Total War: WARHAMMER Wiki
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This page lists all Beastmen buildings.

Warherd[ | ]

Chain Tier Building Effect Cost Requirements
Beastmen warherd
Warherd
I Pyre Clearing ArmyHorde recruitment capacity: +2
GrowthHorde growth: +1
Chaos corruptionChaos corruption:+1 (local province)
Icon treasury 1000
Icon hourglass 1 turn
II Hag Tree Copse ArmyHorde recruitment capacity: +2
GrowthHorde growth: +2
Chaos corruptionChaos corruption:+2 (local province)
Icon treasury 2500
Icon hourglass 1 turn
III Squalid Encampment ArmyHorde recruitment capacity: +3
GrowthHorde growth: +3
Chaos corruptionChaos corruption:+3 (local province)
Icon treasury 4000
Icon hourglass 1 turn
IV Bloodied Lair ArmyHorde recruitment capacity: +3
GrowthHorde growth: +4
Chaos corruptionChaos corruption:+4 (local province)
Icon treasury 5500
Icon hourglass 1 turn
V Cursed Labyrinth ArmyHorde recruitment capacity: +4
GrowthHorde growth: +5
Chaos corruptionChaos corruption:+5 (local province)
Icon treasury 7000
Icon hourglass 1 turn

Basic Military Recruitment[ | ]

Beastmen cat recruitment

Chain Tier Building Effect Cost Requirements
Beastmen gors
Cloven Ones
I Dug-Out Siege defenceUnlocks recruitment of:
Ungor Spearmen Herd
Ungor Raiders
Icon treasury 2000
Icon hourglass 1 turn
II Pit-Hovel * Upkeep: -5% for Ungor units

Siege defenceUnlocks recruitment of:

Ungor Spearmen Herd (Shields)
Ungor Herd
Icon treasury 3000
Icon hourglass 1 turn
III Pelt Totem * Upkeep: -10% for Ungor units

Siege defenceUnlocks recruitment of:

Gor Herd
Gor Herd (Shields)
Icon treasury 4000
Icon hourglass 1 turn
IV Pelt Totem * Upkeep: -5% for Gor units
  • Upkeep: -15% for Ungor units

Siege defenceUnlocks recruitment of:

Bestigor Herd
Icon treasury 5500
Icon hourglass 1 turn
Beastmen creatures
Creatures
I Den Siege defenceUnlocks recruitment of:
Chaos Warhounds
Icon treasury 3000
Icon hourglass 1 turn
II Toxic Grounds * Upkeep: -5% for Chaos Warhound units

Siege defenceUnlocks recruitment of:

Chaos Warhounds (Poison)
Harpies
Icon treasury 4000
Icon hourglass 1 turn
IV Pits of Horror * Upkeep: -10% for Chaos Warhound units

Siege defenceUnlocks recruitment of:

Chaos Spawn
Icon treasury 5000
Icon hourglass 1 turn
Beastmen centigors
Centigor
III Scorched Grass Plains Siege defenceUnlocks recruitment of:
Centigors
Icon treasury 4000
Icon hourglass 1 turn
IV Centigor's Hollow * Upkeep: -5% for Centigor units

Siege defenceUnlocks recruitment of:

Centigors (Throwing Axes)
Icon treasury 5000
Icon hourglass 1 turn
V Rocky Shelter * Upkeep: -10% for Centigor units

Siege defenceUnlocks recruitment of:

Centigors (Great Weapons)
Icon treasury 6000
Icon hourglass 1 turn
Beastmen razorgors
Razorgors
III Makeshift Sty Siege defenceUnlocks recruitment of:
Razorgor Herd
Icon treasury 3000
Icon hourglass 1 turn
IV Scavenged Lumber Pile * Upkeep: -5% for Razorgor Herd units

Siege defenceUnlocks recruitment of:

Razorgor Chariot
Icon treasury 5000
Icon hourglass 1 turn

Advanced Military Recruitment[ | ]

Beastmen cat support

Chain Tier Building Effect Cost Requirements
Beastmen minotaurs
Minotaurs
III Fire Pit Siege defenceUnlocks recruitment of:
Minotaurs
Icon treasury 5000
Icon hourglass 1 turn
IV Meat Larder * Upkeep: -5% for Minotaur units
  • Unlocks Icon heroHero recruitment: Gorebull

Siege defenceUnlocks recruitment of:

Minotaurs (Shields)
Icon treasury 6000
Icon hourglass 1 turn
V Rocky Shelter * Upkeep: -10% for Minotaur units
  • Hero capacity: +1 for Gorebulls

Siege defenceUnlocks recruitment of:

Minotaurs (Great Weapons)
Icon treasury 7000
Icon hourglass 1 turn
Beastmen arcane
Arcane
III Ritual Mound * Unlocks Icon heroHero recruitment: Bray-Shaman Icon treasury 4000
Icon hourglass 1 turn
V Darkling Council * Hero capacity: +1 for Bray-Shamans

Siege defenceUnlocks recruitment of:

Cygor
Icon treasury 5000
Icon hourglass 1 turn
Beastmen giants
Giants
V Giant's Lair Siege defenceUnlocks recruitment of:
Giant
Icon treasury 3000
Icon hourglass 1 turn

Support[ | ]

Beastmen cat civic

Chain Tier Building Effect Cost Requirements
Beastmen weapons
Weapons
II Mound of Blades * Armour: +5 for all units
  • Melee attack: +5 for all units
Icon treasury 10000
Icon hourglass 1 turn
V Totem of Horns * Armour: +10 for all units
  • Melee attack: +10 for all units
  • Unit experience: +1 for all units
Icon treasury 15000
Icon hourglass 1 turn
Beastmen ruination
Ruination
III Pile of Flesh *Military spending Upkeep: -25% for all units
  • Horde growth: -5
Icon treasury 6000
Icon hourglass 1 turn
V Desecrated Altar *Military spending Upkeep: -50% for all units
  • Horde growth: -10
Icon treasury 12000
Icon hourglass 1 turn
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