Empire unit roster

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Empire units are specialized and require effective combined arms tactics to work to the fullest.

Legendary Lords[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1200 (1300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 3898
Icon stat morale.png Leadership: 82
Icon stat speed.png Speed: 35
Icon stat attack.png Melee attack: 65
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus: 60
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 160
Modifier icon armour piercing.png Armor-Piercing Damage: 290
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
50%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Icon treasury.png Cost (MP): 1000 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3350
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 34
Icon stat defence.png Melee defence: 38
Icon stat charge bonus.png Charge Bonus: 30
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 210
Modifier icon armour piercing.png Armor-Piercing Damage: 90
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
10%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1100 (900)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 4664
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 55
Icon stat defence.png Melee defence: 40
Icon stat charge bonus.png Charge Bonus: 30
Resistance magic.png Damage Resist Magic: 25
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 230
Modifier icon armour piercing.png Armor-Piercing Damage: 150
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
25%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3890
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 60
Icon stat defence.png Melee defence: 50
Icon stat charge bonus.png Charge Bonus: 40
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 290
Modifier icon armour piercing.png Armor-Piercing Damage: 140
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
42.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Lords[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1000 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3690
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 55
Icon stat defence.png Melee defence: 45
Icon stat charge bonus.png Charge Bonus: 45
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 290
Modifier icon armour piercing.png Armor-Piercing Damage: 140
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
42.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1200 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 225


Icon stat health.png Health: 4060
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 55
Icon stat charge bonus.png Charge Bonus: 26
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 266
Modifier icon armour piercing.png Armor-Piercing Damage: 114
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
47.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Heroes[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1000 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3680
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 50
Icon stat defence.png Melee defence: 40
Icon stat charge bonus.png Charge Bonus: 40
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 250
Modifier icon armour piercing.png Armor-Piercing Damage: 125
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
42.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.
Icon treasury.png Cost (MP): 1000 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 4776
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 36
Icon stat defence.png Melee defence: 34
Icon stat charge bonus.png Charge Bonus: 30
Icon stat ammo.png Ammunition 120
Resistance magic.png Damage Resist Magic: 25
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 230
Modifier icon armour piercing.png Armor-Piercing Damage: 100
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
All attacks count as magical.
Icon stat damage.png Weapon Damage: 33
Modifier icon armour piercing.png Armor-Piercing Damage: 117
Icon stat ranged damage.png Projectiles per Attack: 1
Icon stat ammo.png Reload Time: 4
Icon stat range.png Range 90
Icon stat armour.png
Armor:
15%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.
Icon treasury.png Cost (MP): 1000 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3350
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 45
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus: 30
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 240
Modifier icon armour piercing.png Armor-Piercing Damage: 120
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
25%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1100 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 275


Icon stat health.png Health: 3832
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 50
Icon stat defence.png Melee defence: 13
Icon stat charge bonus.png Charge Bonus: 30
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 210
Modifier icon armour piercing.png Armor-Piercing Damage: 90
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
10%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (250)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3412
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 25
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 210
Modifier icon armour piercing.png Armor-Piercing Damage: 90
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
10%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (250)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3412
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 25
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 210
Modifier icon armour piercing.png Armor-Piercing Damage: 90
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
10%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (250)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3130
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 25
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 210
Modifier icon armour piercing.png Armor-Piercing Damage: 90
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
10%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (250)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3130
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 25
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 210
Modifier icon armour piercing.png Armor-Piercing Damage: 90
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
10%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (250)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3130
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 25
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 210
Modifier icon armour piercing.png Armor-Piercing Damage: 90
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
10%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Melee Infantry[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 300 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 75


Icon stat health.png Health: 58
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 31
Icon stat attack.png Melee attack: 20
Icon stat defence.png Melee defence: 34
Icon stat charge bonus.png Charge Bonus: 5
Modifier icon flaming.png Damage Resist Flames: 4




Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armor-Piercing Damage: 6
Modifier icon bonus vs large.png Bonus vs. Large: 13
Icon stat speed.png Melee Interval: 5.7 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
15%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 400 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 100


Icon stat health.png Health: 50
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 38
Icon stat charge bonus.png Charge Bonus: 5


Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armor-Piercing Damage: 6
Modifier icon bonus vs large.png Bonus vs. Large: 15
Icon stat speed.png Melee Interval: 4.4 s
Icon stat range.png Range 1
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
15%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 400 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 100


Icon stat health.png Health: 50
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 32
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus: 16


Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
15%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 525 (525)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 130


Icon stat health.png Health: 63
Icon stat morale.png Leadership: 100
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 25
Icon stat defence.png Melee defence: 10
Icon stat charge bonus.png Charge Bonus: 24


Icon stat damage.png Weapon Damage: 32
Modifier icon armour piercing.png Armor-Piercing Damage: 4
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
Unarmored


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.
Icon treasury.png Cost (MP): 950 (950)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 237
Buildings required:
Armoury


Icon stat health.png Health: 57
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus: 20


Icon stat damage.png Weapon Damage: 9
Modifier icon armour piercing.png Armor-Piercing Damage: 23
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 8
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
47.5%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 650 (650)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 163
Buildings required:
Blacksmith


Icon stat health.png Health: 54
Icon stat morale.png Leadership: 64
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 25
Icon stat defence.png Melee defence: 38
Icon stat charge bonus.png Charge Bonus: 8


Icon stat damage.png Weapon Damage: 8
Modifier icon armour piercing.png Armor-Piercing Damage: 19
Modifier icon bonus vs large.png Bonus vs. Large: 16
Icon stat speed.png Melee Interval: 5.6 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
15%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Missile Infantry[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125


Icon stat health.png Health: 50
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 14
Icon stat defence.png Melee defence: 15
Icon stat charge bonus.png Charge Bonus: 4
Icon stat ammo.png Ammunition 24


Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat damage.png Weapon Damage: 16
Modifier icon armour piercing.png Armor-Piercing Damage: 4
Icon stat ranged damage.png Projectiles per Attack: 1
Icon stat ammo.png Reload Time: 11
Icon stat range.png Range 160
Icon stat armour.png
Armor:
10%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150
Buildings required:
Gunsmith


Icon stat health.png Health: 50
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 16
Icon stat defence.png Melee defence: 15
Icon stat charge bonus.png Charge Bonus: 4
Icon stat ammo.png Ammunition 24


Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat damage.png Weapon Damage: 5
Modifier icon armour piercing.png Armor-Piercing Damage: 17
Icon stat ranged damage.png Projectiles per Attack: 1
Icon stat ammo.png Reload Time: 13
Icon stat range.png Range 145
Icon stat armour.png
Armor:
10%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 500 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 110


Icon stat health.png Health: 53
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 28
Icon stat defence.png Melee defence: 25
Icon stat charge bonus.png Charge Bonus: 14
Icon stat ammo.png Ammunition 18


Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.2 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 12
Modifier icon armour piercing.png Armor-Piercing Damage: 2
Icon stat ammo.png Reload Time: 9
Icon stat range.png Range 360
Icon stat armour.png
Armor:
12.5%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Melee cavalry[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 900 (900)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 225
Buildings required:
Blacksmith


Icon stat health.png Health: 76
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus: 46


Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 9
Icon stat speed.png Melee Interval: 5.1 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
55%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1150 (1150)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 287
Buildings required:
Blacksmith


Icon stat health.png Health: 88
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 32
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus: 60


Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armor-Piercing Damage: 10
Icon stat speed.png Melee Interval: 5.1 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
60%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1250 (1250)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 312
Buildings required:
Armoury


Icon stat health.png Health: 96
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 40
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus: 78
Resistance magic.png Damage Resist Magic: 25



Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armor-Piercing Damage: 12
Icon stat speed.png Melee Interval: 5.1 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
50%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1500 (1500)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 375
Buildings required:
Armoury


Icon stat health.png Health: 234
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 44
Icon stat defence.png Melee defence: 36
Icon stat charge bonus.png Charge Bonus: 60


Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armor-Piercing Damage: 39
Icon stat speed.png Melee Interval: 4.7 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
62.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1500 (1500)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 375
Buildings required:
Armoury


Icon stat health.png Health: 234
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 36
Icon stat defence.png Melee defence: 32
Icon stat charge bonus.png Charge Bonus: 50


Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armor-Piercing Damage: 35
Modifier icon bonus vs large.png Bonus vs. Large: 28
Icon stat speed.png Melee Interval: 4.9 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
62.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Missile Cavalry[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 175
Buildings required:
Gunsmith


Icon stat health.png Health: 58
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 16
Icon stat defence.png Melee defence: 10
Icon stat charge bonus.png Charge Bonus: 8
Icon stat ammo.png Ammunition 20


Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat speed.png Melee Interval: 5.1 s
Icon stat damage.png Weapon Damage: 3
Modifier icon armour piercing.png Armor-Piercing Damage: 14
Icon stat ammo.png Reload Time: 6
Icon stat range.png Range 130
Icon stat armour.png
Armor:
15%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 200
Buildings required:
Foundry


Icon stat health.png Health: 58
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 16
Icon stat defence.png Melee defence: 10
Icon stat charge bonus.png Charge Bonus: 8
Icon stat ammo.png Ammunition 20


Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat speed.png Melee Interval: 5.1 s
Icon stat damage.png Weapon Damage: 4
Modifier icon armour piercing.png Armor-Piercing Damage: 2
Icon stat ammo.png Reload Time: 10
Icon stat range.png Range 90
Icon stat armour.png
Armor:
15%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125


Icon stat health.png Health: 41
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 12
Icon stat defence.png Melee defence: 8
Icon stat charge bonus.png Charge Bonus: 8
Icon stat ammo.png Ammunition 24


Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat speed.png Melee Interval: 5.1 s
Icon stat damage.png Weapon Damage: 13
Modifier icon armour piercing.png Armor-Piercing Damage: 2
Icon stat ranged damage.png Projectiles per Attack: 1
Icon stat ammo.png Reload Time: 9
Icon stat range.png Range 80
Icon stat armour.png
Armor:
15%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.

Artillery[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 188


Icon stat health.png Health: 38
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 10
Icon stat defence.png Melee defence: 5
Icon stat charge bonus.png Charge Bonus: 5
Icon stat ammo.png Ammunition 22


Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat armour.png
Armor:
10%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 200


Icon stat health.png Health: 38
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 10
Icon stat defence.png Melee defence: 5
Icon stat charge bonus.png Charge Bonus: 5
Icon stat ammo.png Ammunition 22


Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat armour.png
Armor:
10%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
Icon treasury.png Cost (MP): 1300 (1300)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 325


Icon stat health.png Health: 38
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 10
Icon stat defence.png Melee defence: 5
Icon stat charge bonus.png Charge Bonus: 5
Icon stat ammo.png Ammunition 198


Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat armour.png
Armor:
10%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
Icon treasury.png Cost (MP): 1350 (1350)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 337


Icon stat health.png Health: 38
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 10
Icon stat defence.png Melee defence: 5
Icon stat charge bonus.png Charge Bonus: 5
Icon stat ammo.png Ammunition 66


Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat armour.png
Armor:
10%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.

War Machines[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 2200 (2200)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 550
Buildings required:
Engineer's Workshop


Icon stat health.png Health: 3800
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 12
Icon stat defence.png Melee defence: 5
Icon stat charge bonus.png Charge Bonus: 18
Icon stat ammo.png Ammunition 10


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armor-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 550
Modifier icon armour piercing.png Armor-Piercing Damage: 950
Icon stat ammo.png Reload Time: 23
Icon stat range.png Range 300
Icon stat armour.png
Armor:
20%


Icon treasury.png Cost (MP): 2200 (2200)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 550
Buildings required:
Engineer's Workshop


Icon stat health.png Health: 6832
Icon stat morale.png Leadership: 100
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 35
Icon stat defence.png Melee defence: 10
Icon stat charge bonus.png Charge Bonus: 80
Icon stat ammo.png Ammunition 40


Icon stat damage.png Weapon Damage: 50
Modifier icon armour piercing.png Armor-Piercing Damage: 90
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 4
Icon stat damage.png Weapon Damage: 88
Modifier icon armour piercing.png Armor-Piercing Damage: 352
Icon stat ranged damage.png Projectiles per Attack: 1
Icon stat ammo.png Reload Time: 11
Icon stat range.png Range 380
Icon stat armour.png
Armor:
80%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.

Regiments of Renown[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 120


Icon stat health.png Health: 61
Icon stat morale.png Leadership: 100
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 43
Icon stat defence.png Melee defence: 43
Icon stat charge bonus.png Charge Bonus: 20


Icon stat damage.png Weapon Damage: 23
Modifier icon armour piercing.png Armor-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
15%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.
Icon treasury.png Cost (MP): 775 (775)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 156


Icon stat health.png Health: 63
Icon stat morale.png Leadership: 100
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 35
Icon stat defence.png Melee defence: 15
Icon stat charge bonus.png Charge Bonus: 30


Icon stat damage.png Weapon Damage: 32
Modifier icon armour piercing.png Armor-Piercing Damage: 4
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
Unarmored


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.
Icon treasury.png Cost (MP): 825 (825)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 132


Icon stat health.png Health: 53
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 38
Icon stat defence.png Melee defence: 35
Icon stat charge bonus.png Charge Bonus: 14
Icon stat ammo.png Ammunition 18


Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.2 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 2
Modifier icon armour piercing.png Armor-Piercing Damage: 14
Icon stat ammo.png Reload Time: 9
Icon stat range.png Range 90
Icon stat armour.png
Armor:
12.5%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Icon treasury.png Cost (MP): 850 (850)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 180


Icon stat health.png Health: 61
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 25
Icon stat charge bonus.png Charge Bonus: 4
Icon stat ammo.png Ammunition 22


Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat damage.png Weapon Damage: 3
Modifier icon armour piercing.png Armor-Piercing Damage: 18
Icon stat ammo.png Reload Time: 13
Icon stat range.png Range 150
Icon stat armour.png
Armor:
10%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Icon treasury.png Cost (MP): 1350 (1350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 337


Icon stat health.png Health: 96
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 44
Icon stat defence.png Melee defence: 36
Icon stat charge bonus.png Charge Bonus: 64


Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armor-Piercing Damage: 10
Icon stat speed.png Melee Interval: 5.1 s
Icon stat range.png Range 1
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
60%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Icon treasury.png Cost (MP): 1800 (1800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 450


Icon stat health.png Health: 174
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 40
Icon stat defence.png Melee defence: 40
Icon stat charge bonus.png Charge Bonus: 52


Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armor-Piercing Damage: 35
Modifier icon bonus vs large.png Bonus vs. Large: 28
Icon stat speed.png Melee Interval: 4.9 s
Icon stat range.png Range 1
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
62.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 240


Icon stat health.png Health: 45
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 17
Icon stat defence.png Melee defence: 12
Icon stat charge bonus.png Charge Bonus: 5
Icon stat ammo.png Ammunition 30
Resistance physical.png Damage Resist Physical: 25



Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat armour.png
Armor:
10%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
Icon treasury.png Cost (MP): 1950 (1950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 405


Icon stat health.png Health: 45
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 17
Icon stat defence.png Melee defence: 12
Icon stat charge bonus.png Charge Bonus: 5
Icon stat ammo.png Ammunition 72


Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat armour.png
Armor:
10%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
Icon treasury.png Cost (MP): 2325 (2325)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 660


Icon stat health.png Health: 4180
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 12
Icon stat defence.png Melee defence: 10
Icon stat charge bonus.png Charge Bonus: 18
Icon stat ammo.png Ammunition 10


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armor-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 550
Modifier icon armour piercing.png Armor-Piercing Damage: 950
Icon stat ammo.png Reload Time: 23
Icon stat range.png Range 300
Icon stat armour.png
Armor:
20%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.