Dwarfs unit roster

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Dwarfs field small, but highly capable and resilient armies with substantial support.

Legendary Lord[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1200 (1700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 5492
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 50
Icon stat defence.png Melee defence: 60
Icon stat charge bonus.png Charge Bonus: 22
Resistance magic.png Damage Resist Magic: 25
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 280
Modifier icon armour piercing.png Armor-Piercing Damage: 170
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
86.67%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Icon treasury.png Cost (MP): 1200 (1400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 4660
Icon stat morale.png Leadership: 100
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 70
Icon stat defence.png Melee defence: 35
Icon stat charge bonus.png Charge Bonus: 50
Resistance magic.png Damage Resist Magic: 25
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 145
Modifier icon armour piercing.png Armor-Piercing Damage: 285
Modifier icon bonus vs large.png Bonus vs. Large: 35
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
86.67%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.
Icon treasury.png Cost (MP): 1200 (1300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 5580
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 60
Icon stat defence.png Melee defence: 55
Icon stat charge bonus.png Charge Bonus: 30
Resistance magic.png Damage Resist Magic: 25
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 290
Modifier icon armour piercing.png Armor-Piercing Damage: 160
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
86.67%


  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1700 (1700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 425


Icon stat health.png Health: 5800
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 70
Icon stat defence.png Melee defence: 40
Icon stat charge bonus.png Charge Bonus: 45
Resistance magic.png Damage Resist Magic: 25
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 185
Modifier icon armour piercing.png Armor-Piercing Damage: 315
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
86.67%


  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Lords[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1000 (1100)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 4440
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 45
Icon stat defence.png Melee defence: 60
Icon stat charge bonus.png Charge Bonus: 18
Resistance magic.png Damage Resist Magic: 25
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 280
Modifier icon armour piercing.png Armor-Piercing Damage: 140
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
86.67%


  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 4340
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 40
Icon stat defence.png Melee defence: 45
Icon stat charge bonus.png Charge Bonus: 16
Resistance magic.png Damage Resist Magic: 25
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 216
Modifier icon armour piercing.png Armor-Piercing Damage: 72
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
86.67%


  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Legendary Heroes[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1000 (1150)
Icon hourglass.png Turns: 1
Icon income.png Upkeep:


Icon stat health.png Health: 2532
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 42
Icon stat defence.png Melee defence: 32
Icon stat charge bonus.png Charge Bonus: 18
Icon stat ammo.png Ammunition 45
Resistance physical.png Damage Resist Physical: 75



Icon stat damage.png Weapon Damage: 60
Modifier icon armour piercing.png Armor-Piercing Damage: 220
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 60
Modifier icon armour piercing.png Armor-Piercing Damage: 180
Icon stat ammo.png Reload Time: 8
Icon stat range.png Range 145
Icon stat armour.png
Armor:
Unarmored


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep:


Icon stat health.png Health: 2532
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 40
Icon stat defence.png Melee defence: 38
Icon stat charge bonus.png Charge Bonus: 16
Resistance physical.png Damage Resist Physical: 75



Icon stat damage.png Weapon Damage: 230
Modifier icon armour piercing.png Armor-Piercing Damage: 90
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
Unarmored


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep:


Icon stat health.png Health: 2772
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 55
Icon stat defence.png Melee defence: 50
Icon stat charge bonus.png Charge Bonus: 28
Resistance physical.png Damage Resist Physical: 75



Icon stat damage.png Weapon Damage: 250
Modifier icon armour piercing.png Armor-Piercing Damage: 125
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
Unarmored


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep:


Icon stat health.png Health: 2772
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 38
Icon stat defence.png Melee defence: 60
Icon stat charge bonus.png Charge Bonus: 18
Resistance physical.png Damage Resist Physical: 75



Icon stat damage.png Weapon Damage: 250
Modifier icon armour piercing.png Armor-Piercing Damage: 125
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Shielded units will block the following percentage of missile damage from the front Shield: 60%


Icon stat armour.png
Armor:
Unarmored


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.

Heroes[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1000 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3540
Icon stat morale.png Leadership: 72
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 38
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus: 14
Icon stat ammo.png Ammunition 45
Resistance magic.png Damage Resist Magic: 25
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 60
Modifier icon armour piercing.png Armor-Piercing Damage: 220
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 60
Modifier icon armour piercing.png Armor-Piercing Damage: 180
Icon stat ranged damage.png Projectiles per Attack: 1
Icon stat ammo.png Reload Time: 8
Icon stat range.png Range 180
Icon stat armour.png
Armor:
86.67%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3540
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 40
Icon stat defence.png Melee defence: 32
Icon stat charge bonus.png Charge Bonus: 16
Resistance magic.png Damage Resist Magic: 25
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 230
Modifier icon armour piercing.png Armor-Piercing Damage: 90
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
86.67%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3780
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 45
Icon stat defence.png Melee defence: 50
Icon stat charge bonus.png Charge Bonus: 25
Resistance magic.png Damage Resist Magic: 25
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 250
Modifier icon armour piercing.png Armor-Piercing Damage: 125
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
86.67%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Melee Infantry[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 325 (325)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 81


Icon stat health.png Health: 53
Icon stat morale.png Leadership: 68
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 18
Icon stat defence.png Melee defence: 16
Icon stat charge bonus.png Charge Bonus: 6
Resistance magic.png Damage Resist Magic: 25



Icon stat damage.png Weapon Damage: 5
Modifier icon armour piercing.png Armor-Piercing Damage: 17
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
60%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 425 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 106
Buildings required:
Gunsmith's Forge


Icon stat health.png Health: 53
Icon stat morale.png Leadership: 68
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 18
Icon stat defence.png Melee defence: 16
Icon stat charge bonus.png Charge Bonus: 6
Icon stat ammo.png Ammunition 1
Resistance magic.png Damage Resist Magic: 25



Icon stat damage.png Weapon Damage: 5
Modifier icon armour piercing.png Armor-Piercing Damage: 17
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 1
Modifier icon armour piercing.png Armor-Piercing Damage: 0
Icon stat ranged damage.png Projectiles per Attack: 1
Icon stat ammo.png Reload Time: 9
Icon stat range.png Range 55
Icon stat armour.png
Armor:
60%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 475 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 118


Icon stat health.png Health: 55
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 36
Icon stat charge bonus.png Charge Bonus: 9
Resistance magic.png Damage Resist Magic: 25



Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
63.75%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 525 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 131
Buildings required:
Armoury


Icon stat health.png Health: 55
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 20
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus: 16
Resistance magic.png Damage Resist Magic: 25



Icon stat damage.png Weapon Damage: 7
Modifier icon armour piercing.png Armor-Piercing Damage: 23
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
63.75%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 650 (650)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 162


Icon stat health.png Health: 61
Icon stat morale.png Leadership: 76
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 45
Icon stat charge bonus.png Charge Bonus: 12
Resistance magic.png Damage Resist Magic: 25



Icon stat damage.png Weapon Damage: 25
Modifier icon armour piercing.png Armor-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
75%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 188
Buildings required:
Armoury


Icon stat health.png Health: 61
Icon stat morale.png Leadership: 76
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 28
Icon stat defence.png Melee defence: 33
Icon stat charge bonus.png Charge Bonus: 18
Resistance magic.png Damage Resist Magic: 25



Icon stat damage.png Weapon Damage: 8
Modifier icon armour piercing.png Armor-Piercing Damage: 26
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
75%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Icon treasury.png Cost (MP): 900 (900)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 225
Buildings required:
Armoury


Icon stat health.png Health: 80
Icon stat morale.png Leadership: 100
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 38
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus: 26
Resistance magic.png Damage Resist Magic: 25



Icon stat damage.png Weapon Damage: 32
Modifier icon armour piercing.png Armor-Piercing Damage: 16
Modifier icon bonus vs large.png Bonus vs. Large: 24
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
Unarmored


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.
Icon treasury.png Cost (MP): 1250 (1250)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 313


Icon stat health.png Health: 100
Icon stat morale.png Leadership: 100
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 50
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus: 32
Resistance magic.png Damage Resist Magic: 25



Icon stat damage.png Weapon Damage: 10
Modifier icon armour piercing.png Armor-Piercing Damage: 33
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 30
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1/10
Icon stat armour.png
Armor:
Unarmored


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 300
Buildings required:
Gromril Forge


Icon stat health.png Health: 66
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 44
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus: 16
Resistance magic.png Damage Resist Magic: 25



Icon stat damage.png Weapon Damage: 14
Modifier icon armour piercing.png Armor-Piercing Damage: 41
Icon stat speed.png Melee Interval: 4.2 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
75%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1300 (1200)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 325
Buildings required:
Gromril Forge


Icon stat health.png Health: 72
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 66
Icon stat charge bonus.png Charge Bonus: 8
Icon stat ammo.png Ammunition 2
Resistance magic.png Damage Resist Magic: 25



Icon stat damage.png Weapon Damage: 22
Modifier icon armour piercing.png Armor-Piercing Damage: 8
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 1
Modifier icon armour piercing.png Armor-Piercing Damage: 0
Icon stat ranged damage.png Projectiles per Attack: 1
Icon stat ammo.png Reload Time: 9
Icon stat range.png Range 60
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
88.75%


  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Missile Infantry[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125


Icon stat health.png Health: 60
Icon stat morale.png Leadership: 62
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 18
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus: 4
Icon stat ammo.png Ammunition 18
Resistance magic.png Damage Resist Magic: 25



Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 16
Modifier icon armour piercing.png Armor-Piercing Damage: 4
Icon stat ranged damage.png Projectiles per Attack: 1
Icon stat ammo.png Reload Time: 11
Icon stat range.png Range 160
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
30%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Icon treasury.png Cost (MP): 650 (650)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 162
Buildings required:
Armoury


Icon stat health.png Health: 60
Icon stat morale.png Leadership: 62
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 20
Icon stat charge bonus.png Charge Bonus: 16
Icon stat ammo.png Ammunition 8
Resistance magic.png Damage Resist Magic: 25



Icon stat damage.png Weapon Damage: 7
Modifier icon armour piercing.png Armor-Piercing Damage: 23
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 6
Modifier icon armour piercing.png Armor-Piercing Damage: 26
Icon stat ranged damage.png Projectiles per Attack: 1
Icon stat ammo.png Reload Time: 8
Icon stat range.png Range 75
Icon stat armour.png
Armor:
30%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 188
Buildings required:
Refectory


Icon stat health.png Health: 70
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 20
Icon stat defence.png Melee defence: 38
Icon stat charge bonus.png Charge Bonus: 10
Icon stat ammo.png Ammunition 20
Resistance magic.png Damage Resist Magic: 25



Icon stat damage.png Weapon Damage: 23
Modifier icon armour piercing.png Armor-Piercing Damage: 8
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 16
Modifier icon armour piercing.png Armor-Piercing Damage: 4
Icon stat ranged damage.png Projectiles per Attack: 1
Icon stat ammo.png Reload Time: 9
Icon stat range.png Range 160
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
30%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Icon treasury.png Cost (MP): 550 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 137


Icon stat health.png Health: 49
Icon stat morale.png Leadership: 66
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 16
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus: 4
Icon stat ammo.png Ammunition 22
Resistance magic.png Damage Resist Magic: 25



Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 16
Modifier icon armour piercing.png Armor-Piercing Damage: 4
Icon stat ranged damage.png Projectiles per Attack: 1
Icon stat ammo.png Reload Time: 11
Icon stat range.png Range 160
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
60%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150
Buildings required:
Armoury


Icon stat health.png Health: 49
Icon stat morale.png Leadership: 66
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 16
Icon stat defence.png Melee defence: 16
Icon stat charge bonus.png Charge Bonus: 12
Icon stat ammo.png Ammunition 22
Resistance magic.png Damage Resist Magic: 25



Icon stat damage.png Weapon Damage: 7
Modifier icon armour piercing.png Armor-Piercing Damage: 23
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 16
Modifier icon armour piercing.png Armor-Piercing Damage: 4
Icon stat ranged damage.png Projectiles per Attack: 1
Icon stat ammo.png Reload Time: 11
Icon stat range.png Range 160
Icon stat armour.png
Armor:
60%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 175


Icon stat health.png Health: 50
Icon stat morale.png Leadership: 66
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 20
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus: 4
Icon stat ammo.png Ammunition 22
Resistance magic.png Damage Resist Magic: 25



Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 60
Modifier icon armour piercing.png Armor-Piercing Damage: 180
Icon stat ranged damage.png Projectiles per Attack: 1
Icon stat ammo.png Reload Time: 8
Icon stat range.png Range 180
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
60%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 900 (900)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 225
Buildings required:
Engineer's Workshop


Icon stat health.png Health: 82
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 20
Icon stat defence.png Melee defence: 25
Icon stat charge bonus.png Charge Bonus: 6
Icon stat ammo.png Ammunition 25
Modifier icon flaming.png Damage Resist Flames: 70
Resistance magic.png Damage Resist Magic: 25



Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
88.75%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1100 (1000)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 275
Buildings required:
Engineers' Guild Hall


Icon stat health.png Health: 82
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 20
Icon stat defence.png Melee defence: 25
Icon stat charge bonus.png Charge Bonus: 6
Icon stat ammo.png Ammunition 20
Modifier icon flaming.png Damage Resist Flames: 70
Resistance magic.png Damage Resist Magic: 25



Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 28
Modifier icon armour piercing.png Armor-Piercing Damage: 116
Icon stat ranged damage.png Projectiles per Attack: 1
Modifier icon bonus vs large.png Bonus vs. Large: 24
Icon stat ammo.png Reload Time: 20
Icon stat range.png Range 90
Icon stat armour.png
Armor:
88.75%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Flying War Machines[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1150 (1150)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 287
Buildings required:
Engineers' Guild Hall


Icon stat health.png Health: 1852
Icon stat morale.png Leadership: 66
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 40
Icon stat defence.png Melee defence:
Icon stat charge bonus.png Charge Bonus: 30
Icon stat ammo.png Ammunition 210
Resistance magic.png Damage Resist Magic: 25



Icon stat damage.png Weapon Damage: 68
Modifier icon armour piercing.png Armor-Piercing Damage: 20
Icon stat speed.png Melee Interval: 3.2 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 4
Modifier icon armour piercing.png Armor-Piercing Damage: 16
Icon stat ammo.png Reload Time: 7
Icon stat range.png Range 120
Icon stat armour.png
Armor:
75%


  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 175


Icon stat health.png Health: 850
Icon stat morale.png Leadership: 66
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 5
Icon stat charge bonus.png Charge Bonus: 25
Icon stat ammo.png Ammunition 28
Resistance magic.png Damage Resist Magic: 25



Icon stat damage.png Weapon Damage: 50
Modifier icon armour piercing.png Armor-Piercing Damage: 16
Icon stat speed.png Melee Interval: 3.2 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 12
Modifier icon armour piercing.png Armor-Piercing Damage: 4
Icon stat ranged damage.png Projectiles per Attack: 1
Icon stat ammo.png Reload Time: 9
Icon stat range.png Range 75
Icon stat armour.png
Armor:
75%


Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 200
Buildings required:
Engineer's Workshop


Icon stat health.png Health: 850
Icon stat morale.png Leadership: 66
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 5
Icon stat charge bonus.png Charge Bonus: 25
Icon stat ammo.png Ammunition 24
Resistance magic.png Damage Resist Magic: 25



Icon stat damage.png Weapon Damage: 50
Modifier icon armour piercing.png Armor-Piercing Damage: 16
Icon stat speed.png Melee Interval: 3.2 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 24
Modifier icon armour piercing.png Armor-Piercing Damage: 74
Icon stat ranged damage.png Projectiles per Attack: 1
Icon stat ammo.png Reload Time: 11
Icon stat range.png Range 100
Icon stat armour.png
Armor:
75%


Artillery[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 550 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 137


Icon stat health.png Health: 68
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 16
Icon stat defence.png Melee defence: 20
Icon stat charge bonus.png Charge Bonus: 2
Icon stat ammo.png Ammunition 22
Resistance magic.png Damage Resist Magic: 25



Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
30%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 175


Icon stat health.png Health: 56
Icon stat morale.png Leadership: 66
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 10
Icon stat defence.png Melee defence: 15
Icon stat charge bonus.png Charge Bonus: 2
Icon stat ammo.png Ammunition 22
Resistance magic.png Damage Resist Magic: 25



Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
30%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 200


Icon stat health.png Health: 56
Icon stat morale.png Leadership: 66
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 10
Icon stat defence.png Melee defence: 15
Icon stat charge bonus.png Charge Bonus: 2
Icon stat ammo.png Ammunition 22
Resistance magic.png Damage Resist Magic: 25



Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
30%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 250
Buildings required:
Engineer's Workshop


Icon stat health.png Health: 56
Icon stat morale.png Leadership: 66
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 10
Icon stat defence.png Melee defence: 15
Icon stat charge bonus.png Charge Bonus: 2
Icon stat ammo.png Ammunition 96
Resistance magic.png Damage Resist Magic: 25



Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
30%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
Icon treasury.png Cost (MP): 1400 (1250)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 350
Buildings required:
Engineers' Guild Hall


Icon stat health.png Health: 56
Icon stat morale.png Leadership: 66
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 10
Icon stat defence.png Melee defence: 15
Icon stat charge bonus.png Charge Bonus: 2
Icon stat ammo.png Ammunition 25
Resistance magic.png Damage Resist Magic: 25



Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
30%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.

Regiments of Renown[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 625 (625)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 156


Icon stat health.png Health: 68
Icon stat morale.png Leadership: 78
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 27
Icon stat defence.png Melee defence: 27
Icon stat charge bonus.png Charge Bonus: 10
Icon stat ammo.png Ammunition 3
Resistance magic.png Damage Resist Magic: 25



Icon stat damage.png Weapon Damage: 5
Modifier icon armour piercing.png Armor-Piercing Damage: 17
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 24
Modifier icon armour piercing.png Armor-Piercing Damage: 8
Icon stat ammo.png Reload Time: 9
Icon stat range.png Range 55
Icon stat armour.png
Armor:
60%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 175


Icon stat health.png Health: 70
Icon stat morale.png Leadership: 81
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 31
Icon stat defence.png Melee defence: 50
Icon stat charge bonus.png Charge Bonus: 12
Resistance magic.png Damage Resist Magic: 25



Icon stat damage.png Weapon Damage: 22
Modifier icon armour piercing.png Armor-Piercing Damage: 6
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 6
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
63.75%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 80
Icon stat morale.png Leadership: 90
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 34
Icon stat defence.png Melee defence: 52
Icon stat charge bonus.png Charge Bonus: 18
Resistance magic.png Damage Resist Magic: 25



Icon stat damage.png Weapon Damage: 8
Modifier icon armour piercing.png Armor-Piercing Damage: 26
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
75%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Icon treasury.png Cost (MP): 1150 (1150)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 287


Icon stat health.png Health: 100
Icon stat morale.png Leadership: 100
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 50
Icon stat defence.png Melee defence: 32
Icon stat charge bonus.png Charge Bonus: 28
Resistance magic.png Damage Resist Magic: 25
Resistance physical.png Damage Resist Physical: 20



Icon stat damage.png Weapon Damage: 32
Modifier icon armour piercing.png Armor-Piercing Damage: 16
Modifier icon bonus vs large.png Bonus vs. Large: 24
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
Unarmored


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.
Icon treasury.png Cost (MP): 1600 (1600)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 400


Icon stat health.png Health: 84
Icon stat morale.png Leadership: 90
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 52
Icon stat defence.png Melee defence: 48
Icon stat charge bonus.png Charge Bonus: 18
Resistance magic.png Damage Resist Magic: 25



Icon stat damage.png Weapon Damage: 15
Modifier icon armour piercing.png Armor-Piercing Damage: 40
Icon stat speed.png Melee Interval: 4.2 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
75%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Icon treasury.png Cost (MP): 1550 (1500)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 388


Icon stat health.png Health: 86
Icon stat morale.png Leadership: 96
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 41
Icon stat defence.png Melee defence: 83
Icon stat charge bonus.png Charge Bonus: 8
Icon stat ammo.png Ammunition 2
Resistance magic.png Damage Resist Magic: 25



Icon stat damage.png Weapon Damage: 22
Modifier icon armour piercing.png Armor-Piercing Damage: 8
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armor-Piercing Damage: 12
Icon stat ammo.png Reload Time: 9
Icon stat range.png Range 60 (3m AoE)
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
88.75%


  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 188


Icon stat health.png Health: 60
Icon stat morale.png Leadership: 72
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 32
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus: 16
Icon stat ammo.png Ammunition 8
Resistance magic.png Damage Resist Magic: 25



Icon stat damage.png Weapon Damage: 7
Modifier icon armour piercing.png Armor-Piercing Damage: 21
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 6
Modifier icon armour piercing.png Armor-Piercing Damage: 26
Icon stat ranged damage.png Projectiles per Attack: 1
Icon stat ammo.png Reload Time: 8
Icon stat range.png Range 75
Icon stat armour.png
Armor:
30%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 300


Icon stat health.png Health: 120
Icon stat morale.png Leadership: 96
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 28
Icon stat defence.png Melee defence: 36
Icon stat charge bonus.png Charge Bonus: 6
Icon stat ammo.png Ammunition 25
Modifier icon flaming.png Damage Resist Flames: 70
Resistance magic.png Damage Resist Magic: 35
Resistance physical.png Damage Resist Physical: 20



Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 5
Modifier icon armour piercing.png Armor-Piercing Damage: 10
Icon stat ammo.png Reload Time: 8
Icon stat range.png Range 90
Icon stat armour.png
Armor:
88.75%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1350 (1350)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 338


Icon stat health.png Health: 2917
Icon stat morale.png Leadership: 76
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 47
Icon stat defence.png Melee defence: 8
Icon stat charge bonus.png Charge Bonus: 30
Icon stat ammo.png Ammunition 210
Resistance magic.png Damage Resist Magic: 25



Icon stat damage.png Weapon Damage: 68
Modifier icon armour piercing.png Armor-Piercing Damage: 20
Icon stat speed.png Melee Interval: 3.2 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 8x10
Modifier icon armour piercing.png Armor-Piercing Damage: 8x28
Icon stat ammo.png Reload Time: 5
Icon stat range.png Range 125
Icon stat armour.png
Armor:
75%


  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Icon treasury.png Cost (MP): 900 (900)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200


Icon stat health.png Health: 68
Icon stat morale.png Leadership: 76
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 25
Icon stat charge bonus.png Charge Bonus: 2
Icon stat ammo.png Ammunition 22
Resistance magic.png Damage Resist Magic: 25



Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
30%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.