We have begun migration of most wikis to our new host, Amazon Web Services. All but the top 100 wikis are in read-only mode until the migration is complete. Estimated completion: End of Week.

Empire buildings

From Total War: WARHAMMER Wiki
Jump to: navigation, search

This page lists all Empire buildings.

Settlements[edit | edit source]

While the first 3 tiers of both types of settlement are quite similar, the provincial capitals provide a stronger garrison and earlier walls.

Coastal settlements are named differently but have the exact same stats as their landlocked brethren.


Chain Tier Building Effect Cost Requirements
Empire city.png
Minor Settlement
I Hamlet Icon income plus.pngIncome generated: 40
Growth.pngGrowth: +10
Construction.pngGrants 1 construction slot in the settlement

Siege defence.pngProvides garrison:

3 Spearmen
2 Swordsmen
Icon treasury.png 800
Icon hourglass.png 2 turns
Minor Settlement
II Village Icon income plus.pngIncome generated: 60
Public order.pngPublic Order: +1
Growth.pngGrowth: +20
Construction.pngGrants 2 construction slots in the settlement

Siege defence.pngProvides garrison:

2 Spearmen (Shields)
2 Swordsmen
2 Crossbowmen
Icon treasury.png 1600
Icon hourglass.png 3 turns
Minor Settlement, 1 Population Surplus
III Town Icon income plus.pngIncome generated: 80
Public order.pngPublic Order: +2
Growth.pngGrowth: +30
Construction.pngGrants 3 construction slots in the settlement

Siege defence.pngProvides garrison:

2 Halberdiers
2 Swordsmen
2 Crossbowmen
Icon treasury.png 3200
Icon hourglass.png 4 turns
Minor Settlement, 2 Population Surplus
Empire city.png
Provincial Capital
I Hamlet Icon income plus.pngIncome generated: 40
Growth.pngGrowth: +10
Construction.pngGrants 1 construction slot in the settlement

Siege defence.pngProvides garrison:

4 Spearmen
2 Swordsmen
2 Crossbowmen
Icon treasury.png 800
Icon hourglass.png 2 turns
Major Settlement, not the faction capital (Altdorf)
II Village Icon income plus.pngIncome generated: 60
Public order.pngPublic Order: +1
Growth.pngGrowth: +20
Construction.pngGrants 2 construction slots in the settlement

Siege defence.pngProvides garrison:

3 Spearmen (Shields)
3 Swordsmen
2 Crossbowmen
Icon treasury.png 1600
Icon hourglass.png 3 turns
Major Settlement, 1 Population Surplus, not the faction capital (Altdorf)
III Town Icon income plus.pngIncome generated: 80
Public order.pngPublic Order: +2
Growth.pngGrowth: +30
Construction.pngGrants 3 construction slots in the settlement

Siege defence.pngProvides garrison:

3 Halberdiers
3 Swordsmen
2 Crossbowmen
Icon treasury.png 3200
Icon hourglass.png 4 turns
Major Settlement, 2 Population Surplus, not the faction capital (Altdorf)
IV City Icon income plus.pngIncome generated: 100
Public order.pngPublic Order: +2
Growth.pngGrowth: +40
Construction.pngGrants 4 construction slots in the settlement

Siege defence.pngProvides garrison:

1 Greatswords
3 Halberdiers
2 Swordsmen
2 Handgunners
Icon treasury.png 4800
Icon hourglass.png 5 turns
Major Settlement, 4 Population Surplus, not the faction capital (Altdorf)
V City-State Icon income plus.pngIncome generated: 120
Public order.pngPublic Order: +3
Growth.pngGrowth: +50
Construction.pngGrants 5 construction slots in the settlement

Siege defence.pngProvides garrison:

3 Greatswords
3 Halberdiers
2 Handgunners
Icon treasury.png 7200
Icon hourglass.png 6 turns
Major Settlement, 5 Population Surplus, not the faction capital (Altdorf)
Empire city altdorf.png
Altdorf
I Hamlet Icon income plus.pngIncome generated: 100
Public order.pngPublic Order: +1 (local province)
Growth.pngGrowth: +10
Income.pngIncome from all buildings: +30% (all regions in this province)
Income.pngIncome from all buildings: +15% (all regions in adjaent provinces)
Construction.pngGrants 1 construction slot in the settlement

Siege defence.pngProvides garrison:

2 Empire Knights
2 Greatswords
4 Spearmen (Shields)
4 Crossbowmen
Icon treasury.png 800
Icon hourglass.png 2 turns
Can only be built in Altdorf
II Altdorf (Village) Icon income plus.pngIncome generated: 150
Public order.pngPublic Order: +2 (local province)
Growth.pngGrowth: +20
Income.pngIncome from all buildings: +35% (all regions in this province)
Income.pngIncome from all buildings: +18% (all regions in adjaent provinces)
Construction.pngGrants 2 construction slots in the settlement

Siege defence.pngProvides garrison:

1 Mortar
2 Empire Knights
1 Reiksguard
2 Greatswords
2 Halberdiers
2 Spearmen (Shields)
4 Crossbowmen
Icon treasury.png 1600
Icon hourglass.png 3 turns
Can only be built in Altdorf, 1 Population Surplus
III Altdorf (Town) Icon income plus.pngIncome generated: 200
Public order.pngPublic Order: +3 (local province)
Growth.pngGrowth: +30
Income.pngIncome from all buildings: +40% (all regions in this province)
Income.pngIncome from all buildings: +20% (all regions in adjaent provinces)
Construction.pngGrants 3 construction slots in the settlement

Siege defence.pngProvides garrison:

2 Mortar
2 Empire Knights
2 Reiksguard
2 Greatswords
3 Halberdiers
3 Crossbowmen
2 Handgunners
Icon treasury.png 3200
Icon hourglass.png 4 turns
Can only be built in Altdorf, 2 Population Surplus
IV Altdorf (City) Icon income plus.pngIncome generated: 250
Public order.pngPublic Order: +4 (local province)
Growth.pngGrowth: +40
Income.pngIncome from all buildings: +45% (all regions in this province)
Income.pngIncome from all buildings: +23% (all regions in adjaent provinces)
Construction.pngGrants 4 construction slots in the settlement

Siege defence.pngProvides garrison:

2 Mortar
2 Demigryph Knights
3 Reiksguard
2 Greatswords
3 Halberdiers
6 Handgunners
Icon treasury.png 4800
Icon hourglass.png 5 turns
Can only be built in Altdorf, 4 Population Surplus
V Altdorf (City-State) Icon income plus.pngIncome generated: 300
Public order.pngPublic Order: +5 (local province)
Growth.pngGrowth: +50
Income.pngIncome from all buildings: +50% (all regions in this province)
Income.pngIncome from all buildings: +25% (all regions in adjaent provinces)
Construction.pngGrants 5 construction slots in the settlement

Siege defence.pngProvides garrison:

2 Mortar
2 Demigryph Knights
3 Reiksguard
6 Greatswords
6 Handgunners
1 Steam Tank
Icon treasury.png 7200
Icon hourglass.png 6 turns
Can only be built in Altdorf, 5 Population Surplus

Port[edit | edit source]

Chain Tier Building Effect Cost Requirements
Empire port.png
Port
I Imperial Wharf Icon income plus.pngIncome generated: 200
Growth.pngGrowth: +10
Icon treasury.png 1000
Icon hourglass.png 1 turn
Coastal settlement
II Imperial Harbour Icon income plus.pngIncome generated: 400
Growth.pngGrowth: +20
Technology.pngUnlocks technologies
Icon treasury.png 4000
Icon hourglass.png 3 turns
Coastal settlement
III Imperial Port Icon income plus.pngIncome generated: 800
Growth.pngGrowth: +30
Icon treasury.png 9000
Icon hourglass.png 5 turns
Coastal settlement
Empire seaport of marienburg.png
Special Port
I Marienburg Docks Icon income plus.pngIncome generated: 500
Growth.pngGrowth: +10
Icon treasury.png 1000
Icon hourglass.png 2 turns
Can only be built in Marienburg
II Marienburg Harbour Icon income plus.pngIncome generated: 1000
Growth.pngGrowth: +20
Resource.pngAdditional tradeable resources produced: +5% (factionwide)
Icon treasury.png 4000
Icon hourglass.png 4 turns
Can only be built in Marienburg
III Marienburg Port Icon income plus.pngIncome generated: 2000
Growth.pngGrowth: +30
Resource.pngAdditional tradeable resources produced: +10% (factionwide)
Icon treasury.png 9000
Icon hourglass.png 6 turns
Can only be built in Marienburg
Kislev erengrad trading port.png
Special Port
I Erengrad Docks Icon income plus.pngIncome generated: 500
Growth.pngGrowth: +10
Icon treasury.png 1000
Icon hourglass.png 2 turns
Can only be built in Erengrad
II Erengrad Harbour Icon income plus.pngIncome generated: 1000
Growth.pngGrowth: +20
Resource.pngAdditional tradeable resources produced: +5% (factionwide)
Icon treasury.png 4000
Icon hourglass.png 4 turns
Can only be built in Erengrad
III Erengrad Port Icon income plus.pngIncome generated: 2000
Growth.pngGrowth: +30
Resource.pngAdditional tradeable resources produced: +10% (factionwide)
Icon treasury.png 9000
Icon hourglass.png 6 turns
Can only be built in Erengrad

Military Recruitment[edit | edit source]

Chain Tier Building Effect Cost Requirements
Empire barracks.png
Barracks
I Training Field Siege defence.pngUnlocks recruitment of:
Spearmen
Swordsmen
Icon treasury.png 1000
Icon hourglass.png 1 turn
II Rally Field Technology.pngUnlocks technologies

Siege defence.pngUnlocks recruitment of:

Halberdiers (requires building: Blacksmith)
Spearmen (Shields)
Crossbowmen
Icon treasury.png 2000
Icon hourglass.png 2 turns
III Barracks Technology.pngUnlocks technologies
Agent.pngCaptain Hero capacity: +1

Siege defence.pngUnlocks recruitment of:

Greatswords (requires building: Armoury)
Handgunners (requires building: Gunsmith)
Empire Captain (Hero)
Icon treasury.png 4000
Icon hourglass.png 3 turns
Empire forge.png
Forges
III Gunsmith Siege defence.pngUnlocks recruitment of:
Mortar
Handgunners (requires building: Barracks)
Outriders (requires building: Livery)
Icon treasury.png 5000
Icon hourglass.png 3 turns
IV Foundry Technology.pngUnlocks technologies

Siege defence.pngUnlocks recruitment of:

Great Cannon
Helstorm Rocket Battery
Outriders (Grenade Launcher) (requires building: Livery)
Icon treasury.png 7500
Icon hourglass.png 4 turns
Major Settlement
V Engineer's Workshop Technology.pngUnlocks technologies
Agent.pngCaptain Hero capacity: +1

Siege defence.pngUnlocks recruitment of:

Helblaster Volley Gun
Steam Tank (requires building: Armoury)
Luminark of Hysh (requires building: Wizard's Tower)
Icon treasury.png 11250
Icon hourglass.png 5 turns
Major Settlement
Empire stables.png
Stables
II Stables Siege defence.pngUnlocks recruitment of:
Pistoliers
Icon treasury.png 2500
Icon hourglass.png 2 turns
III Livery Technology.pngUnlocks technologies

Siege defence.pngUnlocks recruitment of:

Empire Knights (requires building: Blacksmith)
Outriders (requires building: Gunsmith)
Outriders (Grenade Launcher) (requires building: Foundry)
Icon treasury.png 5000
Icon hourglass.png 3 turns
IIV Menagerie Technology.pngUnlocks technologies

Siege defence.pngUnlocks recruitment of:

Demigryph Knights (requires building: Armoury)
Demigryph Knights (Halberds) (requires building: Armoury)
Icon treasury.png 7500
Icon hourglass.png 4 turns
Major Settlement
Empire reiksfort.png
Reiksguard
III Reiksfort Siege defence.pngUnlocks recruitment of:
Reiksguard (requires building: Blacksmith)

Siege defence.pngProvides garrison:

2 Reiksguard
Icon treasury.png 4000
Icon hourglass.png 3 turns
Minor Settlement, can only be built by The Empire (no minor factions)
Empire knights panther chapterhouse.png
Knightly Order
III Knights Panther Chapterhouse Public order.pngPublic Order: +4
Experience.pngUnit experience: +4 for Empire Knights, Reiksguard, Knights of the Blazing Sun, and Demigryph unit recruits

Siege defence.pngUnlocks recruitment of:

Empire Knights (requires building: Blacksmith)

Siege defence.pngProvides garrison:

3 Empire Knights
Icon treasury.png 5000
Icon hourglass.png 4 turns
Can only be built in Carroburg, replaces Reiksfort
Empire chapterhouse.png
Knightly Order
V Blazing Sun Chapterhouse Public order.pngPublic Order: +4
Experience.pngUnit experience: +1 for Empire Knights, Reiksguard, Knights of the Blazing Sun, and Demigryph unit recruits)
Religion.pngReduction in Icon corruption vmp.pngVampiric and Icon corruption chs.pngChaos corruption: +3

Siege defence.pngUnlocks recruitment of:

Empire Knights (requires building: Blacksmith)

Siege defence.pngProvides garrison:

3 Empire Knights
Icon treasury.png 16000
Icon hourglass.png 5 turns
Can only be built in Talabheim
Empire gunnery school.png
Special Forges
III Nuln Cannon Foundry Experience.pngUnit experience: +2 for artillery recruits (all characters)
Military spending.pngUpkeep: -5% for artillery (all forces)

Siege defence.pngProvides garrison:

2 Mortar
Icon treasury.png 3000
Icon hourglass.png 3 turns
Can only be built in Nuln
V Nuln Gunnery School Experience.pngUnit experience: +4 for artillery recruits (all characters)
Military spending.pngUpkeep: -10% for artillery (all forces)
Treasury.pngRecruitment cost: -15% for artillery (all forces)

Siege defence.pngProvides garrison:

2 Great Cannon
1 Helblaster Volley Gun
Icon treasury.png 10000
Icon hourglass.png 6 turns
Can only be built in Nuln

Military Support[edit | edit source]

Chain Tier Building Effect Cost Requirements
Empire imperial cult.png
Worship
III Shrine of Sigmar Religion.pngReduction in Icon corruption vmp.pngVampiric and Icon corruption chs.pngChaos corruption: +6

Siege defence.pngUnlocks recruitment of:

Warrior Priest (Hero)
Icon treasury.png 4000
Icon hourglass.png 3 turns
IV Temple of Sigmar Technology.pngUnlocks technologies
Agent.pngHero recruit rank: +2 for Warrior Priests
Religion.pngReduction in Icon corruption vmp.pngVampiric and Icon corruption chs.pngChaos corruption: +9
Agent.pngWarrior Priest Hero capacity: +1

Siege defence.pngUnlocks recruitment of:

Warrior Priest (Hero)
Witch Hunter (Hero)
Icon treasury.png 6000
Icon hourglass.png 4 turns
Major Settlement
V Cathedral of Sigmar Agent.pngHero recruit rank: +4 for Warrior Priests
Agent.pngHero recruit rank: +4 for Witch Hunters
Religion.pngReduction in Icon corruption vmp.pngVampiric and Icon corruption chs.pngChaos corruption: +12
Agent.pngWarrior Priest Hero capacity: +1
Agent.pngWitch Hunter Hero capacity: +1

Siege defence.pngUnlocks recruitment of:

Warrior Priest (Hero)
Witch Hunter (Hero)
Icon treasury.png 9000
Icon hourglass.png 5 turns
Major Settlement
Empire armourer.png
Smithy
II Blacksmith Technology.pngUnlocks technologies
Army.pngLocal recruitment capacity: +1

Siege defence.pngUnlocks recruitment of:

Reiksguard (requires building: Reiksfort)
Halberdiers (requires building: Rally Field)
Empire Knights (requires building: Livery)
Icon treasury.png 4000
Icon hourglass.png 3 turns
III Armoury Technology.pngUnlocks technologies
Experience.pngUnit experience: +1 for Empire infantry units
Army.pngGlobal recruitment capacity: +1

Siege defence.pngUnlocks recruitment of:

Demigryph Knights (requires building: Menagerie)
Demigryph Knights (Halberds) (requires building: Menagerie)
Steam Tank (requires building: Engineer's Workshop)
Greatswords (requires building: Barracks)
Icon treasury.png 6000
Icon hourglass.png 4 turns
Empire mages.png
Battle Wizards
IV Wizard's Conclave Agent.pngBattle Wizard Hero capacity: +1

Siege defence.pngUnlocks recruitment of:

Battle Wizard (Hero)
Icon treasury.png 7500
Icon hourglass.png 4 turns
Major Settlement
V Wizard's Tower Agent.pngHero recruit rank: +4 for Battle Wizards
Agent.pngBattle Wizard Hero capacity: +1

Siege defence.pngUnlocks recruitment of:

Battle Wizard (Hero)
Luminark of Hysh (requires building: Engineer's Workshop)
Icon treasury.png 11250
Icon hourglass.png 5 turns
Major Settlement
Wh main emp resource iron military.png
Metal Upgrades
III Master Swordsmith's Forge Treasury.pngRecruitment cost: -20% for Empire Swordsmen, Greatswords, and Knight recruits
Experience.pngUnit experience: +3 for Empire Swordsmen and Greatswords unit recruits
Icon treasury.png 4000
Icon hourglass.png 3 turns
Iron
Wh main emp resource pastures military.png
Horse Upgrades
III Warhorse Breeder's Stables Treasury.pngRecruitment cost: -20% for Empire horse cavalry units
Experience.pngUnit experience: +3 for Pistoliers, Outriders, and Outriders (Grenade Launcher) unit recruits
Experience.pngUnit experience: +2 for Empire Knights, Knights of the Blazing Sun, and Reiksguard unit recruits
Icon treasury.png 4000
Icon hourglass.png 3 turns
Pastures
Wh main emp resource timber military.png
Carpentry Upgrades
III Woodworker's Shop Treasury.pngRecruitment cost: -20% for Empire Crossbowmen and Spearmen recruits
Experience.pngUnit experience: +3 for Empire Crossbowmen and Spearmen recruits
Icon treasury.png 4000
Icon hourglass.png 3 turns
Timber
Empire altdorf college.png
Battle Wizards
IV Altdorf Conclave of Battle Wizards Wizard.pngBattle Wizard Hero capacity: +1

Siege defence.pngUnlocks recruitment of:

Battle Wizard (Hero)
Icon treasury.png 10000
Icon hourglass.png 4 turns
Can only be built in Altdorf
V Altdorf Colleges of Magic Wizard.pngHero recruit rank: +6 for Battle Wizards
Wizard.pngBattle Wizard Hero capacity: +2

Siege defence.pngUnlocks recruitment of:

Battle Wizard (Hero)
Luminark of Hysh (Requires building: Engineer's Workshop)
Icon treasury.png 15000
Icon hourglass.png 6 turns
Can only be built in Altdorf
Empire great temple of ulric.png
Cult of Ulric
V Middenheim Great Temple of Ulric Public order.pngPublic Order: +4
Agent.pngHero recruit rank: +6 for Warrior Priests
Agent.pngHero recruit rank: +6 for Witch Hunters
Religion.pngReduction in Icon corruption vmp.pngVampiric and Icon corruption chs.pngChaos corruption: +15
Religion.pngReduction in Icon corruption vmp.pngVampiric and Icon corruption chs.pngChaos corruption in adjacent provinces: +4

Siege defence.pngUnlocks recruitment of:

Warrior Priest (Hero)
Witch Hunter (Hero) (factionwide)

Siege defence.pngProvides garrison:

2 Greatswords
Icon treasury.png 15000
Icon hourglass.png 6 turns
Can only be built in Middenheim

Defence[edit | edit source]

Chain Tier Building Effect Cost Requirements
Empire garrison.png
Garrison
II Guard House Agent.pngEnemy Hero action success chance: -10%

Siege defence.pngProvides garrison:

2 Pistoliers
2 Swordsmen
2 Crossbowmen
Icon treasury.png 1500
Icon hourglass.png 2 turns
Minor Settlement
III City Watch Siege defence.pngAdds Walls to the settlement
Agent.pngEnemy Hero action success chance: -15%

Siege defence.pngProvides garrison:

1 Mortar
2 Outriders
2 Halberdiers
2 Handgunners
Icon treasury.png 3000
Icon hourglass.png 3 turns
Minor Settlement
Empire walls.png
Walls
II Basic Walls Archer.pngImproved tower projectiles: Bullets
Morale.pngLeadership: +2 when under siege (local armies)
Agent.pngEnemy Hero action success chance: -10%
Siege defence.pngSiege holdout time: +1

Siege defence.pngProvides garrison:

2 Empire Knights
2 Spearmen (Shields)
2 Swordsmen
2 Crossbowmen
Icon treasury.png 2500
Icon hourglass.png 3 turns
Major Settlement, not the faction capital (Altdorf)
III Tall Walls Archer.pngImproved tower projectiles: Cannon Balls
Morale.pngLeadership: +4 when under siege (local armies)
Agent.pngEnemy Hero action success chance: -15%
Siege defence.pngSiege holdout time: +2

Siege defence.pngProvides garrison:

1 Mortar
2 Empire Knights
2 Halberdiers
1 Swordsmen
2 Handgunners
Icon treasury.png 5000
Icon hourglass.png 4 turns
Major Settlement, not the faction capital (Altdorf)
IV Reinforced Walls Archer.pngImproved tower projectiles: Clockwork Bombs
Morale.pngLeadership: +6 when under siege (local armies)
Agent.pngEnemy Hero action success chance: -20%
Siege defence.pngSiege holdout time: +3

Siege defence.pngProvides garrison:

2 Mortar
2 Empire Knights
2 Greatswords
2 Handgunners
Icon treasury.png 7500
Icon hourglass.png 5 turns
Major Settlement, not the faction capital (Altdorf)

Infrastructure[edit | edit source]

Chain Tier Building Effect Cost Requirements
Empire industry.png
Industry
I Weaving House Icon income plus.pngIncome generated: 250 Icon treasury.png 750
Icon hourglass.png 2 turns
II Clothier Icon income plus.pngIncome generated: 375 Icon treasury.png 1500
Icon hourglass.png 3 turns
III Tailors' Guild Icon income plus.pngIncome generated: 500 Icon treasury.png 2500
Icon hourglass.png 4 turns
Empire farm.png
Farm
I Fields Growth.pngGrowth: +20
Replenishment.pngCasualty replenishment rate: +2%
Icon treasury.png 500
Icon hourglass.png 1 turn
II Farm Growth.pngGrowth: +30
Replenishment.pngCasualty replenishment rate: +3%
Icon treasury.png 1000
Icon hourglass.png 2 turns
III Landed Estate Growth.pngGrowth: +40
Replenishment.pngCasualty replenishment rate: +4%
Icon treasury.png 2000
Icon hourglass.png 3 turns
Empire tavern.png
Hostelry
II Tap Room Public order.pngPublic Order: +4 Icon treasury.png 1500
Icon hourglass.png 2 turns
III Tavern Public order.pngPublic Order: +6 Icon treasury.png 3000
Icon hourglass.png 3 turns
IV Coaching Inn Public order.pngPublic Order: +8 Icon treasury.png 4500
Icon hourglass.png 4 turns
Major Settlement
Empire pastures.png
Pastures
I Cattle Pastures Growth.pngGrowth: +30
Replenishment.pngCasualty replenishment rate: +4%
Icon treasury.png 500
Icon hourglass.png 1 turn
Pastures
II Cow Pens Growth.pngGrowth: +40
Replenishment.pngCasualty replenishment rate: +6%
Icon treasury.png 1000
Icon hourglass.png 2 turns
Pastures
III Cattle Ranch Growth.pngGrowth: +50
Replenishment.pngCasualty replenishment rate: +8%
Icon treasury.png 2000
Icon hourglass.png 3 turns
Pastures
Empire wild game.png
Wild Game
I Hunting Camp Resource furs.pngFurs resource production: 28 bundles
Growth.pngGrowth: +5
Icon treasury.png 500
Icon hourglass.png 2 turns
Furs
II Hunting Lodge Resource furs.pngFurs resource production: 42 bundles
Growth.pngGrowth: +8
Icon treasury.png 1000
Icon hourglass.png 3 turns
Furs
III Tannery Resource furs.pngFurs resource production: 64 bundles
Growth.pngGrowth: +10
Icon treasury.png 2000
Icon hourglass.png 3 turns
Furs
Empire orchards.png
Orchards
I Orchards Resource wine.pngWine resource production: 28 barrels
Public order.pngPublic Order: +3
Icon treasury.png 750
Icon hourglass.png 3 turns
Wine
II Vineyard Resource wine.pngWine resource production: 42 barrels
Public order.pngPublic Order: +4
Icon treasury.png 1500
Icon hourglass.png 4 turns
Wine
III Vintner Resource wine.pngWine resource production: 64 barrels
Public order.pngPublic Order: +5
Icon treasury.png 2500
Icon hourglass.png 5 turns
Wine
Empire gold.png
Gold Mining
I Gold Mining Pit Icon income plus.pngIncome generated: 600 Icon treasury.png 1000
Icon hourglass.png 3 turns
Gold, replaces Industry (unless in Castle Drakenhof)
II Gold Mine Icon income plus.pngIncome generated: 900 Icon treasury.png 1500
Icon hourglass.png 4 turns
Gold, replaces Industry (unless in Castle Drakenhof)
III Gold Smelter Icon income plus.pngIncome generated: 1200 Icon treasury.png 3000
Icon hourglass.png 5 turns
Gold, replaces Industry (unless in Castle Drakenhof)
Empire cinnabar.png
Dye Production
I Cinnabar Mining Pit Icon income plus.pngIncome generated: 100
Resource dyes.pngDyes resource production: 28 ounces
Icon treasury.png 750
Icon hourglass.png 2 turns
Dyes
II Cinnabar Mine Icon income plus.pngIncome generated: 150
Resource dyes.pngDyes resource production: 42 ounces
Icon treasury.png 1500
Icon hourglass.png 3 turns
Dyes
III Dyemaker Icon income plus.pngIncome generated: 200
Resource dyes.pngDyes resource production: 64 ounces
Icon treasury.png 2500
Icon hourglass.png 4 turns
Dyes
Empire iron.png
Iron Mining
I Iron Mining Pit Icon income plus.pngIncome generated: 100
Resource iron.pngIron resource production: 28 ingots
Icon treasury.png 750
Icon hourglass.png 2 turns
Iron
II Iron Mine Icon income plus.pngIncome generated: 150
Resource iron.pngIron resource production: 42 ingots
Icon treasury.png 1500
Icon hourglass.png 3 turns
Iron
III Iron Smelter Icon income plus.pngIncome generated: 200
Resource iron.pngIron resource production: 64 ingots
Icon treasury.png 2500
Icon hourglass.png 4 turns
Iron
Empire marble.png
Marble Quarry
I Stone Cutter Icon income plus.pngIncome generated: 100
Resource marble.pngMarble resource production: 28 slabs
Icon treasury.png 750
Icon hourglass.png 2 turns
Marble
II Marble Quarry Icon income plus.pngIncome generated: 150
Resource marble.pngMarble resource production: 42 slabs
Icon treasury.png 1500
Icon hourglass.png 3 turns
Marble
III Mason Icon income plus.pngIncome generated: 200
Resource marble.pngMarble resource production: 64 slabs
Icon treasury.png 2500
Icon hourglass.png 4 turns
Marble
Empire pottery.png
Pottery Production
I Clay Pit Icon income plus.pngIncome generated: 100
Resource pottery.pngPottery resource production: 28 kilnful
Icon treasury.png 750
Icon hourglass.png 2 turns
Pottery
II Pottery Maker Icon income plus.pngIncome generated: 150
Resource pottery.pngPottery resource production: 42 kilnful
Icon treasury.png 1500
Icon hourglass.png 3 turns
Pottery
III Kilns Icon income plus.pngIncome generated: 200
Resource pottery.pngPottery resource production: 64 kilnful
Icon treasury.png 2500
Icon hourglass.png 4 turns
Pottery
Empire brine.png
Saltmaking
I Brine Mining Pit Icon income plus.pngIncome generated: 100
Resource salt.pngSalt resource production: 28 barrels
Icon treasury.png 750
Icon hourglass.png 2 turns
Salt
II Brine Mine Icon income plus.pngIncome generated: 150
Resource salt.pngSalt resource production: 42 barrels
Icon treasury.png 1500
Icon hourglass.png 3 turns
Salt
III Saltworks Icon income plus.pngIncome generated: 200
Resource salt.pngSalt resource production: 64 barrels
Icon treasury.png 2500
Icon hourglass.png 4 turns
Salt
Empire timber.png
Woodlands
I Woodman's Hut Icon income plus.pngIncome generated: 100
Resource timber.pngTimber resource production: 28 logs
Icon treasury.png 750
Icon hourglass.png 2 turns
Timber
II Timber Mill Icon income plus.pngIncome generated: 150
Resource timber.pngTimber resource production: 42 logs
Icon treasury.png 1500
Icon hourglass.png 3 turns
Timber
III Lumberyard Icon income plus.pngIncome generated: 200
Resource timber.pngTimber resource production: 64 logs
Icon treasury.png 2500
Icon hourglass.png 4 turns
Timber

Faction-specific buildings[edit | edit source]

Buildings in this category reflect the unique characteristics of human Imperial minor factions.

Kislev[edit | edit source]

Building Effect Cost Requirements
Empire port.png
Kislev Wharf
Income generated: 200
Growth: +10
1000 money
1 turns
Empire port.png
Kislev Harbour
Income generated: 400
Growth: +20
4000 money
3 turns
Empire port.png
Kislev Port
Income generated: 800
Growth: +30
11250 money
5 turns
Kislev temple of ursen.png
Shrine of Ursen
Reduction in Icon corruption vmp.pngVampiric and Icon corruption chs.pngChaos corruption: -6
4000 money
3 turns
Kislev temple of ursen.png
Temple of Ursen
Reduction in Icon corruption vmp.pngVampiric and Icon corruption chs.pngChaos corruption: -9
6000 money
4 turns
Kislev bokha palace.png
Bokha Palace
Income from all buildings: +50%
Public order: +10 (local province)
Global recruited Lords experience: +2
16000 money
6 turns
Kislev city kislev.png
Kislev (Hamlet)
Buildings construction slots: 1
Income from all buildings: +30%
Income from all buildings in adjacent provinces: +15%
Siege holdout time: +2
Growth: +10
Public order: +1 (local province)
Provides settlement walls (requiring siege warfare to conquer)
800 money
2 turns
Kislev city kislev.png
Kislev (Village)
Buildings construction slots: 2
Income from all buildings: +35%
Income from all buildings in adjacent provinces: +18%
Siege holdout time: +2
Growth: +20
Public order: +2 (local province)
Provides settlement walls (requiring siege warfare to conquer)
1600 money
3 turns
Kislev city kislev.png
Kislev (Town)
Buildings construction slots: 3
Income from all buildings: +40%
Income from all buildings in adjacent provinces: +20%
Siege holdout time: +2
Growth: +30
Public order: +3 (local province)
Provides settlement walls (requiring siege warfare to conquer)
3200 money
4 turns
Kislev city kislev.png
Kislev (City)
Buildings construction slots: 4
Income from all buildings: +45%
Income from all buildings in adjacent provinces: +23%
Siege holdout time: +2
Growth: +40
Public order: +4 (local province)
Provides settlement walls (requiring siege warfare to conquer)
4800 money
5 turns
Kislev city kislev.png
Kislev (City State)
Buildings construction slots: 5
Income from all buildings: +50%
Income from all buildings in adjacent provinces: +25%
Siege holdout time: +2
Growth: +50
Public order: +5 (local province)
Provides settlement walls (requiring siege warfare to conquer)
7500 money
6 turns

TEB[edit | edit source]

Buildings in this category are unique to TEB (Tilea, Estalia, and Border Princes)
Building Effect Cost Requirements
Empire port.png
Estalian Docks
Income generated: 300
Growth: +10
1000 money
1 turns
Empire port.png
Estalian Harbour
Income generated: 600
Growth: +20
4000 money
2 turns
Empire port.png
Estalian Trading Port
Income generated: 1200
Growth: +30
10000 money
3 turns
Empire archecclesiastium.png
Archecclesiatium of Myrmidia
Enables hero recruitment: Warrior Priest
Warrior Priest experience level increase: +4
Public order: +5 (local province)
Public order: +1 (faction-wide)
Reduction in Icon corruption vmp.pngVampiric and Icon corruption chs.pngChaos corruption: -9
16000 money
6 turns
Must be built in Magritta
Tilea city miragliano.png
Miragliano (Hamlet)
Buildings construction slots: 1
Income from all buildings: +30%
Income from all buildings in adjacent provinces: +8%
Siege holdout time: +2
Growth: +10
Public order: +1 (local province)
Provides settlement walls (requiring siege warfare to conquer)
800 money
2 turns
Tilea city miragliano.png
Miragliano (Village)
Buildings construction slots: 2
Income from all buildings: +35%
Income from all buildings in adjacent provinces: +9%
Siege holdout time: +2
Growth: +20
Public order: +2 (local province)
Provides settlement walls (requiring siege warfare to conquer)
1600 money
3 turns
Tilea city miragliano.png
Miragliano (Town)
Buildings construction slots: 3
Income from all buildings: +40%
Income from all buildings in adjacent provinces: +10%
Siege holdout time: +233
Growth: +30
Public order: +3 (local province)
Provides settlement walls (requiring siege warfare to conquer)
3200 money
4 turns
Tilea city miragliano.png
Miragliano (City)
Buildings construction slots: 4
Income from all buildings: +45%
Income from all buildings in adjacent provinces: +12%
Siege holdout time: +2
Growth: +40
Public order: +4 (local province)
Provides settlement walls (requiring siege warfare to conquer)
4800 money
5 turns
Tilea city miragliano.png
Miragliano (City-State)
Buildings construction slots: 5
Income from all buildings: +50%
Income from all buildings in adjacent provinces: +13%
Siege holdout time: +2
Growth: +50
Public order: +5 (local province)
Provides settlement walls (requiring siege warfare to conquer)
7200 money
6 turns