Exiles of Nehek

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Exiles of Nehek
Exiles of Nehek.png
General data
TypePlayable subfaction
CategoryTomb Kings
RulerGrand Hierophant Khatep
Territory
Starting territory
Start position Eye of the Vortex
Start position Mortal Empires
Racial capital
Climates
  • Prefers desert, wasteland, mountain and savannah
Distinct features
Canopic Jars summary.pngCanopic JarsUnique Tomb Kings resource used for various purposes.
?Day of AwakeningTomb Kings do not require money for recruitment/upkeep, instead using a system of unit/army caps.
?Mortuary CultThis cult can craft magical items, or summon powerful Legions of Legend.
?Realm of SoulsAs battle damage is taken, a bar builds up to a threshold where the army is mass-healed.
Exiles of Nehek require the Rise of the Tomb Kings DLC.

Exiles of Nehek is a subfaction of Tomb Kings introduced in Rise of the Tomb Kings for Total War: Warhammer II, and playable in campaign. They are led by legendary lord Khatep.

How they play[edit | edit source]

A summary of Followers of Nagash gameplay:

  • Units: Tomb Kings focus on ranks of skeleton infantry and chariots, combined with powerful animated statues and constructs.
  • Elite units: Tomb Kings have Regiments of Renown and campaign-exclusive Legions of Legend.
  • Realm of Souls: As Tomb Kings armies take damage in battle, a bar fills up and eventually mass-heals the army.
  • Day of Awakening: In campaign, Tomb Kings do not require money for unit recruitment or upkeep. Instead they have unit/army caps, increased by buildings and technologies.
  • Canopic Jars: A unique resource used for various things, particularly by the Mortuary Cult.
  • Mortuary Cult: A cult of priests who use resources to craft magical items or elite Legions of Legend.
  • Books of Nagash: In the Eye of the Vortex campaign, Tomb Kings factions search for these.

Background[edit | edit source]

Exiled by Settra, searching for answers in the far reaches of the world...

In battle[edit | edit source]

Exiles of Nehek play like a regular Tomb Kings faction. See that page for details.

In campaign[edit | edit source]

Exiles of Nehek largely play like a regular Tomb Kings faction, with a few exceptions listed below. See that page for details.

Legendary Lord choices[edit | edit source]

Faction effects[edit | edit source]

?

Climate preferences[edit | edit source]

Climate preferences for Followers of Nagash differ slightly from most other Tomb Kings factions. They are much more suited to

  • Habitable: Savannah, Desert, Wasteland, Mountain
  • Unpleasant: Jungle, Island, Temperate, Frozen
  • Uninhabitable: Magical Forest, Chaotic Wasteland

Start locations[edit | edit source]

Eye of the Vortex
Mortal Empires

Victory conditions[edit | edit source]

Eye of the Vortex
Short campaign
  • ?
Long campaign
  • ?

Strategy[edit | edit source]

Click here to add a strategy!

The strategy that worked for me was: to go after the settlement under yours and occupy it. The Shadowgor Warherd was taken down by Bleak Holds and you had a free way to move on. Wait a few turns, replenish 'n train your troops, destroy Bleak Holds and move on to Clan Rictus. If you won't care about them, they will spread like rats. They'll have like 6 full armies on turn 30..

Just kill Clan Rictus asap.

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