpedo) (requires building: Foundry)
Master Engineer (Hero)
Icon treasury 11250
Icon hourglass 5 turns
Major Settlement
Wh main dwf resource iron military
Metal Upgrades
III Arsenal TreasuryRecruitment cost: -20% for Dwarf melee unit recruits
ExperienceUnit experience: +3 for Miners unit recruits
ExperienceUnit experience: +3 for Dwarf Warriors unit recruits
ExperienceUnit experience: +2 for Hammerers unit recruits
ExperienceUnit experience: +2 for Ironbreakers unit recruits
ExperienceUnit experience: +3 for Longbeards unit recruits
Icon treasury 4000
Icon hourglass 3 turns
Iron
Wh main dwf resource salt military
Blackpowder Upgrades
III Powder Hall TreasuryRecruitment cost: -20% for Dwarf blackpowder and fire-based unit recruits
ExperienceUnit experience: +3 for Dwarf blackpowder and fire-based unit recruits
Icon treasury 4000
Icon hourglass 3 turns
Salt

Defensive

Dwarf cat defence

Building Effect Cost Requirements
Dwarf garrison
Watch Room
Enemy Hero action success chance: -10%
1500 money
2 turns
Dwarf garrison
Guard Hall
Enemy Hero action success chance: -15%
Provides settlement walls (requiring siege warfare to conquer)
Adds walls to settlement
3000 money
3 turns
Dwarf walls
Gate
Enemy Hero action success chance: -10%
Leadership bonus when under siege: +2
Siege holdout time: +1
Fires bullets
2500 money
3 turns
Dwarf walls
Reinforced Gate
Enemy Hero action success chance: -15%
Leadership bonus when under siege: +4
Siege holdout time: +2
Fires cannon balls
5000 money
4 turns
Dwarf walls
Runic Gate
Enemy Hero action success chance: -20%
Leadership bonus when under siege: +6
Siege holdout time: +3
Fires fused beer casks
7500 money
5 turns

Infrastructure

Dwarf cat civic

Building Effect Cost Requirements
Dwarf port
Dwarfen Wharf
Income generated: 200
Growth: +10
1000 money
1 turns
Dwarf port
Dwarfen Docks
Income generated: 400
Growth: +20
4000 money
3 turns
Dwarf port
Dwarfen Shipyard
Income generated: 800
Growth: +30
9000 money
5 turns
Dwarf farm
Barley Field
Casualty replacement rate: +2%
Growth: +15
500 money
1 turns
Dwarf farm
Granary
Casualty replacement rate: +3%
Growth: +22
1000 money
2 turns
Dwarf farm
Stone Bread Bakery
Casualty replacement rate: +4%
Growth: +30
2000 money
3 turns
Dwarf farm
Bakers' Guild Hall
Casualty replacement rate: +5%
Growth: +38
3000 money
4 turns
Dwarf industry
Trinket Maker
Income generated: 200
650 money
1 turns
Dwarf industry
Dwarf Tinkerer's Shop
Income generated: 300
1300 money
2 turns
Dwarf industry
Toolmaker's Workshop
Income generated: 400
2200 money
3 turns
Dwarf industry
Toolmakers' Guild Hall
Income generated: 600
3200 money
4 turns
Dwarf tavern
Refectory
Public order: +5 (local province)
1500 money
2 turns
Dwarf tavern
Drinking Hall
Public order: +8 (local province)
3000 money
3 turns
Dwarf tavern
Feast Hall
Public order: +10 (local province)
4500 money
4 turns
Dwarf trade depot
Trading Depot
Income from all buildings: +5%
Additional tradable resources produced: +2%
Income from trade: +2%
+1 Oathgold generated per turn
1500 money
3 turns
Dwarf trade depot
Guild Marketplace
Income from all buildings: +10%
Additional tradable resources produced: +5%
Income from trade: +5%
+2 Oathgold generated per turn
4500 money
4 turns

Resources

Building Effect Cost Requirements
Dwarf underground river
Ale Store
750 money
2 turns
Dwarf Beer
Dwarf underground river
Dwarfen Brewery
1500 money
3 turns
Dwarf underground river
Renowned Brewery
2500 money
4 turns
Dwarf underground river
Brewmaster's Kettles
3500 money
5 turns
Dwarf cinnabar
Cinnabar Mining Pit (Dwarfs)
  • Income generated: +100
  • Dyes resource production: +20 ounces
750 money
1 turns
Dyes
Dwarf cinnabar
Cinnabar Mine (Dwarfs)
  • Income generated: +150
  • Dyes resource production: +30 ounces
1500 money
2 turns
Dwarf cinnabar
Dye-Makers' Plant
  • Income generated: +200
  • Dyes resource production: +45 ounces
2500 money
3 turns
Dwarf cinnabar
Dyers' Guild Hall
  • Income generated: +300
  • Dyes resource production: +68 ounces
3500 money
4 turns
Dwarf wild game
Hunting Lodge (Dwarfs)
  • Replenishment Casualty replenishment rate: +2%
  • Growth Growth: +15
  • Furs resource production: +20 bundles
600 money
1 turns
Wild game
Dwarf wild game
Hunting Camp (Dwarfs)
  • Replenishment Casualty replenishment rate: +3%
  • Growth Growth: +22
  • Furs resource production: +30 bundles
1200 money
2 turns
Dwarf wild game
Tannery (Dwarfs)
  • Replenishment Casualty replenishment rate: +4%
  • Growth Growth: +30
  • Furs resource production: +45 bundles
2200 money
3 turns
Dwarf wild game
Leatherworkers' Guild Hall
  • Replenishment Casualty replenishment rate: +5%
  • Growth Growth: +38
  • Furs resource production: +68 bundles
3200 money
4 turns
Dwarf gemstones
Gem Mineshaft
  • Recruitment cost: -20% for Dwarf Ironbreaker and Hammerer units
  • Income generated: +300
  • Gemstones resource production: +20 sacks
1000 money
3 turns
Gemstones
Dwarf gemstones
Gem Mine
  • Recruitment cost: -25% for Dwarf Ironbreaker and Hammerer units
  • Unit experience: +1 for Dwarf Ironbreaker and Hammerer unit recruits
  • Income generated: +450
  • Gemstones resource production: +30 sacks
2000 money
4 turns
Dwarf gemstones
Gemcutter's Workshop
  • Recruitment cost: -30% for Dwarf Ironbreaker and Hammerer units
  • Unit experience: +2 for Dwarf Ironbreaker and Hammerer unit recruits
  • Upkeep: -3% for Dwarf Ironbreaker and Hammerer units
  • Income generated: +600
  • Gemstones resource production: +45 sacks
4000 money
5 turns
Dwarf gemstones
Gemcutters' Guild Hall
  • Recruitment cost: -30% for Dwarf Ironbreaker and Hammerer units
  • Unit experience: +3 for Dwarf Ironbreaker and Hammerer unit recruits
  • Upkeep: -3% for Dwarf Ironbreaker and Hammerer units
  • Income generated: +900
  • Gemstones resource production: +68 sacks
6000 money
6 turns
Dwarf gold
Gold Mine
Income generated: 900
2000 money
4 turns
Gold
Dwarf gold
Gold Smelter
Income generated: 1200
4000 money
5 turns
Dwarf gold
Goldsmiths' Guild Hall
  • Hero recruit rank: +1 for Thanes
  • Income generated: +1800
  • Lord recruit rank: +1
  • Lord recruit rank: +1
6000 money
6 turns
Dwarf iron
Iron Mining Pit (Dwarfs)
  • Recruitment cost: -20% for Dwarf Warrior, Longbeard, Slayer and Miner units
  • Income generated: +100
  • Iron resource production: +20 ingots
750 money
1 turns
Iron
Dwarf iron
Iron Mines
  • Recruitment cost: -25% for Dwarf Warrior, Longbeard, Slayer and Miner units
  • Unit experience: +1 for Dwarf Warrior, Longbeard, Slayer and Miner unit recruits
  • Income generated: +150
  • Iron resource production: +30 ingots
1500 money
2 turns
Dwarf iron
Iron Smelter (Dwarfs)
  • Recruitment cost: -30% for Dwarf Warrior, Longbeard, Slayer and Miner units
  • Unit experience: +2 for Dwarf Warrior, Longbeard, Slayer and Miner unit recruits
  • Upkeep: -3% for Dwarf Warrior, Longbeard, Slayer and Miner units
  • Income generated: +200
  • Iron resource production: +45 ingots
2500 money
3 turns
Dwarf iron
Iron Miners' Guild Hall
  • Recruitment cost: -30% for Dwarf Warrior, Longbeard, Slayer and Miner units
  • Unit experience: +3 for Dwarf Warrior, Longbeard, Slayer and Miner unit recruits
  • Upkeep: -3% for Dwarf Warrior, Longbeard, Slayer and Miner units
  • Income generated: +300
  • Iron resource production: +68 ingots
3500 money
4 turns
Dwarf marble
Stonecutter's Shop
Income generated: 100
Marble resource production: 28 slabs
750 money
1 turns
Marble
Dwarf marble
Marble Quarry (Dwarfs)
Income generated: 150
Marble resource production: 42 slabs
1500 money
2 turns
Dwarf marble
Mason (Dwarfs)
Income generated: 200
Marble resource production: 64 slabs
2500 money
3 turns
Dwarf marble
Masons' Guild Hall
Income generated: 300
Marble resource production: 96 slabs
3500 money
4 turns
Dwarf pastures
Goat Pastures
Casualty replacement rate: +4%
Growth: +30
600 money
1 turns
Pastures
Dwarf pastures
Goat Herd
Casualty replacement rate: +6%
Growth: +40
1200 money
2 turns
Dwarf pastures
Goat Farm
Casualty replacement rate: +8%
Growth: +50
2200 money
3 turns
Dwarf pastures
Herders' Guild Hall
Casualty replacement rate: +10%
Growth: +60
3200 money
4 turns
Dwarf brine
Brine Mining Pit (Dwarfs)
  • Recruitment cost: -20% for Dwarf blackpowder, fire-based and Gyrocopter units
  • Income generated: +100
  • Salt resource production: +20 barrels
750 money
1 turns
Salt
Dwarf brine
Brine Mine (Dwarfs)
  • Recruitment cost: -25% for Dwarf blackpowder, fire-based and Gyrocopter units
  • Unit experience: +1 for Dwarf blackpowder, fire-based and Gyrocopter unit recruits
  • Income generated: +150
  • Salt resource production: +30 barrels
1500 money
2 turns
Dwarf brine
Saltworks (Dwarfs)
  • Recruitment cost: -30% for Dwarf blackpowder, fire-based and Gyrocopter units
  • Unit experience: +2 for Dwarf blackpowder, fire-based and Gyrocopter unit recruits
  • Upkeep: -3% for Dwarf blackpowder, fire-based and Gyrocopter units
  • Income generated: +200
  • Salt resource production: +45 barrels
2500 money
3 turns
Dwarf brine
Saltworkers' Guild Hall
  • Recruitment cost: -30% for Dwarf blackpowder, fire-based and Gyrocopter units
  • Unit experience: +3 for Dwarf blackpowder, fire-based and Gyrocopter unit recruits
  • Upkeep: -3% for Dwarf blackpowder, fire-based and Gyrocopter units
  • Income generated: +300
  • Salt resource production: +68 barrels
3500 money
4 turns
Dwarf timber
Woodman's Hut (Dwarfs)
  • Recruitment cost: -20% for Dwarf Quarreler, Ranger, Bolt Thrower and Grudge Thrower units
  • Income generated: +100
  • Timber resource production: +20 logs
750 money
1 turns
Timber
Dwarf timber
Timber Mill (Dwarfs)
  • Recruitment cost: -25% for Dwarf Quarreler, Ranger, Bolt Thrower and Grudge Thrower units
  • Unit experience: +1 for Dwarf Quarreler, Ranger, Bolt Thrower and Grudge Thrower unit recruits
  • Income generated: +150
  • Timber resource production: +30 logs
1500 money
2 turns
Dwarf timber
Lumberyard
  • Recruitment cost: -30% for Dwarf Quarreler, Ranger, Bolt Thrower and Grudge Thrower units
  • Unit experience: +2 for Dwarf Quarreler, Ranger, Bolt Thrower and Grudge Thrower unit recruits
  • Upkeep: -3% for Dwarf Quarreler, Ranger, Bolt Thrower and Grudge Thrower units
  • Income generated: +200
  • Timber resource production: +45 logs
2500 money
3 turns
Dwarf timber
Carpenters' Guild Hall
  • Recruitment cost: -30% for Dwarf Quarreler, Ranger, Bolt Thrower and Grudge Thrower units
  • Unit experience: +3 for Dwarf Quarreler, Ranger, Bolt Thrower and Grudge Thrower unit recruits
  • Upkeep: -3% for Dwarf Quarreler, Ranger, Bolt Thrower and Grudge Thrower units
  • Income generated: +300
  • Timber resource production: +68 logs
3500 money
4 turns
Alchemist's Workshop
  • Income generated: +200
  • Medicinal Plants resource production: +36 bundles
2500 money

3 turns

Medicinal Plants
Alchemists' Guild Hall
  • Income generated: +300
  • Medicinal Plants resource production: +54 bundles
3500 money

5 turns

Animal Trainer's Guildhall
  • Income generated: +300
  • Exotic Animals resource production: +54 cages
3500 money

4 turns

Exotic Animals
Clay Pit 750 money

1 turn

Special buildings

These can only be built in specific settlements
Building Effect Cost Requirements
Dwarf brightstone mine
Brightstone Mine
Income generated: 1500
Income from trade: +10%
Artillery experience level bonus: +6
10000 money
5 turns
Mount Gundbad
Dwarf throne hall
Throne Hall of the High King
Tax income: +5%
Public order: +10 (local province)
Public order: +2 (faction-wide)
Unit experience level increase for Hammerers: +1
Global recruited Lords experience: +2
15000 money
6 turns
Karaz-a-Karak
Copper Mountain Income generated: 500

Growth: +30

Recruit rank: +4 for miners units

Global recruitment capacity: +1

Local recruitment capacity: +1

Provides garrison: 2 Ironbreakers

Karak Izor
The Silver Hall Unlock Hero recruitment: Thane

Public Order: +10

Casualty replenishment rate: +10%

Hero capacity: +2 for Thanes

Hero recruit rank: +2 for Thanes (all provinces)

Untainted: +5

Local recruitment capacity: +2

Provides garrison: 1 Thane

Kraka Drak (Gianthome Mountains)

Faction-specific

Building Chain Tier Effect Turns Cost Requirements
Ranger Outpost Clan AngrundClan Angrund
Advertisement