Followers of Nagash

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Followers of Nagash
Followers of Nagash.png
General data
TypePlayable subfaction
CategoryTomb Kings
RulerArkhan the Black
CampaignsEye of the Vortex
Mortal Empires
Starting territory
Start position Eye of the Vortex
Start position Mortal Empires
ClimatesPrefers desert, wasteland and savannah
Racial capitalKhemri (settlement)
Distinct features
Canopic Jars summary.pngCanopic JarsUnique Tomb Kings resource used for various purposes.
?Day of AwakeningTomb Kings do not require money for recruitment/upkeep, instead using a system of unit/army caps.
?Mortuary CultThis cult can craft magical items, or summon powerful Legions of Legend.
?Realm of SoulsAs battle damage is taken, a bar builds up to a threshold where the army is mass-healed.
Bullet vmp units.pngDark CreaturesFollowers of Nagash can recruit 4 Vampire Counts units, and are unaffected by vampiric corruption.
Followers of Nagash require the Rise of the Tomb Kings DLC.

Followers of Nagash is a subfaction of Tomb Kings introduced in Rise of the Tomb Kings for Total War: Warhammer II, and playable in campaign. They are led by legendary lord Arkhan.

How they play[edit | edit source]

A summary of Followers of Nagash gameplay:

  • Units: Tomb Kings focus on ranks of skeleton infantry and chariots, combined with powerful animated statues and constructs.
  • Dark Creatures: Uniquely, Followers of Nagash can recruit 4 units from the Vampire Counts unit roster and are unaffected by vampiric corruption.
  • Elite units: Tomb Kings have Regiments of Renown and campaign-exclusive Legions of Legend.
  • Realm of Souls: As Tomb Kings armies take damage in battle, a bar fills up and eventually mass-heals the army.
  • Day of Awakening: In campaign, Tomb Kings do not require money for unit recruitment or upkeep. Instead they have unit/army caps, increased by buildings and technologies.
  • Canopic Jars: A unique resource used for various things, particularly by the Mortuary Cult.
  • Mortuary Cult: A cult of priests who use resources to craft magical items or elite Legions of Legend.
  • Ninth Book of Nagash: In the Eye of the Vortex campaign, Arkhan begins with one Book of Nagash already in his possession.

Background[edit | edit source]

Followers of Nagash are those followers of the Liche King Arkhan the Black, eternal servant of the dark necromancer Nagash who destroyed Nehekhara so long ago.

In battle[edit | edit source]

Aside from having access to Fell Bats, Dire Wolves, Crypt Ghouls and Hexwraiths; Followers of Nagash play like a regular Tomb Kings faction. See that page for details.

In campaign[edit | edit source]

Followers of Nagash largely play like a regular Tomb Kings faction. See that page for details.

Legendary Lord choices[edit | edit source]

Faction effects[edit | edit source]

Ninth Book of Nagash[edit | edit source]

In the Eye of the Vortex, Arkhan starts with the Ninth Book of Nagash already in his possession, leaving him to only collect 4 more.

Diplomacy[edit | edit source]

Followers of Nagash are unable to engage in diplomacy/trade with any other Tomb Kings faction.

Dark Creatures[edit | edit source]

Followers of Nagash can recruit 4 units from the Vampire Counts unit roster. In campaign, this requires the Dark Creatures / Burial Mound chain of buildings.

Climate preferences[edit | edit source]

Climate preferences for Followers of Nagash:

  • Habitable: Savannah, Desert, Wasteland
  • Unpleasant: Mountain, Jungle, Island, Temperate
  • Uninhabitable: Frozen, Magical Forest, Chaotic Wasteland

Start locations[edit | edit source]

Eye of the Vortex
Mortal Empires

Victory conditions[edit | edit source]

Eye of the Vortex[edit | edit source]

Campaign Victory

Domination Victory

Mortal Empires[edit | edit source]

Short campaign

Long campaign

Strategy[edit | edit source]

In battle, the Followers benefit from partial to the Vampire Counts roster. This is most helpful in the Crypt Ghoul, who gives a better damage dealer in the frontline than any Skeleton Warrior will do, with higher melee attack and armor piercing. They also poison enemies, which reduces enemy effectiveness. Dire Wolves and Fell bats are similar to the Carrion of the Tomb Kings roster (wolves and bats may be slightly faster) so they have access to an abundance of harassing and chasing units. Hexwraiths are a useful ethereal cavalry unit that can take a lot of physical punishment and do solid armor piercing damage. Tomb Kings don't have any ethereal cavalry and no real heavy cavalry aside from units like Sepulchral Stalkers. Overall the armies of the Followers get a power boost in the early game with Crypt Ghouls and a niche boost with the Hexwraiths.

In the Vortex Campaign, Arkhan is surrounded by enemies. To the East lies Knights of the Flame, who should be crushed, but then lies the Chevaliers de Lyonesse, powerful crusaders who hate undead. There are also Dwarfs nearby who will prove difficult for early Tomb Kings armies to beat, wait until later in the campaign to fight them if you can. To the South lies Clan Eshin and Deathmaster Snikch (In Mortal Empire Snikch is absent giving a bit more breathing room), who should not be particualrly hard to beat. Yet beyond them lies the Lizardmen of Tiktaq'to. To the North, Count Noctilus, to the West, the battle royale that is Lustria. As one can surmise, the Followers are surrounded by enemies (or at the very least no friends) and it may be best to play a slower, defensive campaign, than an overly aggressive one. Focus on leveling up Arkhan as well as your Lords and heroes, they will do more work than the rest of your army in the early to mid game.

The only benefits you have in the early game are your starting Tomb Scorpion, Crypt Ghouls, and Arkhan's magic, use these three to win your battles. Also because Arkhan is a spellcaster, it is better to get a Tomb Prince or Necrotect in the initial hero dilemma.

It should also be kept in mind that the player needs to destroy Settra and Khemri as soon as possible, encouraging the push East. Every other faction that gets in your way is a just a distraction or a buffer from you continuing your eternal war with your nemesis.