Eagle Claw Bolt Thrower

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Eagle Claw Bolt Thrower
Wh2 main hef art eagle claw bolt thrower.png
Overview
FactionHigh Elves
CategoryHigh Elves artillery
Unit size32
Recruitment
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 175
Statistics
Icon stat health.png Health: 55
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 10
Icon stat defence.png Melee defence: 15
Icon stat charge bonus.png Charge Bonus: 2
Icon stat ammo.png Ammunition 24
Weapons
Melee
Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.3 s
Protection
Icon stat armour.png
Armor:
30%
Attributes
  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Eagle Claw Bolt Thrower is a High Elves artillery unit in Total War: Warhammer II. The High Elves' chief artillery piece can mow down infantry and pierce Giants' hearts.

Description[edit | edit source]

Eagle Claw Bolt Throwers that not only play pivotal roles upon the battlefield, but also bristle from the sides of Ulthuan's warships and the battlements of her fortresses. Eagle Claws can be found not only in Lothern, but throughout High Elf lands. The weapon's canny design allows its crew to alternate fire modes at will - it can loose single shots capable of disembowelling a rampaging Giant, or clutches of six lesser bolts to mow down massed infantry before they reach the High Elf lines. Such is the skill of The Eagle Claw's Sea Guard crew, and the speed with which they reload, that only seconds separate one deadly volley from the next.

Abilities[edit | edit source]

  • Armour-Piercing Missiles: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Multi-Shot Ammunition: This unit can switch its ammunition to fire multiple smaller shots instead of one large one. This is not as accurate or effective against large targets, but the spread of missiles can be helpful against hordes.

Strategy[edit | edit source]

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Eagle Claws are the High Elves´ only artillery and in theory capable of fulfilling both the functions of anti-infantry and anti-large with their two different ammunition types. In practice, while they can do both jobs, they are not particularly good at either. Single bolts will slowly decimate cavalry and monsters, but they do not have the very high penetration and armor piercing damage of regular or warp lightning cannons. Multiple bolts will shred blocks of light infantry, but they have to be clustered very closely and heavy infantry will not take much damage from them. They can be handy in siege battles to destroy some defense towers and create a blind spot in the killing zone in front of the walls so your troops can safely advance. However, it is rarely useful to take more than 1-2 of them with you. Also: remember to protect them from enemy cavalry and flying units.