Fell Bats

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Fell Bats
Wh main vmp fell bats.png
Vmp fell bats.png
Overview
FactionVampire Counts/Followers of Nagash
CategoryFlying War Beasts
Unit size45
Recruitment
Icon treasury.png Cost (MP): 350 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 88
Statistics
Icon stat health.png Health: 70
Icon stat morale.png Leadership: 30
Icon stat speed.png Speed: 110
Icon stat attack.png Melee attack: 14
Icon stat defence.png Melee defence: 44
Icon stat charge bonus.png Charge Bonus: 6
Weapons
Melee
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 2
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Protection
Icon stat armour.png
Armor:
Unarmored
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.

Fell Bats is a Vampire Counts melee war beasts unit in Total War: Warhammer. In Rise of the Tomb Kings, the Followers of Nagash faction also has access to these.

Fell Bats fall upon their enemies in a seething mass; in numbers, they become overwhelming.

Description[edit | edit source]

With a body as long as a grown man, Fell Bats are a fearsome sight. They are darker than midnight and silent as death, even when in full flight. In fact, the only noises that Fell Bat makes on the hunt are horrible gobbling slurps when it sinks its distended mouth into living flesh. In truth, a Fell Bat bears as much resemblance to an ordinary bat as a maddened lion does to a domestic cat. Those who have encountered them, and lived, tell how they hunt with unerring accuracy, swooping down to knock Knights from their saddles or pick off lone warriors unawares. Vampires view Fell Bats much as a Bretonnian Lord might his prized hunting falcons. Precious sweetmeats are offered to Fell Bats from the ramparts of the Vampire's fortress, but to harness an entire flock, a grander sacrifice must be made. A fresh victim, belly-slit and screaming, or a terrified messenger sent to run into the night with his eyes put out is more to their taste. Once they have the scent of gore, they will fall upon the enemy battle line with bloodthirsty intent.

Abilities[edit | edit source]

  • Expendable: This unit is comparably cheap to recruit, maintain and replenish.
  • Weak Against Armour: This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.

Strategy[edit | edit source]

Click here to add a strategy!

Useful for picking off siege engines and archers[edit | edit source]

  • Ideally you'll want to have a group of 3 to 4 units of fell bats and make them attack siege or archers all at once. as far as I can tell they don't block each other from attacking units quite as much as other units do so they all get their hits in and can wipe these units out really quick. the tricky part is getting them to kill the siege quick enough and retreat back up into the air before the enemy sends armored units to flank the bats. the bats can't do heavily armored units at all. this makes them less useful against non archer units however they can be used to chase routing units to end of the map so they don't come back.