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These crack Jezzail operators are the most accurate among their already-deadly kind; best keep your head down if you value your eyesight!

Eye-Takers (Warplock Jezzails) are a Skaven Skaven Forbidden Workshop missile infantry unit introduced in Total War: Warhammer II with The Prophet and the Warlock.

Recruitment[ | ]

  • Icon effect ror Recruited with: Regiments of Renown Recruitment panel after being unlocked through the Forbidden Workshop

Description[ | ]

Warplock Jezzails are specialised teams of marksmen bearing weaponry of the same name - long-barrelled muskets requiring a two-rat Skaven team to fire and reload. This is because their barrels are extraordinarily long, giving them the capability of hitting targets at far greater distances than conventional bows or blackpowder firearms. When fired, a single bullet made of refined toxic Warpstone is unleashed, striking with a force capable of penetrating even the thickest armour. The bullets leave a faint green vapour trail in the air, which generally exposes the team to enemy fire. For this reason, a protective pavise shield, designed to screen themselves from retaliatory arrows, bolts and bullets, is also carried.

Attributes[ | ]

  • Wh2 dlc11 cst specialist missile infantry Weapon Team
  • Good Range: This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
  • Armour-Piercing Missiles: The damage of Modifier icon armour piercingarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Damage Dealer: This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.

Abilities[ | ]

Strategy[ | ]

Click here to add a strategy! Jezzails with increase damage when there are no enemies nearby and a debilitating contact effect which hampers ranged units and melee units alike.

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