Fell Bats is a Vampire Counts melee war beasts unit in Total War: Warhammer. In Rise of the Tomb Kings, the Followers of Nagash faction also has access to these.
Fell Bats fall upon their enemies in a seething mass; in numbers, they become overwhelming.
With a body as long as a grown man, Fell Bats are a fearsome sight. They are darker than midnight and silent as death, even when in full flight. In fact, the only noises that Fell Bat makes on the hunt are horrible gobbling slurps when it sinks its distended mouth into living flesh. In truth, a Fell Bat bears as much resemblance to an ordinary bat as a maddened lion does to a domestic cat. Those who have encountered them, and lived, tell how they hunt with unerring accuracy, swooping down to knock Knights from their saddles or pick off lone warriors unawares. Vampires view Fell Bats much as a Bretonnian Lord might his prized hunting falcons. Precious sweetmeats are offered to Fell Bats from the ramparts of the Vampire's fortress, but to harness an entire flock, a grander sacrifice must be made. A fresh victim, belly-slit and screaming, or a terrified messenger sent to run into the night with his eyes put out is more to their taste. Once they have the scent of gore, they will fall upon the enemy battle line with bloodthirsty intent.
- ↑ Expendable: This unit is comparably cheap to recruit, maintain and replenish.
- ↓ Weak Against Armour: This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
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Useful for picking off siege engines and archers[edit | edit source]
- Ideally you'll want to have a group of 3 to 4 units of fell bats and make them attack siege or archers all at once. as far as I can tell they don't block each other from attacking units quite as much as other units do so they all get their hits in and can wipe these units out really quick. the tricky part is getting them to kill the siege quick enough and retreat back up into the air before the enemy sends armored units to flank the bats. the bats can't do heavily armored units at all. this makes them less useful against non archer units however they can be used to chase routing units to end of the map so they don't come back.