Ghal Maraz

From Total War: WARHAMMER Wiki
Jump to: navigation, search
Ghal Maraz
Wh main anc weapon.png
Overview
TypeWeapon
Rarity
One of a kind! Strong and long lasting effects. High costs and recharge.
Legendary
RaceThe Empire
LordKarl Franz
EffectSee article

Ghal Maraz is a Weapon item first introduced in Total War: Warhammer. It is available to Karl Franz.

It is the "Warhammer" that Warhammer Fantasy is named for.

It becomes available after winning the Battle of Black Fire Pass quest battle.

Description[edit | edit source]

Ghal Maraz is the legendary hammer of Sigmar. This rune-encrusted weapon is not only the symbol of the Emperor's mantle, but one of the most potent artefacts in the world.

Effects[edit | edit source]

TWW1[edit | edit source]

  • Ghal Maraz ability:
    •  ?
  • Enables magic attacks
  • Melee attack: +8
  • Income from post-battle loot: +10%
  • Public order: +5% (factionwide)

TWW2[edit | edit source]

  • Melee attack +8
  • Weapon strength +10%
  • Enables magic attacks
  • Income from post-battle loot +10%
  • Public order +3 (all provinces)
  • Ability: Ghal Maraz
    • Type: Augment
    • Duration: 39 seconds
    • Target: Self
    • Cooldown: 120 seconds
    • Effects: +16 Bonus vs large and +40% Armour-piercing damage