Ekrund Miners (Miners - Blasting Charges)

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Ekrund Miners
Wh dlc06 dwf ekrund miners.png
Infantry pickaxe.png
Overview
FactionDwarfs
CategoryPickaxe Infantry
Unit size75
Recruitment
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 156
Statistics
Icon stat health.png Health: 76
Icon stat morale.png Leadership: 78
Icon stat speed.png Speed: 28
Icon stat attack.png Melee attack: 23
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus: 10
Resistance magic.png Damage Resist Magic: 25


Weapons
Melee
Icon stat damage.png Weapon Damage: 5
Modifier icon armour piercing.png Armour-Piercing Damage: 17
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Ranged
Icon stat ranged damage.png Missile Damage: 1
Weapon damage.png Explosive Damage: 24
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 7
Icon stat ammo.png Reload Time: 6.3
Icon stat ammo.png Ammunition: 3
Icon stat range.png Range: 55
Modifier icon flaming.png Flaming Attacks: Yes
Protection
Icon stat armour.png
Armor:
60%
Attributes
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Ekrund Miners (Miners - Blasting Charges) is a Dwarfs melee infantry unit. The Miners of Mount Bloodhorn fight in memory of their fallen Hold with unmatched passion and fury.

Description[edit | edit source]

When Dwarfs march to war, many mining Clans form regiments to join the battle. As a point of pride, they do not bear axes, but instead wield the same heavy two-handed mining picks and mattocks they use to laboriously carve out tunnels. As it turns out, these well-balanced and sturdily-made tools work equally well whether digging in to bedrock or hacking apart Goblins. Because tunnelling in the deeps is dangerous work, Miners constantly wear heavy armour and helms. Down the ages, this mail has served to protect them against rockfall and cave-ins as well as turning aside such attacks as Elf arrows or rusty Skaven blades. The longer and more established a Dwarf mine is, the more likely it is to be augmented with mechanical contrivances. Great steam engines draw in fresh air or haul chains to tow wagonloads of rock out of the depths. Some Miners even take to war with a few of their 'gadgets', such as blasting charges or a steam drill to aid in tunnelling under the enemy battle lines quickly. While the most conservative Dwarfs still grumble about these newer generations, stoutly wielding a pick to carve through a foe and winning the battle go a long way to aiding acceptance.

Abilities[edit | edit source]

  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Good Against Gates: This unit is quicker than most when it comes to smashing through gates with their melee weapons.
  • Special Ranged Weapon: This unit has a special missile attack with limited ammunition, which can be very useful when initiating attacks.

Strategy[edit | edit source]

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