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This page lists all Wood Elves buildings.
Settlements[ | ]
Chain | Tier | Building | Effect | Cost | Requirements |
---|---|---|---|---|---|
Forest settlements | I | Copse | Income generated: 40 Growth: +20 Grants 2 construction slot in the settlement
|
750 2 turns |
Forest settlements |
II | Glade | Income generated: 60 Growth: +25 Grants 4 construction slot in the settlement |
1500 3 turns |
Forest settlements | |
III | Hollow | Income generated: 80 Growth: +30 Grants 6 construction slot in the settlement |
3000 4 turns |
Forest settlements | |
IV | Hall | Income generated: 100 Growth: +40 Grants 8 construction slot in the settlement |
6000 5 turns |
Forest settlements | |
IV | Great Hall | Income generated: 120 Growth: +50 Grants 9 construction slot in the settlement
|
12000 6 turns |
Forest settlements | |
Forest settlements The Season of Revelation |
I | Copse | Income generated: 40 Growth: +20 Ambush defence chance: +20% Grants 1 construction slot in the settlement
|
750 2 turns |
Forest settlements |
II | Glade | Income generated: 60 Growth: +25 Ambush defence chance: +20% Grants 2 construction slot in the settlement |
1500 3 turns |
Forest settlements | |
III | Hollow | Income generated: 80 Growth: +30 Ambush defence chance: +20% Grants 3 construction slot in the settlement |
3000 4 turns |
Forest settlements | |
IV | Hall | Income generated: 100 Growth: +40 Ambush defence chance: +20% Grants 4 construction slot in the settlement |
6000 5 turns |
Forest settlements | |
IV | Great Hall | Income generated: 120 Growth: +50 Ambush defence chance: +20% Grants 5 construction slot in the settlement
|
12000 6 turns |
Forest settlements | |
Oak of Ages | I | Oak of Ages (Dormant) | Reduction in Vampiric and Chaos corruption: +1 (All regions) | 1000 2 turns |
Oak of Ages |
II | Oak of Ages (Withered) | Upkeep: -10% (all forces) Public Order: +1 (factionwide) Reduction in Vampiric and Chaos corruption: +3 (All regions) |
1500 3 turns |
Oak of Ages | |
III | Oak of Ages (Budding) | Enables the Join Confederation diplomacy demand Upkeep: -15% (all forces) Public Order: +3 (factionwide) Reduction in Vampiric and Chaos corruption: +6 (All regions) |
2000 4 turns |
Oak of Ages | |
IV | Oak of Ages (Thriving) | Enables the Join Confederation diplomacy demand Hero recruit rank: +3 Upkeep: -20% (all forces) Public Order: +4 (factionwide) Reduction in Vampiric and Chaos corruption: +9 (All regions) |
2500 5 turns |
Oak of Ages | |
IV | Oak of Ages (Thriving) | Enables the Join Confederation diplomacy demand Hero recruit rank: +6 Upkeep: -25% (all forces) Public Order: +5 (factionwide) Reduction in Vampiric and Chaos corruption: +12 (All regions) |
3000 6 turns |
Oak of Ages | |
Oak of Ages The Season of Revelation |
I | Oak of Ages (Dormant) | Public Order: +6 (factionwide) Reduction in Vampiric and Chaos corruption: +3 (All regions) |
1500 2 turns |
Oak of Ages |
II | Oak of Ages (Withered) | Upkeep: -10% (all forces) Public Order: +9 (factionwide) Reduction in Vampiric and Chaos corruption: +4 (All regions) |
2000 3 turns |
Oak of Ages | |
III | Oak of Ages (Budding) | Upkeep: -15% (all forces) Public Order: +12 (factionwide) Reduction in Vampiric and Chaos corruption: +8 (All regions) |
2500 4 turns |
Oak of Ages | |
IV | Oak of Ages (Thriving) | Hero recruit rank: +3 Upkeep: -20% (all forces) Public Order: +4 (factionwide) Reduction in Vampiric and Chaos corruption: +9 (All regions) |
3000 5 turns |
Oak of Ages | |
Asrai Lookouts | I | Asrai Lookout | Income generated: 50 Public Order: +6 Reduction in Vampiric and Chaos corruption: +3 Grants 1 construction slot in the settlement |
1000 2 turns |
Defense[ | ]
Chain | Tier | Building | Effect | Cost | Requirements |
---|---|---|---|---|---|
Hero Protection | II | Grove of Loec | Enemy Hero action success chance: -20% | 3000 2 turns |
Forest settlements |
V | Shrine of Loec | Enemy Hero action success chance: -50% | 4000 4 turns |
Forest settlements | |
Garrison | I | Guard Platform | Provides garrison: | 1500 2 turns |
Forest settlements |
II | Arbiter's Perch | Provides garrison: | 2000 3 turns |
Forest settlements | |
III | Eternal Watcher's Garrison | Provides garrison: | 2000 3 turns |
Forest settlements | |
Defence | II | Forest Walls | Ammunition: +100% when under siege (local armies) Reload time reduction: +10% when under siege (local armies) Melee defence: +10 when under siege (local armies) |
1500 2 turns |
Forest settlements |
III | Rockbriar Walls | Ammunition: +100% when under siege (local armies) Reload time reduction: +20% when under siege (local armies) Melee defence: +20 when under siege (local armies |
2000 3 turns |
Forest settlements | |
IV | Skycrown Oak Walls | Ammunition: +100% when under siege (local armies) Reload time reduction: +30% when under siege (local armies) Melee defence: +30 when under siege (local armies |
2500 3 turns |
Forest settlements |
Military Recruitment[ | ]
Chain | Tier | Building | Effect | Cost | Requirements |
---|---|---|---|---|---|
Melee | I | Selathoi Gallery | Unlocks recruitment of:
|
2000 1 turn |
Forest settlements |
II | Tricksters Gallery | Unlocks recruitment of:
|
3000 2 turns |
Forest settlements | |
III | Forest Lookout | Unlocks recruitment of: | 4000 3 turns |
Forest settlements | |
Ranged | I | Glade Guard Hide | Unlocks recruitment of:
|
2000 1 turn |
Forest settlements |
II | Deepwood Camp | Unlocks recruitment of:
|
3000 2 turns |
Forest settlements | |
IV | Waywatcher's Perch | Unlocks recruitment of: | 4500 4 turns |
Forest settlements | |
Cavalry | II | Muster Stone | Unlocks recruitment of:
|
2000 2 turns |
Forest settlements |
III | Grove of the Horse | Unlocks recruitment of:
|
3000 2 turns |
Forest settlements | |
V | Pastures of Skymark | Unlocks recruitment of: | 5000 4 turns |
Forest settlements | |
Forest Spirit | I | Haunted Groves | Unlocks recruitment of: | 2000 1 turn |
Forest settlements |
III | Tribal Stones | Unlocks recruitment of: | 3500 3 turns |
Forest settlements | |
V | Moonstone Clearing | Unlocks recruitment of: | 5000 5 turns |
Forest settlements | |
Flying | III | Warhawk Crags | Unlocks recruitment of: | 4000 3 turns |
Forest settlements |
IV | Eyrie | Unlocks recruitment of: | 5000 5 turns |
Forest settlements | |
Dragon | V | Dragon Lair | Unlocks recruitment of: | 6000 3 turns |
Forest settlements |
Military Support[ | ]
Chain | Tier | Building | Effect | Cost | Requirements |
---|---|---|---|---|---|
Armoury | II | Asrai Forge | Unlocks recruitment of: | 2000 1 turn |
Forest settlements |
I!I | Asrai Armoury | Unlocks recruitment of: | 3500 2 turns |
Forest settlements | |
Fletcher | II | Bowyer's Workshop | Unlocks recruitment of: | 2500 2 turns |
Forest settlements |
I!I | Bowyer's Vault | Unlocks recruitment of: | 3500 2 turns |
Forest settlements | |
Spellsinger | II | Roots of Ghyran | Spellsinger Hero capacity: +1 | 2000 2 turns |
Forest settlements |
III | Branches of Ghur | Hero recruit rank: +1 for Spellsinger Spellsinger Hero capacity: +1 |
2500 3 turns |
Forest settlements | |
IV | Canopy of Hysh | Hero recruit rank: +2 for Spellsinger Spellsinger Hero capacity: +1 |
3500 3 turns |
Forest settlements |
Infrastructure[ | ]
Chain | Tier | Building | Effect | Cost | Requirements |
---|---|---|---|---|---|
Growth | I | Trapper's Den | * Growth: +30 | 1500 2 turns |
Forest settlements |
II | Game Lodge | * Growth: +40 | 2500 3 turns |
Forest settlements | |
III | Hunter's Vault | * Growth: +50 | 3500 4 turns |
Forest settlements | |
Grape Vines | I | Grape Vines | Income generated: 800 | 2000 2 turns |
Forest settlements |
III | Vineyard | Income generated: 1000 | 4000 4 turns |
Forest settlements | |
V | Winery | Income generated: 1200 | 6000 6 turns |
Forest settlements | |
Public Order | II | Craftmen's Tree | Public Order: +2
|
2000 1 turn |
Forest settlements |
III | Sculptor's Cavern | Public Order: +3
|
2500 2 turns |
Forest settlements | |
Wine Production | II | Vinter's Barrel House | Income from Grape Vines: +20% (all regions in adjacent province)
|
2500 2 turns |
Forest settlements |
V | Wine Steward's Celler | Income from Grape Vines: +20% (all regions in adjacent province)
|
4000 3 turns |
Forest settlements | |
Supplies | I | Foraging Groves | Income from all buildings: +2% (factionwide) Growth: +2 (factionwide) |
100 1 turn |
Asrai Lookouts |
Worldroots | I | Worldroot Pathway | Recruitment cost: -30% (local armies) | 100 1 turn |
Asrai Lookouts |
Waystone | I | Waystone | * Casualty replenishment rate: +25%
|
100 1 turn |
Asrai Lookouts |
Slaughter | I | Sacrificial Grounds | Missile damage: +1% for all units (all forces) Unit experience gain per turn: +5 (all forces) Weapon strength: +1% for all units (all forces) |
100 1 turn |
Asrai Lookouts |
Dye Production | I | Cinnabar Mining Pit | * Income generated: +50
|
100 1 turn |
Dyes |
Wild Game | I | Hunting Camp | * Growth: +50
|
100 1 turn |
Furs |
Gold Mining | I | Gold Mining Pit | * Income generated: +500 | 100 1 turn |
Gold |
Iron Mining | I | Iron Mining Pit | * Income generated: +50
|
100 turns |
Iron |
Marble Quarry | I | Stone Cutter | * Income generated: +50
|
100 1 turn |
Marble |
Pastures | I | Cattle Pastures | * Income generated: +50 Unit experience: +1 for cavalry unit recruits (all characters) | 100 1 turn |
Pastures |
Pottery Production | I | Clay Pit | * Income generated: +50
|
100 1 turn |
Pottery |
Woodlands | I | Woodman's Hut | * Income generated: +50
|
100 1 turn |
Timber |
Orchards | I | Orchards | Wine resource production: 20 barrels
|
100 1 turn |
Wine |
Temple[ | ]
Chain | Tier | Building | Effect | Cost | Requirements |
---|---|---|---|---|---|
Temple of Ereth Khial | II | Temple of Ereth Khial | Winds of Magic power reserve: +10 (all forces) Unlocks technologies |
2000 3 turns |
Forest settlements |
Temple of Kurnous | II | Temple of Kurnous | Campaign movement range: +5% (all characters) Unlocks technologies |
2000 3 turns |
Forest settlements |
Athel Loren[ | ]
Chain | Tier | Building | Effect | Cost | Requirements |
---|---|---|---|---|---|
Wardancer Feast Hall | III | Wardancer Feast Hall | * Unlocks the The Trickster's Masque Elven Council position
|
3000 3 turns |
Forest settlements Wood Elves |
Wildwood Waystones | III | Wildwood Waystones | Research rate: +10% (factionwide)
|
3000 3 turns |
Forest settlements Wood Elves |
Starlight Forge | III | Starlight Forge | Construction cost: -5% for all buildings (factionwide)
|
3000 3 turns |
Forest settlements Wood Elves |
The Wild Hearth | III | The Wild Hearth | Recruitment cost: -5% (all armies)
|
3000 3 turns |
Forest settlements Wood Elves |
Delliandra | III | Delliandra | Construction cost: -5% for all buildings (factionwide)
|
3000 3 turns |
Forest settlements Argwylon |
Druthandor | III | Druthandor | Research rate: +10% (factionwide)
|
3000 3 turns |
Forest settlements Argwylon |
Talrennic | III | Talrennic | * Unit experience: +1 for forest spirit and flying monster unit recruits
|
3000 3 turns |
Forest settlements Argwylon |
Threllock | III | Threllock | Recruitment cost: -5% (all armies)
|
3000 3 turns |
Forest settlements Argwylon |
Port[ | ]
Chain | Tier | Building | Effect | Cost | Requirements |
---|---|---|---|---|---|
Port | I | Elven Haven | Income generated: 100 Income from trade: +5% trade agreement tariffs (factionwide) |
100 1 turn |
Coastal settlement |