Exiles of Nehek

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Exiles of Nehek
Exiles of Nehek.png
General data
TypePlayable subfaction
CategoryTomb Kings
RulerGrand Hierophant Khatep
Starting territory
Start position Eye of the Vortex
Start position Mortal Empires
Racial capital
  • Prefers desert, wasteland, mountain and savannah
Distinct features
Canopic Jars summary.pngCanopic JarsUnique Tomb Kings resource used for various purposes.
?Day of AwakeningTomb Kings do not require money for recruitment/upkeep, instead using a system of unit/army caps.
?Mortuary CultThis cult can craft magical items, or summon powerful Legions of Legend.
?Realm of SoulsAs battle damage is taken, a bar builds up to a threshold where the army is mass-healed.
Exiles of Nehek require the Rise of the Tomb Kings DLC.

Exiles of Nehek is a subfaction of Tomb Kings introduced in Rise of the Tomb Kings for Total War: Warhammer II, and playable in campaign. They are led by legendary lord Khatep.

How they play[edit | edit source]

A summary of Exiles of Nehek gameplay:

  • Units: Tomb Kings focus on ranks of skeleton infantry and chariots, combined with powerful animated statues and constructs.
  • Elite units: Tomb Kings have Regiments of Renown and campaign-exclusive Legions of Legend.
  • Realm of Souls: As Tomb Kings armies take damage in battle, a bar fills up and eventually mass-heals the army.
  • Day of Awakening: In campaign, Tomb Kings do not require money for unit recruitment or upkeep. Instead they have unit/army caps, increased by buildings and technologies.
  • Canopic Jars: A unique resource used for various things, particularly by the Mortuary Cult.
  • Mortuary Cult: A cult of priests who use resources to craft magical items or elite Legions of Legend.
  • Books of Nagash: In the Eye of the Vortex campaign, Tomb Kings factions search for these.

Background[edit | edit source]

Exiled by Settra, searching for answers in the far reaches of the world...

In battle[edit | edit source]

Exiles of Nehek play like a regular Tomb Kings faction. See that page for details.

In campaign[edit | edit source]

Exiles of Nehek largely play like a regular Tomb Kings faction, with a few exceptions listed below. See that page for details.

Legendary Lord choices[edit | edit source]

Faction effects[edit | edit source]


Climate preferences[edit | edit source]

The following are the climate preferences for Exiles of Nehek:

  • Habitable: Wasteland, Savannah, Mountain, Desert
  • Unpleasant: Temperate, Frozen, Jungle, Island
  • Uninhabitable: Ocean, Chaotic Wasteland, Magical Forest

Start locations[edit | edit source]

Eye of the Vortex
Mortal Empires

Victory conditions[edit | edit source]

Eye of the Vortex
Short campaign
  • ?
Long campaign
  • ?

Strategy[edit | edit source]

Click here to add a strategy!

The strategy that worked for me was: to go after the settlement under yours and occupy it. The Shadowgor Warherd was taken down by Bleak Holds and you had a free way to move on. Wait a few turns, replenish 'n train your troops, destroy Bleak Holds and move on to Clan Rictus. If you won't care about them, they will spread like rats. They'll have like 6 full armies on turn 30..

Just kill Clan Rictus asap.