Ghal Maraz is a Weapon item first introduced in Total War: Warhammer. It is available to Karl Franz.
It is the "Warhammer" that Warhammer Fantasy is named for.
It becomes available after winning the Battle of Black Fire Pass quest battle.
Description[ | ]
Ghal Maraz is the legendary hammer of Sigmar Heldenhammer. This rune-encrusted weapon is not only the symbol of the Emperor's mantle, but one of the most potent artefacts in the world.
Effects[ | ]
TWW1[ | ]
- Ghal Maraz ability:
- ?
- Enables magic attacks
- Melee attack: +8
- Income from post-battle loot: +10%
- Public order: +5% (factionwide)
TWW2[ | ]
- Melee attack +8
- Weapon strength +10%
- Enables magic attacks
- Income from post-battle loot +10%
- Public order +3 (all provinces)
- Ability: Ghal Maraz
- Type: Augment
- Duration: 39 seconds
- Target: Self
- Cooldown: 120 seconds
- Effects: +16 Bonus vs large and +40% Armour-piercing damage