Food

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Food resource.png Food is a special resource/currency used by Skaven in the campaign. Having plenty of food gives benefits, while having a starving population incurs severe faction-wide penalties.

Each turn the player will gain and lose food. A player's total food is displayed in the top center of the screen, while viewing the campaign map. Hover over the food icon to see a breakdown of food income and expenditure.

This page should be up-to-date as of the Resurgent Update.

How food works[edit | edit source]

Food capacity[edit | edit source]

Food cannot decrease below zero, and it also cannot increase above a certain amount (a cap).

  • The default cap with one settlement controlled, is 105 food.
  • Each settlement the player controls increases the total food cap by +5.
  • Certain technologies also increase the food cap, see below.

Generating food[edit | edit source]

  • The Resource grain.pngPastures resource allows the player to construct a building chain that generates food per turn:
I Putrid Rice Bog: +4 food per turn
II Fetid Grain Marsh: +5 food per turn
III Black Corn Swamp: +6 food per turn
  • The Resource animals.pngExotic animals resource allows the player to construct a building chain that generates food per turn:
I Exotic Animal Tamer (Skaven): +2 food per turn
II Exotic Animal Pen (Skaven): +2 food per turn
III Exotic Animal Market (Skaven): +2 food per turn
  • Certain Skaven buildings each give +1 food per turn:
IV Warplightning Capacitors
V Warpstone Reactor
  • The Skaven landmark, Corrupted Spawning Pool, gives +5 food per turn.
  • The Exploitative Planning commandment generates +2 food per turn for each province that is using it.
  • The Dominating Scheme rite generates +3 food per turn for 5 turns, each time it is enacted.
  • Raiding by the player generates +3 food per turn per army.
  • A flat amount of food is gained after each battle.
  • An additional flat amount of food can be gained by choosing the Enslave post-battle option, again depending on the amount of captives.
  • Certain Skaven technologies each give +30 food capacity, and +2 food production per turn:
    • Monstrous Plans
    • Virulent Plans
    • Oppressive Plans
    • Volatile Plans
    • Plans Within Plans

Expending food[edit | edit source]

  • Each settlement a Skaven faction controls costs -1 food per turn.
  • Each army costs a certain amount of food in upkeep, depending on how many units it has.
  • Food can be expended in a flat amount to increase uses of The Menace Below in a given battle.
  • Food can be expended in a flat amount to colonise a ruined settlement at a higher level.

Effects of food[edit | edit source]

The system is based on how much food your faction has, as a percentage of your total cap.

All effects are faction-wide.

Food resource.png Food Levels
Status Percent of total cap Text Effects
Starving for Food 0-20% There's almost no food to be found and the Skaven are in trouble:
the masses are starving and the powerful are eating their underlings.
Icon growth.pngGrowth: -20
Icon stat morale.pngLeadership: -10
Icon income plus.pngIncome from raiding: -25%
Icon public order.pngPublic order: -2
Icon income plus.pngIncome from sacking and looting settlements: -25%
Icon income plus.pngIncome from post-battle loot: -25%
Food Shortage 21-40% The Skaven food supplies are running low.
Those who aren't in a position to demand their share are going hungry.
Icon growth.pngGrowth: -5
Icon stat morale.pngLeadership: -5
Icon public order.pngPublic order: -1
Normal Food Levels 41-60% There is a normal amount of food available to the Skaven.
The weak are starving and the strong are feasting - things are as they should be!
Icon growth.pngGrowth: +3
Surplus Food Supplies 61-80% There is currently enough food for almost all Skaven to have their fill.
For a change, even the poor among their number can afford to eat.
Icon growth.pngGrowth: +5
Icon stat morale.pngLeadership: +5 when in own or allied territory
Icon public order.pngPublic order: +1
Plentiful Food 81-100% At the moment there's plenty of food to go around,
as a result the Skaven are becoming more numerous by the day!
Icon growth.pngGrowth: +20
Icon stat morale.pngLeadership: +10 when in own or allied territory
Icon public order.pngPublic order: +2

Strategy[edit | edit source]

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