Everqueen's Court Guards (Sisters of Avelorn)

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Everqueen's Court Guards
Wh2 dlc10 hef inf sisters of avelorn ror.png
Overview
FactionHigh Elves
Category High Elves missile infantry (Regiment of Renown)
Recruitment
Icon treasury.png Cost (MP): 1400 (1400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 350
Statistics
Icon stat health.png Health: 76
Icon stat morale.png Leadership: 92
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 43
Icon stat defence.png Melee defence: 51
Icon stat charge bonus.png Charge Bonus: 7
Icon stat ammo.png Ammunition 22
Icon stat ammo.png Reload Time: 30
Weapons
Melee
Icon stat damage.png Weapon Damage: 22
Modifier icon armour piercing.png Armour-Piercing Damage: 10
Icon stat speed.png Melee Interval: 4.3 s
Ranged
Icon stat damage.png Weapon Damage: 6
Modifier icon armour piercing.png Armour-Piercing Damage: 16
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ammo.png Reload Time: 10
Icon stat range.png Range: 180
Modifier icon magical.png Magical Attacks: True
Protection
Icon stat armour.png
Armor:
30%
Attributes
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Everqueen's Court Guards (Sisters of Avelorn) is a High Elves unit in Total War: Warhammer II's downloadable content, The Queen and the Crone. Only the purest of heart may serve the Everqueen.

Description[edit | edit source]

Abilities[edit | edit source]

  • Armour-Piercing Missiles: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Bows of Avelorn: Loosing arrows of mystical blue fire, they excel at setting vulnerable units ablaze and piercing the toughest armour.
  • Decent Melee Combatant: Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
  • Good Range: This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.

Strategy[edit | edit source]

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