Dyers' Guild Hall

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Dyers' Guild Hall
Dwarf cinnabar.png
Overview
FactionDwarfs
CategoryDwarfs resource building
Construction
Icon income.png
Costs:
3500
Icon hourglass.png
Build time:
4
Purpose
Bonus effectsIncome generated: 300
Dyes resource production: 96 ounces

Dyers' Guild Hall is a Dwarfs resource building in Total War: Warhammer. The Dyers' Guild is relatively small, but accrues wealth as it seeks new customers from the empires of men.

Background[edit | edit source]

The Dwarfen Dyers' Guild is small but wealthy thanks to the finding of new customers outside the Karaz Ankor. The Guild is ploughing these funds into protecting their plants, which for practical reasons are located well away from the Dwarfholds and Khazids. Unsurprisingly, the umgi Dyers' Guild of the Empire hasn't welcomed the Dwarfs into the marketplace and a price war is surely about to begin.

Strategy[edit | edit source]

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