Giant Slayers

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Giant Slayers
Wh2 dlc10 dwf giant slayers.png
Overview
FactionDwarfs
Category Dwarfs melee infantry
Recruitment
Icon treasury.png Cost (MP): 1250 (1250)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 313
Statistics
Icon stat health.png Health: 100
Icon stat morale.png Leadership: 100
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 50
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus: 32
Resistance magic.png Damage Resist Magic: 25


Weapons
Melee
Icon stat damage.png Weapon Damage: 10
Modifier icon armour piercing.png Armor-Piercing Damage: 33
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 30
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1/10
Protection
Icon stat armour.png
Armor:
Unarmored
Attributes
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.

Giant Slayers is a Dwarfs unit introduced in Total War: Warhammer II in the Resurgent Update.

Description[edit | edit source]

Slayers are the strangest and most deadly of all Dwarfs. They are outlandish doom-seekers, individuals who have wholly dedicated the entire fibre of their being to the hardest and most destructive life of battle that they can find. They take the solemn and binding vow of the Slayer Cult, oaths which oblige them to forevermore seek death in battle at the hands of the most deadly enemy they can find.

Next, Slayers shave their heads save for a solitary crest - a fearsome plume which they dye bright and stiffen so that it sticks out at alarming angles. Then they begin their quest for a glorious death, deliberately seeking out mighty targets to destroy such as Trolls, Ogres, or even Giants. In times of battle, Slayers arrive from the wilderness to join a throng, lending their considerable combat skills to the Dwarf cause.

Many desperate wars have been won by the ferocity and sheer determination of the Slayers. Although they prefer to hew down towering monsters, at need, they will turn their axes to scything down any enemy. Even when bloodied and battered after a battle's end, they will pause only long enough to slake their thirst before beginning their deathquest anew.

Abilities[edit | edit source]

  • Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Deathblow: Slayers are unbreakable and always fight to the bitter end � sometimes even beyond that! Imminent death only makes them fight harder. When killed in melee, Slayers launch a final attack with their dying breaths.
  • Fast (for a Dwarf): While Dwarfs are generally not the most nimble inhabitants of the Old World, they can move surprisingly fast when not slowed by heavy armour.

Strategy[edit | edit source]

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