Gargantulzan

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Gargantulzan
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Overview
FactionLizardmen
Category Lizardmen monster
Unit size1
Recruitment
Icon treasury.png Cost (MP): 1600 (1600)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 400
Statistics
Icon stat health.png Health: 15842
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 73
Icon stat defence.png Melee defence: 42
Icon stat charge bonus.png Charge Bonus: 73
Resistance missile.png Damage Resist Missiles: 20
Weapons
Ranged
Icon stat damage.png Weapon Damage: 175
Modifier icon armour piercing.png Armour-Piercing Damage: 650
Icon stat speed.png Melee Interval: 3.6 s
Modifier icon bonus vs large.png Bonus vs. Large: 35
Protection
Icon stat armour.png
Armor:
71.25%
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.

Gargantulzan is a Lizardmen monster unit introduced in The Resurgent Update for Total War: Warhammer II. He is based on a Feral Carnosaur.

Gargantulzan only appears in campaign, when the player is playing as Norsca or Wintertooth. He is an enemy fought by the player as part of a monster hunt.

Description[edit | edit source]

Abilities[edit | edit source]

  • Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Rampage: When this unit gets hurt and enemies are nearby it might go on a rampage, attacking the closest enemy and ignoring any orders given.

Strategy[edit | edit source]

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