Forbidden Workshop

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A screenshot of the Workshop in actioon.

The Forbidden Workshop is a campaign feature available only to the Clan Skryre faction. The player can spend Food and Warp-Fuel to buy upgrades and abilities for certain Skaven units, unlock campaign-only Regiments of Renown, or construct Doom Rockets.

How it works[edit | edit source]

The Forbidden Workshop is accessed while viewing the campaign map, using a button in the bottom right of the UI.

The Clan Skryre player can pay varying amounts of Food and Warp-Fuel to obtain new abilities and buffs for Ratling Gun Weapons Teams, Warplock Jezzails, Warpfire Thrower Weapons Teams, Doom-Flayers, Doomwheels, and Skaven characters mounted on the latter two war machines (see: Doom-flayer (mount) and Doomwheel (mount)). Doom Rockets can be built and also upgraded in various ways. In addition, while upgrading units, special banners and equipment will be unlocked.

The upgrades are separated into four tiers that are unlocked when a set of conditions have been met for each one.

Workshop interface[edit | edit source]

Workshop units[edit | edit source]

Upgrades[edit | edit source]

All Workshop upgrades cost X warpstone and Y Food

Doom-flayers[edit | edit source]

Level 1[edit | edit source]

  • Doom diagnostics
    • +8 bonus vs infantry (all armies)
    • +15 charge bonus (all armies)
  • Warp-Flares
    • passive: Warpstone Detonation for characters on Doom-Flayer mounts (all armies)
  • Obsidian Alloy
    • +12% weapon strength for Doom-Flayer units (all armies)
    • +10 melee attack for Doom-Flayer units (all armies)
  • Aero-Die-Namics
    • attribute:Vanguard deployment for Doom-Flayer units (all armies)
    • +15% speed for Doom-Flayer units (all armies)

Level 2[edit | edit source]

  • Micro-Reactors
    • passive: Overload for characters on Doom-Flayer mounts
  • Biointerfaces
    • -15% Miscast base chance for characters on doom-flayer mounts (all armies)
    • winds of magic cost [[Scorch]: -3 (all characters)
    • winds of magic cost Scorch Upgraded: -4 (all characters)
  • Decomposing Decoys
    • attribute:[Stalker] for characters on doom-flayers (all armies)
  • Deployable Skewer-Blades
    • mounted aura leadership effect: +6 (all armies)
    • mounted leadership: +12 (all armies)

Level 3[edit | edit source]

  • Spiked Armoured Plates
    • Ward safe for doom-flayer units: 12% (all armies)
    • Melee defence for doom-flayer units: +10 (all armies)

Level 4[edit | edit source]

  • Propeller Knife-Blades
    • passive: "Blade Swirl" for Doom-Flayer units (all armies)

Bonuses[edit | edit source]

Rare items unlocked by investments:

  • Alloy Shield
    • Armour: +10
    • Missile Resistance: 15%
  • Retractable Fistblade
    • Armour-Piercing Weapon Damage: +10
    • Melee attack: +7
    • enable poison attacs
  • Mechanical Arm
  • Power Armour
    • Melee attack: -12
    • Ward Save: 12%
    • Weapon Strength: +25%

The final invention is granting the unique powerful Blackhole Flayers Doom-Flayers unit.

Doomwheels[edit | edit source]

Level 1[edit | edit source]

  • Warpstone Dynamos
    • Speed: +12% for Doomwheel units (all armies)
    • Charge bonus: +15 for Doomwheel units (all armies)
  • Micro-Warp Batteries
    • Reload Time Reduction 10% for Doomwheel units (all armies)
  • Skavenslave Grease
    • Melee Defence +10 for Doomwheel units (all armies)
    • Attribute: Strider for Doomwheel units (all armies)
  • Meat Shields
    • Armour: +15 for Doomwheel units (all armies)
    • Missile Resistance: 12% for Doomwheel units (all armies)

Level 2[edit | edit source]

  • Warp-Spark Plugs
    • Cooldown -10% to "Warp Lightning" (all characters)
  • Superconductors
    • Bonus vs. Infantry: +10% for characters on Doomwheel mounts (all armies)
    • Weapon Strength: +12% for characters on Doomwheel mounts (all armies)
  • Warpstone Alloys
    • Magic Resistance: 22% for characters on Doomwheel mounts (all armies)
    • Armour: +15 for characters on Doomwheel mounts (all armies)
  • Warp-Capacitors
    • "Double Shot" ammunition (increased number of projectiles) for Doomwheel units

Level 3[edit | edit source]

  • Gyro-Cogs
    • Attribute: Perfect Vigour for characters on Doomwheel mounts (all armies)

Level 4[edit | edit source]

  • Splitter Prisms
    • "Double Shot" ammunition (increased number of projectiles) for characters on Doomwheel mounts (all armies)
    • Missile Strength: +14% for characters on Doomwheel mounts (all armies)

Bonuses[edit | edit source]

As you invest in the Doomwheel, you will be unlocking the following rare items:

  • Warp Field Generator
    • Winds of Magic starting amount +5 (Lord's army)
    • Magic and Missile Resistance: 10%
  • Thing Zapper
    • Melee Attack: +5
    • Enables "Contaminated!" contact effect (-10 leadership)
    • Attribute: Causes Terror
  • Modulated Doomwheel Assembly Kit
    • Recruitment Cost: -20% for Doomwheel units (Lord's army)
    • Recruit Rank: +2 for Doom-Flayer and Doomwheel units (Lord's army)
    • Recruitment Duration: -1 turn for Doomwheel units (minimum 1) (Lord's army)
  • Warp Lightning Battery
    • Miscast Chance: -40%
    • Winds of Magic cost: -2 for "Warp Lightning"
    • Winds of Magic cost: -3 for "Warp Lightning Upgraded"

In the end, it unlocks the Warpfire's Wheel unique powerful Doomwheel. Its main advantage is the Regeneration.

Weapons Teams[edit | edit source]

Ratling Guns[edit | edit source]

Level 1[edit | edit source]
  • On-Board Waste Compactor
    • Passive ability: Endless Drum (all armies)
      • Type: Augment
      • Duration: 5 seconds
      • Target: Self
      • Recharge if: Ammunition below 80%
      • Effects: Replenishes ammunition
      • Cooldown: 25 seconds
Level 2[edit | edit source]
  • Ratling Coolant
    • Reload time Reduction: +15% (all armies)
Level 3[edit | edit source]
  • Claw-Crafted Bullets
    • Ammunition: +10% (all armies)
    • Missle damage: +10% (all armies)

Warplock Jezzails[edit | edit source]

Level 1[edit | edit source]
  • Rat-Eye Scopes
    • Passive ability: Hawkish Precision (all armies):
      • Type: Augment
      • Duration: Constant
      • Target: Self
      • Active if: No enemy presence in ability range
      • +Ability range 70m
      • +15% Armour-Piercing Missile Damage
Level 2[edit | edit source]
  • Ghillie Fur-Suits
    • attribute: Stalker (all armies)
    • Missile resistance (all armies): 15%
Level 3[edit | edit source]
  • Craven Rounds
    • passive: Armour-piercing missile damage +25% (all armies)
    • passive: Range +12% (all armies)

Warpfire Throwers[edit | edit source]

Level 1[edit | edit source]
  • Gout Busters
    • Missile Strength: +10% (all armies)
Level 2[edit | edit source]
  • Hazmat Fur-Suits
    • Fire resistance: +25% (all armies)
    • Armour: +25 (all armies)
Level 3[edit | edit source]
  • Motorised Pumps
    • "Concentrated Flame" ammunition (all armies)
      • Increased range[exact number needed]
      • Anti-large Bonus[exact number needed]

Warp-Grinders[edit | edit source]

Level 1[edit | edit source]
  • Star-Metal Talons
    • Melee attack: +30 (all armies)
Level 2[edit | edit source]
  • The 13 Visions
    • Passive ability: "Witness Me!" (all armies)
      • Type: Augment
      • Duration: Constant
      • Target: Self
      • Disabled if: Hit Points greater than 50%
      • Effects: +50% damage resistance, Unbreakable.
Level 3[edit | edit source]
  • Warlock's Poultice
    • Passive ability: "Regeneration" (all armies)
      • Type: Regeneration
      • Duration: Constant
      • Target: Self
      • Effects: Restores 4 Hit Points per second, +25% Weakness to Fire Damage
    • Attribute: Expendable (all armies)

Poison Wind Mortars[edit | edit source]

Level 1[edit | edit source]
  • Warpstone Lung
    • Reload time reduction: +15% (all armies)
Level 2[edit | edit source]
  • Rot-Spice Number 5
    • "Pestilent Wind" ammunition (all armies)
      • Damage over time (10 seconds)
      • -10 Leadership
Level 3[edit | edit source]
  • Iris of the Chaos Moon
    • Range: +12% (all armies)

Glodabiers & Bombardiers[edit | edit source]

Level 1[edit | edit source]
  • Warp-Razors
    • +20 Bonus vs. Large ammo (all armies)
Level 2[edit | edit source]
  • Abomination's Kiss
    • Missile Strength: +15%
Level 3[edit | edit source]
  • Mist of Morskrit
    • Armor-piercing weapon damage: +14 (all armies)
    • Melee attack: +25 (all armies)
    • Attribute: Causes Fear (all armies)

Bonuses[edit | edit source]

Investing in Weapon Teams Upgrades grants the following inventions. Banners for units:

  • Incendiary Rounds
    • Missile Strength +12% (assigned unit)
  • Sniper's Cape
    • Missile Strength: +12% (assigned unit)
    • Missile Resistance: 10% (assigned unit)
    • Attribute: Stalk (assigned unit)

Afterwards, the bonuses unlock the three unique Weapon Teams. The Doombringers gain Charge Defence vs. Large and become Unbreakable in comparison to normal Warpfire Throwers. The Eye-Takers do not break shields like normal Warplock Jezzails but blind their victims instead and get the Hawkish Precision augment for more AP damage.

Doom Rockets[edit | edit source]

  • Warp-Power Plant
    • Winds of Magic starting amount: +5 (all armies)
  • Under-Empire Silos
    • Increase storage for Doomrockets: +3
  • Toxic Waste Salvage
    • +100% chance to recover Warp-fuel after using a Doomrocket in battle
  • Kill-Experiment Field
    • Casualty replenishment rate +10% after using a Doomrocket in battle
  • Refined Warpstone
    • 25% chance to build an extra Doomrocket in the Forbidden Workshop
  • Chemical Warp-Heads
    • Doomrockets will cause additional damage over time

Strategy[edit | edit source]

The ratling gun's, endless drum passive does indeed make ammunition for Ratling gunners endless, as when ammunition reaches 20%, regeneration of ammuniton will be applied, and is therefor a must have upgrade if one plans to use ratling gunners

See also[edit | edit source]