“ | Enacting the will of their Slann overlords, magical fury is unleashed upon the Old Ones' foes. | „ |
Skink Priest (Beasts) is a Lizardmen Hero unit introduced in Total War: Warhammer II.
Recruitment[ | ]
- Lizardmen
- Unlocked with: Shrine of the Old Ones
- Spirit of the Jungle
- Unlocked with: Sacred Contemplation Chamber
Description[ | ]
On occasion, a Skink spawning will not produce an entire cohort from the pools of life, as is the norm, but instead only a single Skink will issue forth. These individuals are marked by the Old Ones and destined to lead, or otherwise achieve greatness amongst their kind. Those Skinks attuned to the energies of the world and that show an aptitude for magic are the Skink Priests, the most intelligent of their kind. Their role is to become the personal attendants of the mighty Slann Mage-Priests, and act as the prophets of the Lizardmen, as the only ones capable of interpreting and executing the will of their Slann masters. This is rarely straightforward, as entranced Slann do little more than mumble, yet each utterance, even the most incoherent whisper, might have vast consequences - for of all living creatures, the Slann are the most powerful of mages, and they alone worked under orders from the Old Ones. As it is strictly forbidden to disturb an entranced Slann in any but the direst of times, it is left to a Skink Priest to make many daily decisions for the whole of Lizardmen society. On behalf of their masters, it is their role to ensure that the Great Plan comes to fruition.
Attributes[ | ]
- Wizard
- ▲ Spellcaster: This unit can cast spells.
- ▲ Aquatic: Where other units of small stature struggle to fight and move in shallow water, Aquatic units excel.
Spells[ | ]
Bound Spells[ | ]
Campaign only[ | ]
- Fireball (4x)
Unit Abilities[ | ]
Active Abilities[ | ]
Passive Abilities[ | ]
Campaign only[ | ]
Item Abilities (Multiplayer)[ | ]
Mounts[ | ]
Talent Tree[ | ]
Strategy[ | ]
A decent caster hero with excellent mount options. This Skink Priest is more focused on support than destruction spells, which the Heavens version of the Skink Priest excels at. Flock of Doom is a good damage spell for attrition fights, which the Lizardmen typically go for. Wyssan's Wildform is a somewhat poor performer since the Lizardmen lack Melee Attack rather than damage. For that reason, the Curse of Anraheir is quite good for the Lizardmen (debuffs enemy Melee Defense and Attack, long duration) but is quite expensive so commit it to your elite grinding units like a Kroxigor line. The summoned Manticores are also handy for targeting enemy artillery if you are lacking mobility, or for gooning enemy characters.