Food is a special resource/currency used by Skaven in the campaign. Having plenty of food gives benefits, while having a starving population incurs severe faction-wide penalties.
Each turn the player will gain and lose food. A player's total food is displayed in the top center of the screen, while viewing the campaign map. Hover over the food icon to see a breakdown of food income and expenditure.
This page should be up-to-date as of the Resurgent Update.
How food works[ | ]
Food capacity[ | ]
Food cannot decrease below zero, and it also cannot increase above a certain amount (a cap).
- The default cap with one settlement controlled, is 105 food.
- Each settlement the player controls increases the total food cap by +5.
- Certain technologies also increase the food cap, see below.
Generating food[ | ]
- The Pastures resource allows the player to construct a building chain that generates food per turn:
- I Meat Sties: +4 food per turn
- II Flesh Farm: +5 food per turn
- III Slaughter Factory: +6 food per turn
- The Exotic animals resource allows the player to construct a building chain that generates food per turn:
- I Exotic Animal Tamer (Skaven): 0 food per turn
- II Exotic Animal Pen (Skaven): +1 food per turn
- III Exotic Animal Market (Skaven): +2 food per turn
- Certain Skaven buildings each give +1 food per turn:
- The Skaven landmark, Corrupted Spawning Pool, gives +5 food per turn.
- The Exploitative Planning commandment generates +2 food per turn for each province that is using it.
- The Dominating Scheme rite generates +3 food per turn for 5 turns, each time it is enacted.
- Raiding by the player generates +3 food per turn per army.
- A flat amount of food is gained after each battle.
- An additional flat amount of food can be gained by choosing the Enslave post-battle option, again depending on the amount of captives.
- Certain Skaven technologies each give +30 food capacity, and +2 food production per turn:
- Monstrous Plans
- Virulent Plans
- Oppressive Plans
- Volatile Plans
- Plans Within Plans
Expending food[ | ]
- Each settlement a Skaven faction controls costs -1 food per turn.
- Each army costs a certain amount of food in upkeep, depending on how many units it has.
- Food can be expended in a flat amount to increase uses of The Menace Below in a given battle.
- Food can be expended in a flat amount to colonise a ruined settlement at a higher level. (0 / 20 / 40 / 80 / 120)
Effects of food[ | ]
The system is based on how much food your faction has, as a percentage of your total cap.
All effects are faction-wide.
Food Levels | |||
---|---|---|---|
Status | Percent of total cap | Text | Effects |
Starving for Food | 0-20% | There's almost no food to be found and the Skaven are in trouble: the masses are starving and the powerful are eating their underlings. |
Growth: -20 Leadership: -10 Income from raiding: -25% Public order: -2 Income from sacking and looting settlements: -25% Income from post-battle loot: -25% Building cost : +30% |
Food Shortage | 21-40% | The Skaven food supplies are running low. Those who aren't in a position to demand their share are going hungry. |
Growth: -5 Leadership: -5 Public order: -1 Building cost : +20% |
Normal Food Levels | 41-60% | There is a normal amount of food available to the Skaven. The weak are starving and the strong are feasting - things are as they should be! |
Growth: +3
Building cost : +10% |
Surplus Food Supplies | 61-80% | There is currently enough food for almost all Skaven to have their fill. For a change, even the poor among their number can afford to eat. |
Growth: +5 Leadership: +5 when in own or allied territory Public order: +1 |
Plentiful Food | 81-100% | At the moment there's plenty of food to go around, as a result the Skaven are becoming more numerous by the day! |
Growth: +20 Leadership: +10 when in own or allied territory Public order: +2 |
Strategy[ | ]
See also[ | ]
- Meat, the Ogre Kingdoms equivalent.
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