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Dwarfs unit roster

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Dwarfs field small, but highly capable and resilient armies with substantial support.

List[edit | edit source]

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Legendary lord
Icon treasury.png Cost (MP): 1200 (1700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 5492
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 50
Icon stat defence.png Melee defence: 60
Icon stat charge bonus.png Charge Bonus 22
15px link= Damage Reductions
  • -25% magic damage taken
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 280
Modifier icon armour piercing.png Armor-Piercing Damage: 170
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
120


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Legendary lord
Icon treasury.png Cost (MP): 1200 (1400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 4660
Icon stat morale.png Leadership: 100
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 70
Icon stat defence.png Melee defence: 35
Icon stat charge bonus.png Charge Bonus 50
15px link= Damage Reductions
  • -25% magic damage taken
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 145
Modifier icon bonus vs large.png Bonus vs. Large: 35


Modifier icon armour piercing.png Armor-Piercing Damage: 285
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
120


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.
Legendary lord
Icon treasury.png Cost (MP): 1200 (1300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 5580
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 60
Icon stat defence.png Melee defence: 55
Icon stat charge bonus.png Charge Bonus 30
15px link= Damage Reductions
  • -25% magic damage taken
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 290
Modifier icon armour piercing.png Armor-Piercing Damage: 160
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
120


  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Legendary lord
Icon treasury.png Cost (MP): 1700 (1700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 425


Icon stat health.png Health: 5800
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 70
Icon stat defence.png Melee defence: 40
Icon stat charge bonus.png Charge Bonus 45
15px link= Damage Reductions
  • -25% magic damage taken
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 185
Modifier icon armour piercing.png Armor-Piercing Damage: 315
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
120


  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Lord
Icon treasury.png Cost (MP): 1000 (1100)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 4440
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 45
Icon stat defence.png Melee defence: 60
Icon stat charge bonus.png Charge Bonus 18
15px link= Damage Reductions
  • -25% magic damage taken
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 280
Modifier icon armour piercing.png Armor-Piercing Damage: 140
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
120


  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Hero
Icon treasury.png Cost (MP): 1000 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3540
Icon stat morale.png Leadership: 72
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 38
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus 14
Icon stat ammo.png Ammunition 45
15px link= Damage Reductions
  • -25% magic damage taken
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 60
Modifier icon armour piercing.png Armor-Piercing Damage: 220
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Icon stat damage.png Weapon Damage: 60
Modifier icon armour piercing.png Armor-Piercing Damage: 180
Icon stat ammo.png Reload Time: 8


Icon stat range.png Range 145


Icon stat armour.png
Armor:
120


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Hero
Icon treasury.png Cost (MP): 1000 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3540
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 40
Icon stat defence.png Melee defence: 32
Icon stat charge bonus.png Charge Bonus 16
15px link= Damage Reductions
  • -25% magic damage taken
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 230
Modifier icon armour piercing.png Armor-Piercing Damage: 90
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
120


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Hero
Icon treasury.png Cost (MP): 1000 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3780
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 45
Icon stat defence.png Melee defence: 50
Icon stat charge bonus.png Charge Bonus 25
15px link= Damage Reductions
  • -25% magic damage taken
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 250
Modifier icon armour piercing.png Armor-Piercing Damage: 125
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
120


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 325 (325)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 81


Icon stat health.png Health: 53
Icon stat morale.png Leadership: 68
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 18
Icon stat defence.png Melee defence: 16
Icon stat charge bonus.png Charge Bonus 6
15px link= Damage Reductions
  • -25% magic damage taken
Icon stat damage.png Weapon Damage: 5
Modifier icon armour piercing.png Armor-Piercing Damage: 17
Icon stat speed.png Melee Interval: 4.3s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
80


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 425 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 106
Buildings required:
Gunsmith's Forge


Icon stat health.png Health: 53
Icon stat morale.png Leadership: 68
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 18
Icon stat defence.png Melee defence: 16
Icon stat charge bonus.png Charge Bonus 6
Icon stat ammo.png Ammunition 1
15px link= Damage Reductions
  • -25% magic damage taken
Icon stat damage.png Weapon Damage: 5
Modifier icon armour piercing.png Armor-Piercing Damage: 17
Icon stat speed.png Melee Interval: 4.3s


Icon stat range.png Range 1


Icon stat damage.png Weapon Damage: 1
Icon stat ammo.png Reload Time: 9


Icon stat range.png Range 55


Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
80


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 475 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 118


Icon stat health.png Health: 55
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 36
Icon stat charge bonus.png Charge Bonus 9
15px link= Damage Reductions
  • -25% magic damage taken
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
85


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 525 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 131
Buildings required:
Armoury


Icon stat health.png Health: 55
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 20
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus 16
15px link= Damage Reductions
  • -25% magic damage taken
Icon stat damage.png Weapon Damage: 7
Modifier icon armour piercing.png Armor-Piercing Damage: 23
Icon stat speed.png Melee Interval: 4.3s


Icon stat range.png Range 1


Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
85


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 650 (650)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 162


Icon stat health.png Health: 61
Icon stat morale.png Leadership: 76
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 45
Icon stat charge bonus.png Charge Bonus 12
15px link= Damage Reductions
  • -25% magic damage taken
Icon stat damage.png Weapon Damage: 25
Modifier icon armour piercing.png Armor-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
100


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Melee infantry
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 188
Buildings required:
Armoury


Icon stat health.png Health: 61
Icon stat morale.png Leadership: 76
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 28
Icon stat defence.png Melee defence: 33
Icon stat charge bonus.png Charge Bonus 18
15px link= Damage Reductions
  • -25% magic damage taken
Icon stat damage.png Weapon Damage: 8
Modifier icon armour piercing.png Armor-Piercing Damage: 26
Icon stat speed.png Melee Interval: 4.3s


Icon stat range.png Range 1


Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
100


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Melee infantry
Icon treasury.png Cost (MP): 900 (900)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 225
Buildings required:
Armoury


Icon stat health.png Health: 80
Icon stat morale.png Leadership: 100
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 38
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus 26
15px link= Damage Reductions
  • -25% magic damage taken
Icon stat damage.png Weapon Damage: 32
Modifier icon bonus vs large.png Bonus vs. Large: 24


Modifier icon armour piercing.png Armor-Piercing Damage: 16
Icon stat speed.png Melee Interval: 4.3s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
0


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.
Melee infantry
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 300
Buildings required:
Gromril Forge


Icon stat health.png Health: 66
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 44
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus 16
15px link= Damage Reductions
  • -25% magic damage taken
Icon stat damage.png Weapon Damage: 14
Modifier icon armour piercing.png Armor-Piercing Damage: 41
Icon stat speed.png Melee Interval: 4.2s


Icon stat range.png Range 1


Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
100


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 1300 (1200)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 325
Buildings required:
Gromril Forge


Icon stat health.png Health: 72
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 66
Icon stat charge bonus.png Charge Bonus 8
Icon stat ammo.png Ammunition 2
15px link= Damage Reductions
  • -25% magic damage taken
Icon stat damage.png Weapon Damage: 22
Modifier icon armour piercing.png Armor-Piercing Damage: 8
Icon stat speed.png Melee Interval: 4.3s


Icon stat range.png Range 1


Icon stat damage.png Weapon Damage: 1
Icon stat ammo.png Reload Time: 9


Icon stat range.png Range 60


Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
125


  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Missile infantry
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125


Icon stat health.png Health: 60
Icon stat morale.png Leadership: 62
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 18
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus 4
Icon stat ammo.png Ammunition 18
15px link= Damage Reductions
  • -25% magic damage taken
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3s


Icon stat range.png Range 1


Icon stat damage.png Weapon Damage: 16
Modifier icon armour piercing.png Armor-Piercing Damage: 4
Icon stat ammo.png Reload Time: 11


Icon stat range.png Range 160


Icon stat armour.png
Armor:
40


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Missile infantry
Icon treasury.png Cost (MP): 650 (650)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 162
Buildings required:
Armoury


Icon stat health.png Health: 60
Icon stat morale.png Leadership: 62
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 20
Icon stat charge bonus.png Charge Bonus 16
Icon stat ammo.png Ammunition 8
15px link= Damage Reductions
  • -25% magic damage taken
Icon stat damage.png Weapon Damage: 7
Modifier icon armour piercing.png Armor-Piercing Damage: 23
Icon stat speed.png Melee Interval: 4.3s


Icon stat range.png Range 1


Icon stat damage.png Weapon Damage: 6
Modifier icon armour piercing.png Armor-Piercing Damage: 26
Icon stat ammo.png Reload Time: 8


Icon stat range.png Range 75


Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
40


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Missile infantry
Icon treasury.png Cost (MP): 550 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 137


Icon stat health.png Health: 49
Icon stat morale.png Leadership: 66
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 16
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus 4
Icon stat ammo.png Ammunition 22
15px link= Damage Reductions
  • -25% magic damage taken
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3s


Icon stat range.png Range 1


Icon stat damage.png Weapon Damage: 16
Modifier icon armour piercing.png Armor-Piercing Damage: 4
Icon stat ammo.png Reload Time: 11


Icon stat range.png Range 160


Icon stat armour.png
Armor:
80


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Missile infantry
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150
Buildings required:
Armoury


Icon stat health.png Health: 49
Icon stat morale.png Leadership: 66
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 16
Icon stat defence.png Melee defence: 16
Icon stat charge bonus.png Charge Bonus 12
Icon stat ammo.png Ammunition 22
15px link= Damage Reductions
  • -25% magic damage taken
Icon stat damage.png Weapon Damage: 7
Modifier icon armour piercing.png Armor-Piercing Damage: 23
Icon stat speed.png Melee Interval: 4.3s


Icon stat range.png Range 1


Icon stat damage.png Weapon Damage: 16
Modifier icon armour piercing.png Armor-Piercing Damage: 4
Icon stat ammo.png Reload Time: 11


Icon stat range.png Range 160


Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
80


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Missile infantry
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 175


Icon stat health.png Health: 50
Icon stat morale.png Leadership: 66
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 20
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus 4
Icon stat ammo.png Ammunition 22
15px link= Damage Reductions
  • -25% magic damage taken
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3s


Icon stat range.png Range 1


Icon stat damage.png Weapon Damage: 60
Modifier icon armour piercing.png Armor-Piercing Damage: 180
Icon stat ammo.png Reload Time: 8


Icon stat range.png Range 145


Icon stat armour.png
Armor:
80


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Missile infantry
Icon treasury.png Cost (MP): 900 (900)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 225
Buildings required:
Engineer's Workshop


Icon stat health.png Health: 82
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 20
Icon stat defence.png Melee defence: 25
Icon stat charge bonus.png Charge Bonus 6
Icon stat ammo.png Ammunition 25
15px link= Damage Reductions
  • -70% fire damage taken
  • -25% magic damage taken
Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
125


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Missile infantry
Icon treasury.png Cost (MP): 1100 (1000)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 275
Buildings required:
Engineers' Guild Hall


Icon stat health.png Health: 82
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 20
Icon stat defence.png Melee defence: 25
Icon stat charge bonus.png Charge Bonus 6
Icon stat ammo.png Ammunition 20
15px link= Damage Reductions
  • -70% fire damage taken
  • -25% magic damage taken
Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Icon stat damage.png Weapon Damage: 28
Modifier icon bonus vs large.png Bonus vs. Large: 24


Modifier icon armour piercing.png Armor-Piercing Damage: 116
Icon stat ammo.png Reload Time: 20


Icon stat range.png Range 90


Icon stat armour.png
Armor:
125


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
War machine
Icon treasury.png Cost (MP): 1150 (1150)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 287
Buildings required:
Engineers' Guild Hall


Icon stat health.png Health: 1852
Icon stat morale.png Leadership: 66
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 40
Icon stat defence.png Melee defence:
Icon stat charge bonus.png Charge Bonus 30
Icon stat ammo.png Ammunition 210
15px link= Damage Reductions
  • -25% magic damage taken
Icon stat damage.png Weapon Damage: 68
Modifier icon armour piercing.png Armor-Piercing Damage: 20
Icon stat speed.png Melee Interval: 3.2s


Icon stat range.png Range 1


Icon stat damage.png Weapon Damage: 4
Modifier icon armour piercing.png Armor-Piercing Damage: 16
Icon stat ammo.png Reload Time: 7


Icon stat range.png Range 120


Icon stat armour.png
Armor:
100


War machine
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 175


Icon stat health.png Health: 850
Icon stat morale.png Leadership: 66
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 5
Icon stat charge bonus.png Charge Bonus 25
Icon stat ammo.png Ammunition 28
15px link= Damage Reductions
  • -25% magic damage taken
Icon stat damage.png Weapon Damage: 50
Modifier icon armour piercing.png Armor-Piercing Damage: 16
Icon stat speed.png Melee Interval: 3.2s


Icon stat range.png Range 1


Icon stat damage.png Weapon Damage: 12
Modifier icon armour piercing.png Armor-Piercing Damage: 4
Icon stat ammo.png Reload Time: 9


Icon stat range.png Range 75


Icon stat armour.png
Armor:
100


War machine
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 200
Buildings required:
Engineer's Workshop


Icon stat health.png Health: 850
Icon stat morale.png Leadership: 66
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 5
Icon stat charge bonus.png Charge Bonus 25
Icon stat ammo.png Ammunition 24
15px link= Damage Reductions
  • -25% magic damage taken
Icon stat damage.png Weapon Damage: 50
Modifier icon armour piercing.png Armor-Piercing Damage: 16
Icon stat speed.png Melee Interval: 3.2s


Icon stat range.png Range 1


Icon stat damage.png Weapon Damage: 24
Modifier icon armour piercing.png Armor-Piercing Damage: 74
Icon stat ammo.png Reload Time: 11


Icon stat range.png Range 100


Icon stat armour.png
Armor:
100


Artillery
Icon treasury.png Cost (MP): 550 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 137


Icon stat health.png Health: 68
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 16
Icon stat defence.png Melee defence: 20
Icon stat charge bonus.png Charge Bonus 2
Icon stat ammo.png Ammunition 22
15px link= Damage Reductions
  • -25% magic damage taken
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
40


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Artillery
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 200


Icon stat health.png Health: 56
Icon stat morale.png Leadership: 66
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 10
Icon stat defence.png Melee defence: 15
Icon stat charge bonus.png Charge Bonus 2
Icon stat ammo.png Ammunition 22
15px link= Damage Reductions
  • -25% magic damage taken
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
40


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
Artillery
Icon treasury.png Cost (MP): 1400 (1250)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 350
Buildings required:
Engineers' Guild Hall


Icon stat health.png Health: 56
Icon stat morale.png Leadership: 66
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 10
Icon stat defence.png Melee defence: 15
Icon stat charge bonus.png Charge Bonus 2
Icon stat ammo.png Ammunition 25
15px link= Damage Reductions
  • -25% magic damage taken
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
40


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
Artillery
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 175


Icon stat health.png Health: 56
Icon stat morale.png Leadership: 66
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 10
Icon stat defence.png Melee defence: 15
Icon stat charge bonus.png Charge Bonus 2
Icon stat ammo.png Ammunition 22
15px link= Damage Reductions
  • -25% magic damage taken
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
40


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
Artillery
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 250
Buildings required:
Engineer's Workshop


Icon stat health.png Health: 56
Icon stat morale.png Leadership: 66
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 10
Icon stat defence.png Melee defence: 15
Icon stat charge bonus.png Charge Bonus 2
Icon stat ammo.png Ammunition 96
15px link= Damage Reductions
  • -25% magic damage taken
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
40


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.