Feral Stegadon

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Feral Stegadon
Wh2 main lzd mon stegadon feral.png
Unit cat icon wh2 main lzd dinosaur.png
Overview
FactionLizardmen
CategoryLizardmen melee infantry
Unit size1
Recruitment
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 300
Statistics
Icon stat health.png Health: 6780
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 50
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 32
Icon stat charge bonus.png Charge Bonus: 76
Resistance missile.png Damage Resist Missiles: 15
Weapons
Melee
Icon stat damage.png Weapon Damage: 120
Modifier icon armour piercing.png Armour-Piercing Damage: 300
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 18
Icon stat speed.png Melee Interval: 3.5 s
Icon stat range.png Range: 3
Protection
Icon stat armour.png
Armor:
86.67%
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • - ! - Rampage: When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.

Feral Stegadon is a Lizardmen melee infantry unit in Total War: Warhammer II. These mighty savages are armed and armoured by design; woe betide any being who encroaches on their territory!

Description[edit | edit source]

Stegadons are mighty beasts that have dwelt within the primeval jungles since long before the coming of the Old Ones. They are bulky creatures whose heads are covered by armoured crests, out of which project massive horns. With bony scales and spikes shielding their bodies, there are few predators that dare challenge them. Reared by teams of Skinks who stay with them throughout their lifetimes, Stegadons grow to become very protective of those they have known since they were hatchlings. Large howdahs are attached to the beasts' backs, and from this protected vantage point the Skinks hurl a storm of poison-tipped javelins or fire huge arrows from the mounted great bows known to the Skinks as 'Sotek's Curse'.

Abilities[edit | edit source]

  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Rampage: When this unit gets hurt and enemies are nearby it might go on a rampage, attacking the closest enemy and ignoring any orders given.
  • Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strategy[edit | edit source]

Click here to add a strategy!

Best used against infantry units or getting to artillery. Stegadons are strong and can take a beating before becoming enraged, but they are far from invincible. Dragons and Hell Pit Abominations are perfectly capable of taking on and defeating Stegadons in one-on-one engagements. Fast ranged cavalry can kite Stegadons with maximum success. Stegadons are also efficient at sieging, with their high health being more than plenty to get them to the gate to break it down. Once inside the Stegadon may need support but they can do just fine against light infantry.

Gallery[edit | edit source]