Flagellants

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Flagellants
Wh dlc04 emp flagellants.png
Wh dlc04 flagellant.png
Overview
FactionEmpire
CategoryMace Infantry
Unit size90
Recruitment
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150
Statistics
Icon stat health.png Health: 73
Icon stat morale.png Leadership: 100
Icon stat speed.png Speed: 36
Icon stat attack.png Melee attack: 32
Icon stat defence.png Melee defence: 10
Icon stat charge bonus.png Charge Bonus: 24
Weapons
Melee
Icon stat damage.png Weapon Damage: 25
Modifier icon armour piercing.png Armour-Piercing Damage: 8
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Range: 1
Protection
Icon stat armour.png
Armor:
Unarmored
Attributes
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.

Flagellants is an Empire melee infantry unit from the DLC The Grim And The Grave. Flagellants are a versatile unit that can work well as a frontline tarpit, or as a flanking shock infantry.

Description[edit | edit source]

The Empire is a dangerous and often cruel place. Wars, plagues and the predations of terrible monsters can destroy whole towns and force their inhabitants to become beggars, vagabonds and brigands. All who endure such hardships are hardened by their losses, yet some are driven over the edge of sanity by their suffering. Many of these dishevelled wretches see their plight as a morbid sign that the Empire is about to collapse, an irrefutable portent that these are the last, desperate days of a dying world. These men revel in their despair, despondent in all things yet manic in their pronouncements of doom. When battle is joined, bands of crazed Flagellants beat themselves into a frenzy before charging headlong towards the enemy. They throw themselves into the fray without hesitation, against the most hopeless of odds. With howls of doom on their lips and visions of martyrdom in their thoughts, Flagellants fight with wild ferocity, swinging their flails at their enemies and leaving trails of blood and woe in their wake. Heedless of danger or injury, these madmen will continue to fight with reckless abandon until each and every one of them lies dead or dying on the battlefield, thus vindicating their belief that the end is indeed nigh.

Abilities[edit | edit source]

  • Damage Dealer: This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
  • Frenzy: Units with frenzy cause more damage while their Icon stat morale.pngleadership is high.
  • Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.

Strategy[edit | edit source]

Click here to add a strategy!

Flagellation for Dummies[edit | edit source]

Flagellants have no armor and no sense of self preservation. This means that they are easy prey for cavalry, missile troops, AoE, and practically anything really.

 How does this make them any use?

As meat shields and flanking shock infantry.

They are cheaper than great swords and are better than them against less armored units. They can be counted on to hold the line to the last man and have the most charge bonus than other empire infantry. Their unarmored nature means that if you want them to survive for future battles (or at least not die too fast) then you must either use shielded infantry to take up the missile damage or have them hide in forests or behind the terrain. However, if your planning on using them as meat shields then you better be able to kill pretty fast. Although you can rely on their fanaticism, you must remember they are going to battle wearing nothing but strips of cloth.