Frostheart Phoenix

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Frostheart Phoenix
594570 20171007224508 1.png
Wh2 main hef mon phoenix frostheart.png
Overview
FactionHigh Elves
CategoryHigh Elves melee infantry
Unit size1
Recruitment
Icon treasury.png Cost (MP): 1650 (1650)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 412
Statistics
Icon stat health.png Health: 6590
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 34
Icon stat defence.png Melee defence: 48
Icon stat charge bonus.png Charge Bonus: 40
Weapons
Melee
Icon stat damage.png Weapon Damage: 110
Modifier icon armour piercing.png Armour-Piercing Damage: 250
Icon stat speed.png Melee Interval: 4 s
Modifier icon magical.png Magical Attacks: 1
Protection
Icon stat armour.png
Armor:
60%
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Frostheart Phoenix is a High Elves melee infantry unit in Total War: Warhammer II. The touch of an aged Phoenix is enough to freeze a warrior to death. When ridden, they are nigh on unstoppable.

Description[edit | edit source]

As a Flamespyre Phoenix ages, its body cools, and even begins the sap heat from its surroundings. Finally the plumage that once blazed with fire grows heavy with frost and ice. Once this occurs, the Phoenix must leave the Flamespyres, for the chill that surrounds it causes agony in its brightly burning kin. Most such Frostheart Phoenixes dwell in lonely exile on crags about the Eataine coast, until their bodies finally freeze solid, to leave curious frozen statues along the crags and cliff tops. Others return to the Shrine of Asuryan, to offer their final days in service as war-steeds. Whilst they may not possess the vigour and fire it commanded in its youth, it is a much hardier mount. The ice that sheathes its form is as hard as glass, and its enemies - not having the benefit of the rider's enchanted armour - find their own strength and resolve eaten away by its chilly presence. Knowing they can no longer resurrect themselves in magical fire, the Frostheart Phoenixes fight even harder in the defence of their homeland, determined to end their existence striking a final blow against the enemies of Ulthuan.

Abilities[edit | edit source]

  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Attuned to Magic: This unit has magical attacks and becomes stronger when the winds of magic are in full gale.
  • Magical Aura: This unit is surrounded by one or more magical auras that either support nearby friends or harm its foes.

Strategy[edit | edit source]

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The more protective of the two Phoenixes with less offensive capabilities, he still retains magical damage and causes fear and terror. The Frosthearts higher melee defense and armor as well as his aura which reduces enemy melee attack make him the ideal support for your frontline. Drop him in the biggest cluster of enemy units so that you get the most value out of his aura and let him turn the engagement to your advantage. His leadership is very solid and combined with his good defense and attunement to magic will keep him fighting when his younger counterpart would already have routed. Generally he is much less micro-intensive to use than the Flamespyre, so it can be useful to choose him when you already have many units in an army that are demanding your attention (cavalry, chariots, skirmishers).