The Lore of the Big Waaagh! is a lore of magic introduced in Total War: Warhammer. It is unique to the Greenskins race.
Lore Attribute[ | ]
Spells[ | ]
Units[ | ]
Daemons of Chaos[ | ]
The Blue Scribes
(campaign only)
Greenskins[ | ]
Tzeentch[ | ]
The Changeling
(Formless Horror: When transforming into Wurrzag da Great Green Prophet or The Blue Scribes)
Warriors of Chaos[ | ]
The Blue Scribes
(campaign only)
Strategy[ | ]
The Lore of the Big Waaagh! is a rarely used lore as it only has 2 practitioners.
Wurrzag is a very effective Lord choice in campaign and multiplayer. He relies on spamming spells to trigger his Bonewood Staff for its map wide augment.
Overall it is a very simplistic Lore of magic that focuses on damage or augments:
- Power of da Waaagh! is straightforward and just boosts magic recharge.
- Brain Bursta is a decent area explosion spell. It does well at blasting clumps of lower armour enemies.
- Gaze of Mork is cheap and good for sniping out single entities like monsters or characters.
- Fist of Gork is notable for causing magic damage as well as boosting melee attack which is useful for fighting ethereal units or otherwise having physical resistance.
- Foot of Gork is the haymaker and possibly one of the most damaging spells in the game. It can absolutely destroy anything underneath its area. There is a decent wind up, so savvy opponents will have a chance to dodge. Regardless, this spell will shred any elite unit.
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